thought about asking this, but are the graphics any better? i know they are, but i want the specfics, if someone can tell me that is.
thought about asking this, but are the graphics any better? i know they are, but i want the specfics, if someone can tell me that is.
Yes Playstation 4 graphics are better than the Playstation graphics..
I'm going to assume you meant "PC", not "ps", but the graphics between them are far apart as the PC will always be better in every regard.
With better memory and better graphics cards, the advantage (and upgrade capability) make it the better platform for graphics.
If you did mean the PS, then damn... it's the equivalent of having blurred vision to seeing clearly with detail.
I couldn't imagine what a PS looks like in 1080.
I think he actually meant how much better is the ps4 over the ps3. I don't think anyone is dumb enough to think the ps4 graphics has better graphics over a PC...
It would depend on the PC anyways unlike a console it's variable
gah =, bad topic name, i meant ps3, any comparisons with pictures/
I think game size/scale and complexity will take off with this generation of consoles more so than the graphics. But if you want a more side-to-side comparison just look at MGS4, then look at the gameplay trailers of MGS5.
All the pics I've seen tell me the graphics on the PS4 are tons better.
Since both systems play at 1080P my only guess is that the PS4 will either have 60Mz or 120Mz refresh rate or something like that. The PS4 is suppose to run smoother I think.
The difference in the graphics from PS3 to PS4 will definitely include a higher poly count in models, higher resolution textures, as well as more shader usage. The screen resolution is more or less just a way to reduce jaggies (aliasing), also antialiasing works in this regard too on lower resolutions, and is very sweet when you combine both a high display resolution with antialiasing. We will see more anisotropic filtering in PS4 games, an ancient yet very noticeable graphics improvement feature that lacked in the last two generations of consoles. The refresh rate (60Hz, 120Hz, etc.) will determine the frame rate cap when using vertical synchronization (v sync), ONLY if the console is actually powerful enough to push out a frame rate that high.
You're not going to get any good picture displaying the difference because of how things usually work out with consoles. Launch titles will be, by far, the worst looking games to come out on the new consoles. I think it's safe to assume they'll look very similar to the PS3 until developers get used to the new hardware and start to push the hardware's limitations. If you look at some PS3 launch titles and compare them to recent titles, this will all make more sense.
1080 (1920 x 1080) and 720 (1280 x 720) are screen/display resolutions. If by "Ps" you mean http://en.wikipedia.org/wiki/Shader, then yes the newer consoles will have more of them which means less struggling to render effects like High Dynamic Range Lighting, Water Ripples & Reflections, Ambient Occlusion, and other shiny effects. Texture effects like bump mapping, parallex maps, normal maps (we'll just call them all Materials from now on to simplify it) are also processed via Pixel Shaders.
Pixel Shaders have changed names a few times though. CUDA cores, Stream Processors, Pixel Shaders, etc.
You'll probably mostly see better graphics in terms of more post-processing and particle effects, and higher resolution textures. Console devs are not known for valuing fidelity in screen resolution and framerate. Personally, all those tech demos and upcoming games I've seen showcased for new hardware feel like a very negligible upgrade in the big picture. There are many important things that more raw horsepower simply won't solve.