How to remove default notification on AddSpell

Post » Mon Nov 25, 2013 4:56 am

Hi,

I'm doing some basic scripting, and I'm wondering if there's a way to remove the default Debug notification that shows when a spell is added through "AddSpell".

An example:

Game.GetPlayer().AddSpell( SpellX )

When the script is run in-game, the notification on-screen shows: "SpellX added"

Is there any way around this?

EDIT:

Oh, and if anyone know of a good Papyrus Functions reference-list/site other than the Creation Kit website, I would be much obliged!

User avatar
Rob
 
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Joined: Fri Jul 13, 2007 12:26 am

Post » Mon Nov 25, 2013 2:32 am

All you need to do, in order to remove the notification, is to call the http://www.creationkit.com/AddSpell_-_Actor function with the second argument set to false:

Game.GetPlayer().AddSpell(SpellX, False)

I think the wiki is the best resource at the moment, but the http://skyrim.nexusmods.com/mods/13430/? is pretty good even though it is outdated. The Visual Papyrus Reference doesn't contain SKSE functions and functions added by for example the 1.6 patch are probably missing as well.

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Auguste Bartholdi
 
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Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Nov 25, 2013 3:37 am

That did the trick!

That visual reference representation does indeed look nifty! I'll definitely be using it!

Thanks for the help mate!

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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am


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