How will Brink's Smart system effect defending an Objective

Post » Wed Dec 07, 2011 8:40 am

Here is what they had to say about it.


zoidbergenstein: and obviously if you can cut your time getting to an objective down your going to put yourself at an advantage

zoidbergenstein: the difference between getting to an objective a few seconds earlier can be huge

TecHNaSTy: with the different class sizes and abilities you'll have to figure out what you want to sacrifice, and what you will want to gain as an offender, or defender... it gives players the ability to focus their game style and use it to their advantage, the smart system will give them a chance to allow many other attack routes... defensive positions etc.. being able to change your class quickly will also allow you to change strategies very quickly and adapt to situations

Mattc0m: The real cool thing about this is that maps become a much more important part of strategy, but also open up a ton of challenges. I like to draw a comparison to Quake Live and Call of Duty. In Quake, the maps have a ton of vertical, horizontal, and flanking positions and maneuvers you have to take account for. In Call of Duty, it's a largely horizontal game -- targets are directly in front of you. Brink has the ability to make maps far more interesting androbust.

Mattc0m: I definitely would say that SMART favors the offensive team, however I do see defenders utilize interesting positions, coordinated flanks, and more position-orientated strategies.
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yermom
 
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Post » Wed Dec 07, 2011 6:31 am

I would agree completely. ^_^

On a side note, I've missed this discussion, being across the pond. Is there a summary, recording, or minutes somewhere?
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Bedford White
 
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Post » Wed Dec 07, 2011 2:43 am

Well, for starters they will be able to get to hard to get places to put/build turrets to defend your position, that and you will be able to get to places faster without taking the long route to defuse bombs and such. But the system does favour offensive, but with defence all you have to do is hold your position.
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evelina c
 
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Post » Wed Dec 07, 2011 12:44 am

Well, for starters they will be able to get to hard to get places to put/build turrets to defend your position, that and you will be able to get to places faster without taking the long route to defuse bombs and such. But the system does favour offensive, but with defence all you have to do is hold your position.


Of course with escort objectives the defenders will have to stay on the move, and defenders will also be able to use SMART to their advantage. Being able to quickly traverse areas of the map will allow defenders to cover multiple areas without having to sit right beside them. Having light, mobile players on defense will allow you to quickly respond to enemy attacks.
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Haley Merkley
 
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Post » Tue Dec 06, 2011 10:27 pm

Of course with escort objectives the defenders will have to stay on the move, and defenders will also be able to use SMART to their advantage. Being able to quickly traverse areas of the map will allow defenders to cover multiple areas without having to sit right beside them. Having light, mobile players on defense will allow you to quickly respond to enemy attacks.

Yeah but since the hostage needs someone nearby to even move a heavy escort would be good to have with a light/medium or two probing ahead.
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Life long Observer
 
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Post » Wed Dec 07, 2011 2:39 am

I would agree completely. ^_^

On a side note, I've missed this discussion, being across the pond. Is there a summary, recording, or minutes somewhere?


This please.
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pinar
 
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Post » Tue Dec 06, 2011 10:04 pm

http://gamersportal.com it is a discussion so you have to sign up for the site to enter the chat. I will see about getting a transcript of the talk.
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Kate Norris
 
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