How is the PC version worse than the 360PS3 version?

Post » Fri May 11, 2012 11:40 am

I thought I was the only one! The size of the favorites box could stand to scale up depending on your resolution, the game assumes you're intending on clicking something at all time (i.e., if my mouse is in the upper-left most corner of the screen while I'm talking to someone and a dialog option occurs, the first one is assumed to be selected.

Whoever decided the contents of chests should be in some arbitrary order that I still can't figure out (is it the order that you put the things in there)? No! Bad! No supper for you!

The miscellaneous quests are just borked. I've repeatedly selected a miscellaneous quest, only to not have it put a marker on my map. Then I view the overworld map (which is only useful for looking pretty), and there's no marker anywhere. So you have to go select the quest and then open it up on the map to figure out where you're supposed to go. I don't know if that's a consistent bug, but I've seen it happen several times for various quests.

If I'm putting something from storage to inventory or vice versa, I don't want to use it. Not ever. I'm tired of eating harmful ingredients that I don't have a lot of. I've got Potions of Murderous Killing to make!

All that having been said: this game is fantastic fun, and I'm enjoying the hell out of it. That doesn't mean that I can't see the flaws for what they are and hope for a mod (DarNified UI, anyone) that resolves them.
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ANaIs GRelot
 
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Post » Fri May 11, 2012 11:18 am

It's not, some people just have issues with the UI and key-binds. Aside from this, it's bloody awesome.

/\

This - the interface is really not intuitive. And the hot key binding doesn't work properly.

This is the only issue I have. I have had 1 CTD in 14+ hours of play, which is really good for a Bethesda game.
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George PUluse
 
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Post » Fri May 11, 2012 7:55 pm

Skyrim is much better for the PC than for consoles. For some reason, the UI is universally disliked. regardless of platform. At least PC players can do something about it, thanks to mods.
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Kat Lehmann
 
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Post » Fri May 11, 2012 8:12 pm

the PC version doesnt look that much better then 360. honestly the best part of PC version is draw distance

in reality though the only real reason to get PC over xbox is the mods that will be made by the great community
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Connor Wing
 
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Post » Fri May 11, 2012 11:59 am

the PC version doesnt look that much better then 360. honestly the best part of PC version is draw distance

in reality though the only real reason to get PC over xbox is the mods that will be made by the great community


Many of which will be graphics mods. =P

Besides, I don't know about the difference being so minor. I think it's rather subtle, yet ultimately profound.
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Soraya Davy
 
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Post » Fri May 11, 2012 4:00 pm

Well, the thing of it is....Console people are stuck with what they don't like. The PC folks however, just have to wait for Darn to release his majorly awesome UI mod and the problem is solved.
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Katey Meyer
 
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Post » Fri May 11, 2012 10:52 pm

I haven't seen too many texture problems actually.
I haven't had any problems with textures my game looks awesome in HD on my 360.
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Leticia Hernandez
 
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Post » Fri May 11, 2012 9:17 am

I think the 360 version is off much worse, because of the texture issues.
I haven't had any texture issues the game is absolutly stunning in HD on my 360.
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Nathan Hunter
 
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Post » Fri May 11, 2012 6:51 pm

@OP

the interface is the problen. it has had no (or very little) tweaking for use on the PC. There are no hotkeys at all, instead a favorites system that see#s me scrolling through 20 different spells each time I want to change one. this can happen a lot during a fight. Given that access to the favorites menu pauses the game, the flow of combat suffers and Skyrim can seem like a turn base RPG at times. It is a big flaw with the pc version and hopefully bethesda can ackowledge and address it thought I am not holding out much hope. It is difficult for some console users to grasp if you have not actually had to spend time using it. I see it defended and it probably works really well on the console. On the PC it does not, and as the Gamasutra reviewer said it is apalling that it got shipped like this.
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Erich Lendermon
 
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Post » Fri May 11, 2012 9:52 am

While I do get the occasional crash... The PC version is not bad.. I'd say that it's fantastic overall... Yes there are bugs (have only ran into a few so far), but I'm sure they'll be patched along the way.. Nothing major.

The one glaring problem is the inventory UI to me, and the ability to come up with various "loudouts" of equipment and switch between them on the fly... For example..

1. Shield & 1 handed weapon
2. Two-handed weapon
3. Duel-spells,
4. Two 1-handed weapons
5. Spell & shield
6. Bow

(if there are ways to bind these to your keyboard someone please tell me.

Since I seem to constantly have to switch between spells, bows, and melee equipment.. constantly pressing "Q" and selecting these things is cumbersome and detracts from the overall experience..

Then there is the overall inventory UI.. I like being able to view all my items in 3D.. But it still feels like the UI needs allot of streamlining.

Also, why does an inventory chest not have sub-categories like your own inventory?
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rheanna bruining
 
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Post » Fri May 11, 2012 4:28 pm

I use a 360 controller on PC so no UI issues. Only problem I now have is the indoor performance which someone will fix sometime down the line.
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meghan lock
 
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Post » Fri May 11, 2012 2:02 pm

Whoever is responsible for the interface should be fired, and rebinding keys which are used as menu shortcuts causes some problems, but the game is amazing on PC otherwise.
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Sweet Blighty
 
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Post » Fri May 11, 2012 3:21 pm

The PC version is loads better than the xbox 360 in terms of graphics. My son has a 360 and I a pc and we play out of my home office practicaly side by side. My graphics are jaw dropping running at Ultra and just blow the 360 out of the water. This is saying a ton because the 360 version is still breath taking.. Can't wait to do some .ini tweaking and modding and see what the game can really look like.

As far as the UI interface I am pleasanlty suprised with it. Reading some of these posts various posters mkae it sound like its utterly usless and garbage. This is not the case a few key mappings solve the small issues. There are always people who will endlessly complain and have some idea on how they would have made it better. I bet if you gave some of these people a million dollars all in 20s they would piss and moan that you should have only given half in 20's and the rest in 50's. If you are unhappy please go create a mod to fix it and share.


Given the usual case of reality (limited time, money and resources) I am glad Beth spent the time and focus where they did, environment, emmersion and gameplay. This is truely the most beautiful looking ,sounding, and feeling game I have ever played. So instead of focusing on the one hardly negative component of a brilliant game please stop moaning and start playing.
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!beef
 
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Post » Fri May 11, 2012 10:18 am

Sorry guys but i read a lot of complaints about the UI but i play with a mouse and i never had problems so i just would love to understand what is happening to u guys?
I read about cursor not highlighting the good option...can u explain me more please?
thx

I've personally had problems with some buttons in the menus being clickable, and others I am forced to use the keyboard to navigate. However its not consistent, sometimes clicking works .. sometimes it doesn't.

I also can't rename my enchanted items at all. Keyboard input simply does not work in the enchanting menu!

It's just been buggy overall. I also really dislike that I can't remap keys to where ever I want them. That's the main advantage to playing on PC for me, is the ability to customize your play style to that level and I am unable to do so here.
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Helen Quill
 
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Post » Fri May 11, 2012 1:07 pm

I doubt you're really interested, but go to the Hardware/Software Forum for the PC.

Just to give you an idea. I installed the game Friday on my PC, and just yesterday I got the bow working the way it's supposed to (that includes installing different mice/mouses? on different characters and other things I tried). For some reason, when the game installed itself, it changed some of the key assignments. It changed left mouse button holding on the bowstring (to pull max for increased damage) to the letter R, which normally is totally different and the max pull didn't work. I also couldn't drop anything from my Items menu. That letter was not assigned I guess.

The bow issue really affected game play - not having the amount of damage you normally would have. I almost uninstalled the game. Someone told me to try and reset all the keys back to default, and that made it work.

Why the game opted to install the wrong keys, who knows. But it wasn't fun playing.

Looking at the PC forum, my problems were minor compared to other players.

I think what would have helped is if Bethesda would do what most of the large gaming companies do, and that is to have beta-testers for several months (there are also a lot of 360 issues in the 360 forum). But the UI was ported from the 360 to the PC very poorly.

Oh, Bethesda has already said they're putting out a patch for the 360 - not a word was said to the PC users. I don't remember having this many problems with the previous TES releases.
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I love YOu
 
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Post » Fri May 11, 2012 8:12 pm

Theres a few crashes for me on PC, also the "vertical mouse speed increase with increased FPS" is a pain in the ass.

Other than that theres some bugs here and there, some more annoying than others (for an example the dragon skeleton that somehow ended up at the gate of whiterun in my game, or the random floating items/chicken)
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Jennifer May
 
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Post » Fri May 11, 2012 7:26 pm

It's not the interface. The interface is fine, and actually works really well with a 360 usb controller.


The problems are graphical glitches like:

framerate drops,
blocky shadows,
pop-in,
offcenter light sources,
Daggerfall-like textures
low draw distance
CTDs

These are all quality control issues and indicate that the game was not optomized or well tested for PCs. It's especially apparent when it doesn't run any better on NASA built computers. That is why people are complaining it's a port.
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Robert Bindley
 
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Post » Fri May 11, 2012 12:57 pm

I find my cursor to be sluggish on my PC UI, very annoying. Why can't it just zip around like any other cursor on any other program?
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Jodie Bardgett
 
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Post » Fri May 11, 2012 11:15 am

Since Skyrim was mainly developed for consoles like xbox 360 or PS3, it just makes use of the abilities of this hardware.

What I feel pretty sorry for is that Bethesda hardly made a move to make real use of actual PC hardware. Even if the PC version has better textures and there are some slight optimizations by using DX11 features it is not worth it and it makes no significant difference.

I surely agree that developing for consoles is easier since the hardware does not differ from one to another but in my opinion Bethesda should think about who the players were that made The Elder Scrolls series big - it was the PC players. Now that Bethesda has been grown big enough those players seem to have done their job and are looked at more as an annoyance than a community regarding this topic.
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Samantha Wood
 
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Post » Fri May 11, 2012 6:06 pm

It's not the interface. The interface is fine, and actually works really well with a 360 usb controller.

No, it's not fine, you just got used to it. It could have been much better than its current state, even when you use a controller.

http://img3.imageshack.us/img3/5679/skyriminterface.jpg

http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/
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Ross Zombie
 
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Post » Fri May 11, 2012 8:44 am

The PC version looks fantastic in ULTRA mode.

Graphics are not the problem. The game looks gorgeous.





The problem is the interface. It svcks. It's stupid. You have to click through menus to do everything. To look at a map, to compare your gear, to select items to swap around...


For example: There is a ton of "JUNK" in Skyrim and you have a carrying limit based on the weight of the items you pick up. Well, some stuff you MIGHT need. Some stuff you might NOT. Some stuff might be an upgrade. Some stuff might not be.

There is no mouse-over pop-up menus showing you item stats or side-by-side comparisons of your current gear. You have to loot the gear and then look at it in your inventory and jump back and forth between your equipped gear and the other item to see if it's an upgrade or not.

There is a little UP-Arrow next to items that are supposed to be upgrades, but they are NOT 100% accurate. They only take into account an item's BASE damage. An item that has 1 point less base damage than your current gear will not appear as an upgrade, even if it has +100 Frost Damage as a Enchantment bonus and is a WAY WAY WAY more powerful item. So, you can't even trust the game's own upgrade indicator arrow.


It's just a really stupid, annoying, frustrating game interface. But it's not PC-based, All versions of the game have this issue and it is believed that it's due to it being dumbed-down for a controller interface as opposed to a Keyboard and Mouse interface. (Hence all the console-hate)

I don't think the interface of Skyrim is great, but it is not all that bad either. You also seem to be unaware of hotkeys 1 through 8 for quick switching between any items in your favorites. When an item is in your favorites, you can highlight it and then type in the number you want to assign to it. Works with armor, spells, shouts, potions, poisons, food, and anything else. If you switch to a one handed weapon, the left hand will automatically have the last item it was carrying. Want to dual cast, just press the hotkey again, and now the spell will be in your right hand too. I think you can dual wield this way as well, but I haven't tried it yet. This is not explained anywhere, but it saves the interface IMO. I wish they had bolted on a PC specific context sensitive UI on it like Deux Ex Human Revolution did, but with time the current interface becomes less of an hindrance.
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OnlyDumazzapplyhere
 
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Post » Fri May 11, 2012 9:32 am

The interface is the only issue I have with the game, and that's just because I refuse to sue a gamepad for this game. Aiming and archery svck on two anolog sticks.

Everything else is 100% better on PC.

And despite being clunky I'll take the dumbed down interface over this:

Xbox 360:

http://images.eurogamer.net/2011/articles//a/1/4/2/0/9/8/5/360_013.bmp.jpg

PC:

http://img405.imageshack.us/img405/623/s25i.jpg
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Taylah Haines
 
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Post » Fri May 11, 2012 12:44 pm

No, it's not fine, you just got used to it. It could have been much better than its current state, even when you use a controller.

http://img3.imageshack.us/img3/5679/skyriminterface.jpg

http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/


I like it fine the way it is. Selection arrows not conspicuous enough? Really? What, do you need a glowing neon sign? Beyond that, your other main complaint seems to be that you can't see yourself in the inventory screen. Meh.
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Marquis T
 
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Post » Fri May 11, 2012 5:36 pm

I thought I was the only one! The size of the favorites box could stand to scale up depending on your resolution, the game assumes you're intending on clicking something at all time (i.e., if my mouse is in the upper-left most corner of the screen while I'm talking to someone and a dialog option occurs, the first one is assumed to be selected.

Whoever decided the contents of chests should be in some arbitrary order that I still can't figure out (is it the order that you put the things in there)? No! Bad! No supper for you!

The miscellaneous quests are just borked. I've repeatedly selected a miscellaneous quest, only to not have it put a marker on my map. Then I view the overworld map (which is only useful for looking pretty), and there's no marker anywhere. So you have to go select the quest and then open it up on the map to figure out where you're supposed to go. I don't know if that's a consistent bug, but I've seen it happen several times for various quests.

If I'm putting something from storage to inventory or vice versa, I don't want to use it. Not ever. I'm tired of eating harmful ingredients that I don't have a lot of. I've got Potions of Murderous Killing to make!

All that having been said: this game is fantastic fun, and I'm enjoying the hell out of it. That doesn't mean that I can't see the flaws for what they are and hope for a mod (DarNified UI, anyone) that resolves them.

For the miscellaneous quest marker to appear requires both the miscellaneous top level option, and the the specific quest to be toggled as active. Once both are toggled on, the marker always appears for me. What your are probably doing is toggling on just the individual quest, but not the top level. It should logically auto toggle the top level option automatically when any of the underlying quests are toggled on, but it doesn't.
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Hearts
 
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Post » Fri May 11, 2012 8:34 pm

Really? What, do you need a glowing neon sign? Beyond that, your other main complaint seems to be that you can't see yourself in the inventory screen. Meh.

Try reading the whole thing instead of handpicking the parts which matter least.

There is too much unnecessary scrolling instead of utilizing the empty spaces, especially the perk screen would be much more efficient if we could see every skill and if it used 2D perk trees instead of those clumsy animations. The map could also be much more useful if we could zoom out to see all of it.
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Dan Scott
 
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