How would you have made ESO?

Post » Tue Sep 03, 2013 12:41 pm

Basically, if you were in charge, what would Elder Scrolls Online be like? Personally, I would've made it a sanboxish game, all provinces open and explorable and uninstanced. I'd include the three factions, but make them optional to join, cause if you do then your immediately hostile to the other two. Factions would focus on taking key structures across Tamriel and focus on spreading their influence thought the continent. Undecided players would be exempt from having to PvP, so they could focus on PvE systems, but would lose out on some advantages that the faction players would get like access to certain vendors, buffs for the leading faction, maybe an armor set or two.

In no way a perfect "vision" for the game, but its the basic structure of what kind of MMO my ESO would have been. Any criticism or suggestion or a different vision entirely is welcomed.

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Ashley Hill
 
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Post » Tue Sep 03, 2013 11:34 am

Very much a sandbox. oPvP with a heavy crime system to discourage people from killing/stealing too often. A huge emphasis on being able to mod and create content. If at all mechanically possible being able to drop items in that open world and steal them from other players. Probably freaked half of you out with being able to steal others items, but as a result of pking + stealing you can: Create anti-outlaw factions/bounty hunter/guard factions that protect and retrieve items/throw outlaws in jail.

Being able to create houses, keeps etc. in an actual environment that can be influenced (see ArcheAge). The housing area would probably be in a plane of oblivion so that justification for increasing space for housing isn't lore breaking, though building on someone's plane of oblivion and getting that to fit with the lore would be interesting. No instanced housing, it would actually be apart of the game.

Fully destructible buildings, though this probably wouldn't apply to player made houses. Mostly would apply to PvP environments but some PvE as well. It'd be incorporated heavily in dungeons ex: breaking through a keep full of undead and laying siege while protecting against hordes of undead rather than just killing the undead.

Somewhat similar to Neverwinter, players would be able to create dungeons, and possibly apply their own rules to them (I'm mostly thinking of Foundry from Halo 3).

Trying to keep as close with the TES spells, skills, attributes etc as possible. That would mean levitation, jump, mark/recall spells as well, but it would take up a lot of magicka to channel or cast.

I think I would leave everything else they've done untouched, maybe have it set in another time. Since I'd probably be under the same limitations as ZOS, and this isn't TES6, I would set it in the past, though being able to continue on with the Thalmor conflict would be pretty amazing. Thalmor vs. Empire - letting players dictate the course of the war and how TES 7 would play out as a result of it.

Basically the ultimate sandbox TES style, encouraging any and all kinds of freedom, freedom to kill other players and freedom to hunt those who kill, freedom to mod a little more than just LUA, freedom to build housing in an open world environment, and freedom to create endless content that would keep others occupied.

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Crystal Clarke
 
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Post » Tue Sep 03, 2013 2:08 am

I would add DUELING, and canceled faction restriction so we can kill other factions beside cyrodil.

Thats all, ESO would be awesome

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Greg Cavaliere
 
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Post » Tue Sep 03, 2013 3:59 am

No province or PVP restrictions, the ability to always talk to enemy factions, more RP tools and an instant ban to anyone who's name is lore breaking or stupid.

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CArlos BArrera
 
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Post » Tue Sep 03, 2013 12:00 am

I'd have to agree with Archie, in most, if not all points, though it would definitely require a HUGE server area for player's houses/dungeons/creations in general, etc.

Personally, the idea of having a guard faction is ideal to me, seeing as how Beth's version is including guilds, premade factions seem an easy, but fun way to play.

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HARDHEAD
 
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Post » Tue Sep 03, 2013 3:56 am

I wouldn't make ESO. Instead i would invest the money and time into TES VI.

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Shianne Donato
 
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Post » Tue Sep 03, 2013 7:24 am

I would invest money into putting you into a prison.

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jaideep singh
 
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Post » Tue Sep 03, 2013 8:50 am

Pretty much my dream TES game right here.

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x_JeNnY_x
 
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Post » Tue Sep 03, 2013 6:06 am

*cough* housing *cough* and a spec that will allow you to tame beasts and give you a few nature-based spells (i know it isn't ender scroll-ish but i've played nature-hunterish caracters for, idk, 7 years now) and more than horses as a mounts, but i bet that they'll add that later on. I always wanted a toon Rexxar-like from warcraft universe, two-handed mele light or medium armored with a huge-*** beast guarding your back, and not that summoned from oblivion kind of beast, the one that you tame and raise yourself.

// And 'bout 95% of what Archie said :D

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Floor Punch
 
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