» Sat Jun 09, 2012 6:57 am
If it is not just a completely bugged mechanic would I say that they are choosing their weapons primarily depended on their situation. My Lydia will choose a bow, a one-handed weapon together with a shield as well as a two-handed weapon if she has these available. I have seen her switching through three different weapons like this against a single opponent while no other opponents were around.
Whatever it is, or how clever the developers thought they would make the NPCs, is the mechanic far from being deterministic. It seems as if the mechanic first picks the weapon type and only then looks at the damage value. Weapon improvements and enchants are looked at at last.
It then also happens that when a bow is drawn will the NPC pick a plain Hunting Bow over an enhanced Ebony Bow. This is obviously broken.
First thing one should do with followers is to remove their base equipment so they cannot fall back to using them. On the PC can this be done with a command on the console and works for weapons and armor, on the 360 and PS can one only try to disarm the follower with a spell or a shout.
Then, once the inventory has been freed of the junk should one pass all available weapons and armor to the follower and see which it chooses. My Lydia will often pick two-handed weapons when they are all Dwarven or Orcish, but when I leave her the choice to pick from all Ebony weapons will she pick the one-handed war axe.
So now I have equipped her with a Dragonplate armor set, a Dragonplate shield, an Ebony bow and an Ebony war axe. The smithing components for the armor literally fall from the sky and it costs nothing to make and it is only second to Daedric armor. She seem to stick to the armor 99% of the time and only rarely puts on a steel helmet that I have given her to carry. When this happens do I take the item back and give her some other junk to carry.
A necklace for an improved healing rate and a ring for more stamina complements it and she has not yet died a single time.