How to turn off ambient music in a cell?

Post » Sat May 28, 2011 12:43 am

I have been working on a small mod to the Brotherhood SafeHouse and I want to turn off the ambient music in the interior. This seems a simple matter. Load the GECK. Go to the interior cell .... which in my case is the Brotherhood of Steel Safehouse Bunker .... then Edit and set the default music to 01NoMusic. However, the ambient music still plays. So I thought there might be some acoustic object in the cell overriding it?? I am not very familiar with the GECK but I did see a couple acoustic objects in the interior and deleted them but it made no difference. The music plays on.

So how do you turn off music in a cell ..... or is there something in this particular cell that is keeping the music playing??

Thanks!
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Bloomer
 
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Post » Fri May 27, 2011 11:40 pm

I have been working on a small mod to the Brotherhood SafeHouse and I want to turn off the ambient music in the interior. This seems a simple matter. Load the GECK. Go to the interior cell .... which in my case is the Brotherhood of Steel Safehouse Bunker .... then Edit and set the default music to 01NoMusic. However, the ambient music still plays. So I thought there might be some acoustic object in the cell overriding it?? I am not very familiar with the GECK but I did see a couple acoustic objects in the interior and deleted them but it made no difference. The music plays on.

So how do you turn off music in a cell ..... or is there something in this particular cell that is keeping the music playing??

Thanks!


It may not be possible. I recall something about that. But I don't want to say for sure. If you try everything and it seems to have not worked, maybe that's the word.
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XPidgex Jefferson
 
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Post » Sat May 28, 2011 1:04 am

It may not be possible. I recall something about that. But I don't want to say for sure. If you try everything and it seems to have not worked, maybe that's the word.


Nothing seems to work ... I checked the 01NOMUSIC accoustic and there are no sound files associated with it so I remain confused. Nothing related seems to come up on web searches either. I might try associating a sound file that has no sound ....
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W E I R D
 
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Post » Sat May 28, 2011 2:17 am

Acoustic spaces are generally for changes how 3D sounds are played within then. For example. A 'cave acoustic' would make a gunshot (heard from a gun firing like 20ft away from you) loud and echoey. While something more like a 'hotel room acoustic' would make it sound much more muffled. So it immitates the area your in, making sounds a bit more realistic.

I think you could make your own music type (like 01NoMusic) and make a 5 second long sound file thats silent. Then just make the music type that file, so it plays the silent 'music' constantly and theres no noise.
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Lucy
 
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