How would you INNOVATE Elder Scrolls gameplay?

Post » Sun Jun 10, 2012 3:56 am

I like how they implemented using both hands to wield weapons/spells and added shield bashing, but I feel there's room for more innovation here. Beth has tried-and-true FPS-style controls though with expansive worlds with huge cliffsides, it would really make sense to innovate how you move around them as well. One big thing I would like to see is climbing. Obviously not like Spider-Man (though that would make for a fun spell) but being able to hoist yourself up a cliff I think would add another depth of exploration. Plus, it's always annoying to come across a 5-foot ledge that anyone could just climb over but you are forced to go around because your character can't jump that high.

Also, a climbing mechanic would be kickass if they ever added enemies like this:

http://www.wired.com/news/images/full/colossus03_f.jpg

Next, seafaring. I dunno about any of you, but I'm sick of caves. There are other possible locations for dungeons! Like, say, islands, reefs, underwater ruins (and finally put the waterbreathing enchantments to use), etc. Plus it adds new possibilities for enemies so we can see some of TES' marine lore in action. Also pirates.

After that, I would say flight, by use of airship. After you get to the high levels and have discovered most everything in the world I think giving the player an airship would be a cool addition if it's only made available late in the game.

These sound like flights of fancy, yes, but TES6 is way, way down the line and by the time it's in development hopefully it will be on the Xbox 720 or PS4 with modern processing power (of course they wouldn;t develop it on a PC, let's not get TOO excited here)


Anyway post your wishes for innovations to make
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Amanda savory
 
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Post » Sun Jun 10, 2012 3:40 am

I want to fly on Odahviing, and not have him just fly around me in combat to make combat look more 'epic' yet have do nothing but piss off my allied npc followers...

Smoother magic casting animations would be nice aswell, its better ofc, but still looks silly.
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Kevin S
 
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Post » Sat Jun 09, 2012 3:55 pm

I would give the khajiits the jumping & climbing ability of Ezio from the AC series, Those tails could be put to so much better use.
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Amysaurusrex
 
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Post » Sat Jun 09, 2012 8:34 pm

Typing on a phone, so sorry if the spelling svcks. Here's a few of my ideas:

Horseback combat, melee bow or magic
Ability to whistle to call your horse to you
NPCs react to your alignment (run away if you're evil, etc)
Being a guild master should mean something
Dungeon puzzles (Zelda style- diverse and challenging)
Cooking: give it a perk tree
Speech and lockpicking perks should be useful
Diversify quests, even if they're linear in nature
Dialogue OPTIONS with actual consequences
More voice actors
Bring back spellcrafting
Horses from different cities have different attributes

@OP: LOVE the idea of seafaring/underwater exploration!
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benjamin corsini
 
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Post » Sun Jun 10, 2012 4:09 am

I would add a "scrambling" action when going up steep or near verticle areas of terrain, such as mountains and hills, you start to scrable with your hands, (putting away your weapon/ magic). This drains your stamina, and once it has drained, you have a % change to lose grip and fall.

It would look and feel much better than just walking up steep slopes as if it was flat, as well as allowing you to climb areas that would be a mild challenge irl (but impossible in game).

It could be a skill with perks, increasing speed, decreasing stamina drain when not moving or reducing fall damage etc.

Nothing amazing, but a feature that is lacking in the series.
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Neil
 
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Post » Sat Jun 09, 2012 4:11 pm

Personally, I think they should worry about making the world a bit more interactive for the next game. Leave the mechanics alone for once and focus on making an actual sandbox environment. More factions opposed to one another. Choices. Consequences. I should be able to play the game and get a different experience each time instead of doing every dungeon and quest exactly the same way.

The game would be infinitely better if they just focused on those aspects for the next game. Every quest should have a minimum of three completely different outcomes based upon your characters choices.
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Luis Longoria
 
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Post » Sat Jun 09, 2012 5:50 pm

I'd like to see a mercenary faction - gun (magic) for hire type game play, including ability to spy on opposing factions, sell info to the highest bidder, etc.
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No Name
 
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Post » Sat Jun 09, 2012 4:21 pm

The issue with factions and "superficial" content such as this, is that it can relatively easily be implemented by the modding community when the tools are released. Or DLC for those on the console. This allows them to focus on changing more core features.
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Amelia Pritchard
 
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Post » Sun Jun 10, 2012 2:47 am

Being a black dude from the hood i thought the game lacked common sense..So im the dragon born right? Why the heck would i help or do half the quest? i was thinking the whole time why wouldnt i just kill the yarl and be king. Why would i help with petty quest and not just keep everything for me and have own kingdom? These games always have some weak lead char that will fetch a onlnd be a whimp. There is no way a town person should just run up on a Dragon born the only dragon born and be like hey go steal this or wtf ever...i dont know the whole time i played the game i was like i wouldnt do this i'd just kill this guy and keep the power for me. Even now i made a old black dude as a new char to test out the new Midas spells mod and there is nothing that makes me wanna quest or really keeps me playing...I hope the "world" gets a few mods to add more action and random events with lots of npc so for the non quest'er like me, i can jump on the game enjoy some action without having to do a stupid fetch quest...

And for the love how can i as a magic user only enjoy 8 buttons...like wtf who ever thought lets stop the action to go to a menu and add another spell because the 8 i use dont give me room to be the type of magic user i wanna be...
I was so turned off by the destruction spells i wanted to try a warlock that uses more pet,dots,polly,stealth but the damn thing couldnt be played with 8 buttons cause i'd always fall back to the DES spells cause i couldnt fear or charm or what ever..
Horrid 8 buttons...neeed way more hot keys...

award winning writters? i swear its like the nerd that laugh at a booob joke this stuff be mad corny and old....how can u not have some fresh smooth talking people with ideas not be on the dev team these old white dudes dont know what cool is and it shows in the writting..its like every game has to be the same old same old....i hope my point is made Games need a bit more fresh SWAG, not the 1983 format omg epic lame story...like really this is the best millions of $ can do...
Im not bashing nerds but lets be real most of the people that game are not nerds..we are black,white,red,yellow and i for 1 am ti.red of seeing the most corny crap cause i know some old white dude or some nerdy dude that cant talk a girl out of some loving on a friday night write the game story...Cause in his world the things he see's as cool are not cool at all.They are corny and i swear reminds me of the kids that laugh at boob and fart jokes...10 mill sold i know alot of people from the hood that got this game..
Its time to hire some fresh talent with swag and 2012 ideas.... it was so gay watching todd interview about the game or watching devs stumbble over words cause they are socially akward instead of having some really hyped kid or person talk about ur game and connect with users...My god look at E3 its a bunch of old guys telling us whats cool...like ummm id rather have a gammer or PR person that knows the brand and is hyped about the product...i hope u devs read this n understand im not trying to flame i just come from the streets and this is how we talk..im being 100% real and hope u see its alot of ghetto dudes who got skyrim too...Time to upgrade and get out of that 1983 mind set!!! ya dig
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Alexandra Louise Taylor
 
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Post » Sun Jun 10, 2012 12:30 am

The issue with factions and "superficial" content such as this, is that it can relatively easily be implemented by the modding community when the tools are released. Or DLC for those on the console. This allows them to focus on changing more core features.

True, but it would be nice for the vanilla to have as much content as possible to begin with
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Stu Clarke
 
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Post » Sat Jun 09, 2012 10:01 pm

Being a black dude from the hood i thought the game lacked common sense..So im the dragon born right? Why the heck would i help or do half the quest? i was thinking the whole time why wouldnt i just kill the yarl and be king. Why would i help with petty quest and not just keep everything for me and have own kingdom? These games always have some weak lead char that will fetch a onlnd be a whimp. There is no way a town person should just run up on a Dragon born the only dragon born and be like hey go steal this or wtf ever...i dont know the whole time i played the game i was like i wouldnt do this i'd just kill this guy and keep the power for me.

You, sir, need to play Fallout: New Vegas (if you haven't already)

I agree though, there's really no option to be megalomanial. Which is a shame; they stablish that you can become High King by challenging the current one to a duel, so why would you not walk up to Ulfric and do just that?
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Lexy Dick
 
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Post » Sun Jun 10, 2012 1:00 am


I agree though, there's really no option to be megalomanial. Which is a shame; they stablish that you can become High King by challenging the current one to a duel, so why would you not walk up to Ulfric and do just that?

Hmm. This is true and was the way many men became leaders (by just killing the ruling boss), it`s a very old way of taking control. Thankfully, we now only do it by political shenanigans in mst countries. But yes, once the strongest man killed the boss and took over.

Problem with this is not everyone want to play this way. Seeing myself as good I wouldn`t go and kill the Jarl unless I felt I was forced to (to get rid of an evil rule, say). I`d be happy as the Dragonborne to go and do fetch jobs. I also quite strobgly believe that as a good character with an immense power, I must be able to show humility. This means doing things that I actually don`t really want to and therfore proving myself humble enough and disciplined enough to be a true Dragonborne or Hero.


Ummm, yes.
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neen
 
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Post » Sat Jun 09, 2012 4:18 pm

Hmm. This is true and was the way many men became leaders (by just killing the ruling boss), it`s a very old way of taking control. Thankfully, we now only do it by political shenanigans in mst countries. But yes, once the strongest man killed the boss and took over.

Problem with this is not everyone want to play this way. Seeing myself as good I wouldn`t go and kill the Jarl unless I felt I was forced to (to get rid of an evil rule, say). I`d be happy as the Dragonborne to go and do fetch jobs. I also quite strobgly believe that as a good character with an immense power, I must be able to show humility. This means doing things that I actually don`t really want to and therfore proving myself humble enough and disciplined enough to be a true Dragonborne or Hero.


Ummm, yes.

He's not saying that you should HAVE to usurp the throne, only that it would be nice to have had the option to. Kinda like how in New Vegas you have the oportunity to take charge yourself.
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CArla HOlbert
 
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Post » Sat Jun 09, 2012 11:19 pm

bump
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Lily
 
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Post » Sat Jun 09, 2012 3:53 pm

I would keep the series as "open world" as it is now, and single player only. But the the most important thing I would like to see added is -> Better developed npcs and companions (like in bioware games)! I think the whole concept of one man/woman adventuring ALONE in this great fantasy world, absurd (one, hired and mindless pack mule does not count as a companion).
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Darlene DIllow
 
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Post » Sun Jun 10, 2012 5:41 am

Its time to hire some fresh talent with swag and 2012 ideas....

Sorry but if they make TES start feeling 'street' then it will turn off a massive portion of the fanbase. I can just see it now, a dragon lands near me but my companions are down the hill, so I use the "HOMIEZ OVA HERE" yell from Saint's Row and they come riding in on horse back with blunts in mouth?

You seem to hate on "old white nerdz" but they are the ones with the technical skill to actually produce a game like this, so their opinions get to count, is that ok with you?
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Ana Torrecilla Cabeza
 
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Post » Sun Jun 10, 2012 4:36 am

How would I innovate Elder Scrolls gameplay? flush it down the toilet, that should give it a new vision of how things should work.
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Kortniie Dumont
 
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Post » Sat Jun 09, 2012 2:18 pm

I would agree with the points Falmer made; more quality, less quantity. As it stands right now, Skyrim is a sandbox in which your character has very little influence on the game world, and I'd rather they make 200 good quests with actual consequences than 400 run-of-the-mill, go-fetch quests.

Bethesda's making great progress with every game of its respective franchise, but there's always room for improvement (read: improvement, not 'mainstreaming').
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Naomi Lastname
 
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Post » Sat Jun 09, 2012 5:12 pm

Fire the guy who is responsible for the user interface, and have a serious chat with the one who put the guy in charge in the first place.

The user interface is the worst, messiest I have come across in a long time. All the default keys have been packed into a single corner of the keyboard, mouse and keyboard controls fight over one another and responses take a long time to allow for anything to be done quickly. When a mouse click misses a word like BOOKS or MISC then the entire interface gets closed! In NPC dialogues does it go as far as not being able to select an entry and having to abort the dialogue and to reenter it, because mouse and keyboard have a different opinion on what I want. Moving items out of the inventory and into a box can make the inventory list jump unpredictably up or down by one, and sometimes items swap places in the order... It is punishing and a nightmare for an experienced gamer, as well as frustrating and impossible to get into.

Fire the guy and get someone has got actual experience in designing user interfaces. Not just someone who can say "I know how to do it." With millions of sold copies can one not just let anyone do the user interface.
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Wane Peters
 
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Post » Sun Jun 10, 2012 4:52 am

I'll use an example of a missed opportunity where there could have been amazing gameplay.

Blindsighted is a quest towards the end of the Thieves Guild quest line. After sneaking or battling your way through the traps and Falmer of Irkngthand, you catch up to the traitorous Mercer Frey who is about to make his escape with the ruin's treasure, a pair of colossal diamonds known as the Eyes of the Falmer. The confrontation takes place in a large shrine with a gigantic elf statue in the background, supporting a platform from where Frey gazes down upon you. During the battle, a series of dwemer pipes supporting the roof are destroyed and the room quickly starts filling with water. The thing is... that water is never a threat. Once Mercer is dead, you just wait for it to raise to the level of the roof and then an escape tunnel conveniently collapses to let you out towards the exit.

This doesn't do. Blindsighted is the culmination of the whole guild quest line. This is the part where not only do you get revenge on the guild traitor, but also where you raid a ruin crawling with blind abominations to plunder freaking giant diamonds of legend AND a Daedric Artifact. This should be stuff worthy of Indiana Jones, and yet it falls short.

Now, imagine the same scene, but replace the water with acid or lava. Mercer bolts as soon as the pipes burst, fleeing through a side passage behind the statue. With the raising lava literally hot on your heels, you have to dash in pursuit. The passage opens in a wide and tall ascending shaft with the only walkway out spiraling upward, with Mercer slinging arrows at you from above while the whole ruin awakens and the roused Falmer take shots at you from distant walkways. You need to catch up with Mercer, strike him down decisively, then grab the diamonds and the Skeleton Key to unlock your way out before the still rising tide burns you alive. http://www.infinitelooper.com/?v=8ZOntWLgHk8 plays all along.

That's how it should have been. Heck, that's how 90% of the main quests should have been.

P.S. Bethesda. I hate this most recent forum text editor with the burning passion of a thousand suns. It needs to go down in a fire. Love, Reeven.
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Andrew Perry
 
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Post » Sat Jun 09, 2012 8:25 pm

mine would mostly be about options/customization and difficulty.

better a.i mechanics, dodge/parry etc

ALL the hardcoe type options and some should be available. better setting options, item manipulation (house decoration, memorials, etc.)

better factions, companions and dialogue. i would assum the ability to be a pacifist in everything would force a lot of the issues to be resolved.
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BlackaneseB
 
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Post » Sun Jun 10, 2012 2:32 am

I would try to push the AI towards more human behavior. Adding sophisticated fight or flight mechanics. Deeper NPC interactions with named NPCs. Deeper quest lines with more consequences. Lots of work on the non-combat aspects such as persuasion along with making non violent resolution a real possibility with humanoid NPCs.
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David Chambers
 
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Post » Sat Jun 09, 2012 6:22 pm

Remove leveling and adopt an open character development with progression along perk trees rather than abstract levels.

More scripted combats, with a specially designed AI behavior according to the environment and combats that require observation, innovation and cunning to win.
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Averielle Garcia
 
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Post » Sat Jun 09, 2012 10:03 pm

1.) Remove Modifier Perks. Re-introduce selection of Primary, Major, Minor Skills. Depending on which category your skill you chose was, Modifiers are automatically applied. In place of the Modifier Perks, these are now either New Spells or Combat abilities.
2.) Combat Abilities - These are Active Attacks you can perform, from Parrying, Disarming, Riposting, Counter Attacking, Sweeping, Arcing Blows, Rends, Pulverize, Ground Stomp etc. None of this spam Left or Right Mouse button crap.
3.) Make ALL defense active. Shield Blocking, Dodging, Parrying will now all be active.
4.) Improve enemy AI - Enemies will respond better and have a wider range of tools at their disposal.
5.) Increase Encounter sizes - Encountering 1 lone enemy will be rare. In most cases, lone enemies will be incredibly powerful to compensate.
6.) Introduce Ambushes - Fixed Encounters trivialize most of the game. More pathing, more roamers, and ambushes. Enemies that are nearly invisible that will get the drop on YOU instead of you always getting the drop on them.
7.) Greatly improve Guild system and reintroduction of Factions.
8.) Greatly improve Housing system. Added benefits and ability (ultimately) to maintain and fortify a small Fort/Town. Recruit Guards, and Merchants and establish Trade systems.
9.) Greatly improve dialogue. Most quests will have 3 paths. Neutral, Evil, Good. Depending on your choices will affect future dialogue options in many cases and have different outcomes. You can now TRULY make an Evil character, Good character, or remain neutral.
10.) Introduce Appearance Slots. GREATLY increase Armor/Weapon models. Clothing and accessories can be worn in conjunction with Armor.
11.) Fix Itemization system so items are no longer static. Itemization progression will always continue.
12.) Introduce more difficulty sliders that impact more than what difficulty options do now. This includes being able to set how enemies scale to your level.
13.) Total Rework of Smithing, Alchemy, and Enchanting system.
14.) Reintroduce Spell Crafting in a different and improved form
15.) Add more Combat Perk trees.
16.) Removal of Magicka Tier system. All spells scale. GREATLY increase robustness of Magicka system, rework Magicka cost and Regen (in combat).
17.) Removal of Beneficial Buffs with timers, moved to category system. They will always be active until cancelled or overwritten.
18.) Introduce Race Perk tree (separate Perk points) and General Perk tree (separate Perk points)
19.) Removal of hard Skill cap. 100 will be the new Soft Cap and greatly decrease in leveling speed.
20.) Improved UI and ability to create certain Macros and Hotkey them (example Equip Shout and Use Shout bound to a single key)
21.) Shouts improved. Shouts now categorized and not all share the same Cooldown. Shouts now scale with level.
22.) Companion system improved. Better dialog choices added to allow more dynamic tactics. Friendly Fire option toggle for Companions (both ways).
23.) Vampire & Lycanthrope forms and systems improved GREATLY.
24.) More and better random encounters in the open world.

Just to name a few...
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Sarah Edmunds
 
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Post » Sat Jun 09, 2012 9:22 pm

Consequences of your actions in the world. make your adventring mean somehting.

get rid of guards saying things like "You're the new member of the companions...what do you do fecth the mead?" if you are now the harbinger.

Make it impossible for you to enter certian guilds if you do not meet the requirements.

get rid of the radiant story restrictions.
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brandon frier
 
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