Hey everyone, first post. I have long been a fan of TES (Morrowind being my favorite game of all-time) as well as MMO's, but despite that I was very skeptical of ESO when it was first announced. Thankfully, a lot of the information and videos i've seen recently have persuaded me, and i'm now more excited for this than I have been for an MMO in years. It really seems like they are trying to keep the integrity of TES, while still creating an MMO that is both familiar and fresh.
One thing, however, is worrying me, and that is level scaling in PvP. I am not opposed to it as a concept, but I worry that if it is not handled absolutely perfectly, it will screw up the integrity of the game.
On the one hand, I understand that you want to allow people to PvP as quickly as possible. Especially since Cyrodil seems to be the main/only form of PvP, if you forced players to hit cap before they could even taste the very reason many of them bought the game, obviously that would lead to disgruntled players.
On the flipside, however, I worry that if you scale players too well, it will destroy the sense of accomplishment that I believe is necessary to an RPG. By this I mean, if a level 10 in average gear can genuinely hold their own against a level 50 in great gear, then something is wrong. RPG's are all about your character, and specifically the growth of your character. There absolutely needs to be a sense of accomplishment as you level up, fight to get great gear, etc. If you take this away, and make it purely about "skill", then you might as well be playing a FPS with swords instead of guns.
My biggest concern is I think TES has a bad history with this. I know many might disagree, but for me personally the level scaling all but ruined Oblivion. In Morrowind, you could easily run into enemies that were way out of your league, and you would get utterly destroyed. I wouldn't say that was ever a "fun" experience, but it did make the world feel more alive, and it gave you a sense of purpose. You would resolve yourself to go back to that place and get revenge once your character was powerful enough. This led to a fantastic sense of accomplishment as you got more powerful and progressed. In Oblivion however, for whatever reason, I could literally go anywhere, and could kill anyone without issue. I knew there was a big problem when I created a character that did nothing but punch and heal, and managed to beat the entire arena before I even reached level 5 (the character never even died once). Leveling felt pointless, and my character felt pointless. I should feel weak at the beginning of an RPG, and strong at the end. Otherwise whats the point of even having skills and levels?
Has anyone heard about how they plan on finding the balance with this in PvP? I am perfectly ok with scaling characters up so that they don't just get one shotted by everyone, but I firmly believe that if a level 10 can hold almost as much weight in battle as a level 50, that PvP in this game is doomed. You take away motivation to strengthen your character, and everything else becomes frivolous.