I perfected the art of getting my custom mesh into the ck through nifskope, I used ChunkMerge to create a collision;
in nifskope it says collision is there, but in game i walk through it and cannot access it/it shows no option to pick up.
it also floats,
Using chunkmerge, i didn't add any BSX in nifskope, I wonder if that's the case, although I assumed that chunk merge would remedy this. Suggestions?
Also, the model is fairly large, is there a way to scale it down in the ck or do I need to do that in 3ds max?
Thanks again!