How to remove default notification on AddSpell

Post » Mon Nov 25, 2013 4:56 am


I'm doing some basic scripting, and I'm wondering if there's a way to remove the default Debug notification that shows when a spell is added through "AddSpell".

An example:

Game.GetPlayer().AddSpell( SpellX )

When the script is run in-game, the notification on-screen shows: "SpellX added"

Is there any way around this?


Oh, and if anyone know of a good Papyrus Functions reference-list/site other than the Creation Kit website, I would be much obliged!

User avatar
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Mon Nov 25, 2013 2:32 am

All you need to do, in order to remove the notification, is to call the function with the second argument set to false:

Game.GetPlayer().AddSpell(SpellX, False)

I think the wiki is the best resource at the moment, but the is pretty good even though it is outdated. The Visual Papyrus Reference doesn't contain SKSE functions and functions added by for example the 1.6 patch are probably missing as well.

User avatar
Auguste Bartholdi
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Nov 25, 2013 3:37 am

That did the trick!

That visual reference representation does indeed look nifty! I'll definitely be using it!

Thanks for the help mate!

User avatar
Ross Thomas
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Return to V - Skyrim