How would the Community Implement Both Unarmed and Acrobatic

Post » Fri Sep 28, 2012 10:46 am

Just wondering
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Fri Sep 28, 2012 1:45 am

Combine Athletics and Acrobatics from previous games. Distribute Hand to Hand perks into other skills like the Fists of Steel Perk in Heavy armor.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Sep 28, 2012 1:16 pm

The three main archetypes all have to have an equal number of skills so put unarmed in warrior acrobatics into theif and a school of magic for the mage (sorry never played a mage before skyrim so I do not know what they took out from it).
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Fri Sep 28, 2012 2:15 pm

Well, it's impossible to add more skills, so the only way for it to work would be to incorporate them into existing skills.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Fri Sep 28, 2012 1:14 am

Acrobatics and run speed (oh dear, how many times have I said this), add 1/2 to 1% to speed and jump distance for each time you have taken stamina at level up, existing characters get the benefit with no extra perk trees. Unarmed, add three levels of perk, same as for maces swords and axes, to one handed, each level increases stamina damage and knockback/stagger chance.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Fri Sep 28, 2012 9:38 am

Some people think that skills such as athletics, acrobatics, and unarmed were useless. I heavily disagree. The fact that acrobatics and athletics were removed especially irks me. I've already discussed this on a seperate thread, but I figured I'd throw my two cents in here with a quote I used in the last thread regarding this. In it, I countered someone who thought these skills were useless, and talked about how they could bring them back and improve upon them.



Useless for you maybe. Acrobatics / athletics was an entire playstyle in TES until skyrim came out, and a major aspect of being a thief-like character. You were nimble, agile, quick, could get in and out of situations in a breeze, could rush through the forest, outrunning enemies or the law, chasing game. I once was chased into a cave by a guard in oblivion, and escaped through a hole in the ceiling that lead to the other end of the cave. The guard had to run through the entire dungeon to catch me! It was so rich!

This was gutted in Skyrim.

Now every character is a clunky lumbering clumsy brute who can't even jump while sprinting (wtf?) I'm running through the forest and see a log in the way! Instead of jumping over it like any self respecting bosmer would, I'm forced to lose my momentum, wait a full second (at which point I've already hit the log) THEN jump.

Talk about a nimble and quick archer huh?

If it's "useless" theneither improve upon it, merge it with something that is useful, or give us another way of accessing those abilities. Why give us less options in that regard? And I pointed out several ways it was useful. Athletics also reduced fatigue (stamina) usage, and that can be very useful for warrior types, not to mention it helps thieves move faster. So we got rid of two "useless" skills and now everyone is pidgeonholed into moving around like a lumbering clumsy oaf. I see the thought process behind the decision but it could have been handled better.

Why not merge Acrobatics and Athletics? Name it "Agility". Increase speed, reduce stamina loss, heightens jump and reduces fall damage. Perks can include sprinting jump, mid air attacks, the ability to stab things while swimming (athletics made you a better swimmer). Jumping while blocking allows for dodges (sidestep, backflip, etc).

Just a few ideas. I posted some of them earlier but apperently not everyone saw it. I think this proves that acrobatics and athletics should have been IMPROVED not scrapped.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am


Return to V - Skyrim