There should be an ini var for getting a bar...
Hi Darn, nice to hear from you
I'm not sure what you mean though, maybe you should explain in Norwegian

I just noticed that (intended or unintended) other mods can let HUD Status Bars create new status bars!
Just copy the functions used in the ini to create new bars, and run them every x seconds. This way they can even update in different intervals.
Not really intended, but fully possible. The new bars will disappear after each game restart (and possible savegame load) though, so any other mod would have to account for that.
I'm talking about the NPC health bar "Arc" that gets displayed above the crosshair whenever you attack and damage an actor. I was wondering if it would be possible to use this mod to display that info instead, and behaves in more or less the same way. When you hit an actor, the bar pops up showing you the current percentage of their health left, possibly turning red when their heath gets down to about 20%, and the bar hides itself after 2.5 seconds (which is the game's default time as defined in the GMSTs) or when you kill the actor.
I have actually coded in some built-in references to use for the bars, for v 1.1 of the mod, and one of the built-in references is the current enemy. So with that, you can have bars displaying any stat you want for the current enemy - at least if I get it to work, as I haven't tested it yet.
I'm enjoying this mod immensely, so I thought I'd share http://img163.imageshack.us/img163/3613/screenshot57j.jpg.
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The set tnoHSB.hud_v_adjust values may need to be adjusted to fine-tune the placement of the little bars if you have a different screen resolution than mine, which is 1920 x 1080.
I really appreciate the example image and ini file. It is hopefully a good inspiration for not only me, but for other potential users of HUD Status Bars.
Btw, I plan to look into finetuning the vertical positioning of bars above/below the icons, to make hud_v_adjust less needed. I guess I should probably scale the vertical gap between bars to their scale too, by default, e.g. Bars with 50% of normal size should only have 50% of the normal gap, do you agree?