I read something about attaching it to a quest, but I'm still not sure. Any help would be appreciated (even if it's fixing my code

Scriptname MyScript extends ActorSound Property KillCamSound AutoEvent OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing) if(Game.GetPlayer().IsInKillMove()) int value = http://forums.bethsoft.com/topic/1443611-how-should-i-attach-this-script/KillCamSound.Play(Self) Sound.SetInstanceVolume(value,0.75) endIfendEvent