HtN: Custom Mesh Does floatscannot pick up

Post » Wed Dec 26, 2012 2:41 am

Hello again,

I perfected the art of getting my custom mesh into the ck through nifskope, I used ChunkMerge to create a collision;

in nifskope it says collision is there, but in game i walk through it and cannot access it/it shows no option to pick up.

it also floats,

Using chunkmerge, i didn't add any BSX in nifskope, I wonder if that's the case, although I assumed that chunk merge would remedy this. Suggestions?

Also, the model is fairly large, is there a way to scale it down in the ck or do I need to do that in 3ds max?

Thanks again!
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Lexy Corpsey
 
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