How would you redo the system?

Post » Thu May 17, 2012 1:24 am

How would you redo the Skyrim and possibly the elder scrolls whole system :

1 Character creation

2 Magic system

3 Combat system

4 Crafting

5 Alchemy

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michael danso
 
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Post » Wed May 16, 2012 11:40 pm

I died a little inside while grinding 100 alchemy.

So I'd make alchemy not such a pain :)

Magic seems crappy in comparison to other skills. The skill tree needs a buff.
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Riky Carrasco
 
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Post » Wed May 16, 2012 4:10 pm

I don't think you're intended to "grind" at all.
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Kirsty Wood
 
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Post » Wed May 16, 2012 10:34 am

I don't think you're intended to "grind" at all.
I don't mean minimal changes I mean total overhauls of the system , think even to other rpg games or older games or even paper and pencil games ...
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Your Mum
 
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Post » Wed May 16, 2012 7:50 pm

magic wise i would be a simple fix simply change from standard damage to a percentage instead for example

flames currently does 8 damage (without perks)

by changing it so that it works like this:

flames does 8% damage equal to enemys total health

this way magic would stay scaled to enemys and would not be extremly overpowered you are just effectly doing the same ammount of damage to everyone
already

this could also work for other schools to

illusion: instread of it only working up to a level its could be a X% chance of it working and perks would simply improve the chance

alteration: theyve already prove that they can % instead with dragon skin which block 80% of damge coming at you simply do the same with the rest of them

conjuration: already scales with game

restortaion same as destruction instead of a base damage/healing change it to a % from total health so that way they remain scaled to your level and dont become overly powerful
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Sheeva
 
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Post » Wed May 16, 2012 3:07 pm

How would you redo the Skyrim and possibly the elder scrolls whole system :

1 Character creation

2 Magic system

3 Combat system

4 Crafting

5 Alchemy



I wouldn't.

"Skyrim" is awesome.

I understand that MODs can add replay value to a game you've played to death but let's face it.

Nobody's really played it to death yet.

In some ways I believe it's an insult to the developers to re-do a system you don't actually understand.

But then it's like Matthew Lewis said in his preface to "The Monk".

I'll paraphrase it as "Though most people reading aren't actually professional authors themselves... pretty much everyone believes themselves to be a fully qualified critic".

Azrael
The Nord with the Sword
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Reanan-Marie Olsen
 
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Post » Wed May 16, 2012 12:56 pm

I don't mean minimal changes I mean total overhauls of the system , think even to other rpg games or older games or even paper and pencil games ...

Okay here's how I would overhaul my eternal bane, the scaling system:

Instead of scaling to the player's level.. have each zone/boss/spawn/whatever have a manually assigned "target" level. So the butterfly fields of Pelagiad would have a "target" of 1, bandit camp a "target" of 8, fortress of doom a "target" of 30.

Then, when the player goes there, make the actual spawns' level be halfway between the player's level and the target.

That way enemies do level up as the player does, but not as quickly, so it doesn't remove the incentive to get better. And since some things start high, this doesn't ruin the challenge in later levels.
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Niisha
 
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Post » Wed May 16, 2012 9:34 pm

I don't think you're intended to "grind" at all.

In comparison to other skills it's the most monotonous and slow.
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Melissa De Thomasis
 
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Post » Wed May 16, 2012 8:06 pm

I wouldn't.

"Skyrim" is awesome.

I understand that MODs can add replay value to a game you've played to death but let's face it.

Nobody's really played it to death yet.

In some ways I believe it's an insult to the developers to re-do a system you don't actually understand.

But then it's like Matthew Lewis said in his preface to "The Monk".

I'll paraphrase it as "Though most people reading aren't actually professional authors themselves... pretty much everyone believes themselves to be a fully qualified critic".

Azrael
The Nord with the Sword

With this attitude things will neve rchange and improve and especially developers will never aknowledge the errors they make .... so to stay on your tones....

“Blind belief in authority is the greatest enemy of truth.”
― Albert Einstein


and


Faced with what is right, to leave it undone shows a lack of courage.
Confucius





The biggest room in the world is the room for improvement.


Naiman
The Barbarian King
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Georgia Fullalove
 
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Post » Wed May 16, 2012 3:09 pm

The top 3 for me are 1~3

and I'm actually going to work on magic system once the kit comes out
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Betsy Humpledink
 
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Post » Wed May 16, 2012 5:14 pm

How would you redo the Skyrim and possibly the elder scrolls whole system :

1 Character creation

2 Magic system

3 Combat system

4 Crafting

5 Alchemy


According to what was told the main reasons for change in the game where about "Streamlining"
By what this means :
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.

nothing wrong in that , I actually too think and tought that the system in morrowind wich allowed you to pump every skill to 100 was not really good ...

so a new change of direction was desiderable , but , the error that IMO Beth did was to use too much simplification , wich is not always a better thing ... Elder scroll shoudln't not be a Apple device app , but a deep and entertaining experience that is not just limited to read what the developers have written for the quests or look at what the artists have done with the engine ....but offer alsoa very deep and satifying gameplay experience ...


This in my opinion is obtained by operating over the above quoted points...
1 Character creation


the first thing that comes when playing a RPG is the character creation and customization ,this makes the player feel different . Make the player feel to create something unique to his own taste , to detail it as much as possible to obtain that "role" involvement that is not possible with other kind of games like fps or adventure games where one single player is gived and you have to live with that...

Unfortunately with the decision of cutting the attributes , birth signs , classes, and other stuff the developers have reduced a lot the amount of options , now you can agrgue theat those selections where useless as they basically did the same thing of influencing the base attributes of health , magika and stamina , but is not true ...
Those little things gived "customization feel " even if in the end didn't matter much ...

so the direction to "Streamline the game " shoudl be taken in another approach , revolutionize the system instead of just dumbing down , just change it with something new instead than a derivate of an already old and broken system ....

My idea for that woudl be to have a more physical representation of what you are or wanna be ...
you do not have to really have your numbers to make it more deep but features like reflecting your attributes in the shape , look or background of the character coudl work ..

imagine for example if you want to make a warrior sicne the beginning , you can design your character in order to be high , tall , big , muscled .. etc but those features could on the other side reduce options or points to spend for intelligence , knowledge , background and other things , so basically you could have a pool ofpoints to spend in the beginning on features on your character ... that woudl influence his background , aspect and abilities ... this way you could have also a physical reflection on the very same character...

if you make a supersmart mage with an uber knowledge of lore , magic and stuff you may risk to consume all ur points and then have few to give to health , carisma or strenght features that will influecne the very same look of the character , and viceversa....

Aspect could so reflect the physical attributes of strenght , agility , resistance tc ... the background could fill in for knowledge , intelligence , erudition etc ... spirituality could make for willpower , sinsibility , empaty , charisma , wisdom etc ... so you won'0t have a load fo stats to display and numbers to count on but you could have a direct physical reflection of the character by moving here or there sliders , chosing some basic abilities and knowledges , by backgrounds and cure the spirit form of the character by chosing some other sliders or abilities .. ofc my suggestion is far from beeing a direct overhaul proposal but could be the base for a discussion , ( hopefully civil and free of trolls saying go play COD and crap like that ) ...

I will address those in a second time ...
2 Magic system

3 Combat system

4 Crafting

5 Alchemy

forgive my spelling as I am typing on a broken keyboard..
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maya papps
 
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Post » Wed May 16, 2012 3:34 pm

  • Character creation should be similar to Daggerfall, with point allocation.

  • Combat should work similar to Mount & Blade.

  • Crafting should be a lot harder to specialize in, with resources to make weapons/armour being harder to come by.
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Kelly James
 
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Post » Wed May 16, 2012 6:44 pm

To be honest I dont think this game needs it, the systems are very well designed.

What is needed is just some bug fixes/minor alterations.
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CHangohh BOyy
 
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Post » Wed May 16, 2012 8:00 pm

To be honest I dont think this game needs it, the systems are very well designed.

What is needed is just some bug fixes/minor alterations.
Thanks for your opinion but I asked "How would you redo the system ?" If you woudln't redo then no need to post no?
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RObert loVes MOmmy
 
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Post » Thu May 17, 2012 1:42 am

Thanks for your opinion but I asked "How would you redo the system ?" If you woudln't redo then no need to post no?

Well actually there is, an opinion in the negative to your original post is no less valid.
You talk like this game needs something like Obscuro's Overhaul, I dont see why.
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Pumpkin
 
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Post » Wed May 16, 2012 5:39 pm

Well actually there is, an opinion in the negative to your original post is no less valid.
You talk like this game needs something like Obscuro's Overhaul, I dont see why.
Clearly you miss the blessing for an attent reading of the Topic Title and Main Post!!!
post only how YOU woudl redo the system , I don't care if you do not want to redo !!!
Plus I added my Opinion Under !!! and that's a personal opinion on how I woudl change things ... .if you wouldn't change anything then DO not post here!
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Dan Stevens
 
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