OK, I think I follow most of that. I see the block, and did block>remove and it deleted it.
I see the num children in the fade node block, but how do I determine my new block count that you mention?
this is simply the count of NiTriShape-blocks as seen in the block list, every one is a "child" to the fade node.
so, if there's, say, 5 NiTriShape-blocks / says "5" under numchildren in the fade node, and you delete one out, this leaves you with 4 blocks so you enter "4" for numchildren.
if you open the "children"-branch right under numchildren, you also get a list of existing blocks
Sorry, I know absolutely nothing about what I'm doing, lol.
just a couple of times bashing my head against walls ahead of you

anyhow, in this case, i should maybe add: to get your new mesh in ck, open any object of fitting type (like static...) or navigate to the fitting section in the object tree and rightclick/new, where it says "model", enter your mesh, save under new name, done.
edit: coming to think of it though, in your case it might be better to do it with retextures - you obviously wanting to use this on wall pieces most likely means you'd have to do this to about every imp-wall-piece, meaning you'd have to add about dozens of new meshes - quite a lot of dl for more or less nothing (considering it'd be just new object entries without any new meshes if retextured in ck, and the meshed moss between the bricks shouldn't get in the way too much collisionwise anyway, even if invisible)