HUGE Issues With Unarmed

Post » Thu May 10, 2012 1:12 pm

I've heard that apparently Unarmed is supposed to work off of the 2h perks. Great. However I have 1 HUGE issue with what's going on in the game.


1) Fighting Unarmed does not level any skill currently. I'm a Khajit. Am I really supposed to think that these claws are 100% useless? As stated previously, I thought that the unarmed skill was supposed to be assumed under the 2handed role, yet I just cleared the first quest and have gained ZERO skill towards anything whatsoever that is offensive, besides the 2 tiny weaklings I killed with my bow (just to make sure that the entire skill-gain system wasn't bugged).

Edit: The issue with block has already been cleared up. Thank you Thodian.

2) There is no way to block with unarmed, yet I can block with a 2hander.


Please, I would love to see responses to this quickly. I'd rather be told that Unarmed isn't being supported at all (which is ridiculous with the multiple deathblow animations I've seen) or tell me some other workaround.

Thank you.
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Alycia Leann grace
 
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Post » Thu May 10, 2012 1:42 pm

I've posted a thread about this. And I totally agree. I point out other things about h2h here: http://www.gamesas.com/index.php?/topic/1257681-heads-up/page__gopid__19161020#entry19161020
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Claire Mclaughlin
 
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Post » Thu May 10, 2012 3:48 pm


2) There is no way to block with unarmed, yet I can block with a 2hander.


You can block with a twohander or a shield, not unarmed or bow or dualwield. And thats ok.
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x_JeNnY_x
 
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Post » Thu May 10, 2012 12:17 pm

I'd like to make this the semi-wannabe-official "Seriously, this needs to be fixed/answered right now" thread, so I'll copy what you said in your other thread which isn't named as appropriately as I believe this one is. Please start using this thread from now on when discussing this problem, in hopes that it reaches quite a large number of pages very quickly. I can't be the only one who uses a Hand to Hand play style. I REALLY hope this is a bug that has a super fast patch for, or something that can be added to some config to fix.



Confirmed so far about Hand to Hand:

Only one power attack - standing power attack. No forward, sideways, or backward power attack.
No sneak attack bonus - you are stuck with a 2x sneak attack bonus.
One attack animation - right fist does right hook, left fist does left hook. No power attacks and no alternate animations.

Just a heads up to those considering for a moment about going with hand to hand.


Also, Hand to Hand is not tied to two handed or one handed, as previously believed.
Thus, you can only increase damage, and keep it up to par with 'real' weapons, by enchanting every piece of your gear with +h2h damage.

The biggest bummer imo is no power attacks, and no stealth bonuses. Really makes hand to hand entirely useless in actual use.
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herrade
 
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Post » Thu May 10, 2012 10:47 am

Thank you Thodian, I updated the original post, but I apparently can't edit the thread-name, or else I would. :P
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Tyrone Haywood
 
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Post » Thu May 10, 2012 6:19 pm

So... Do you want the developers to consult you personally before making decisions or what?
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Destinyscharm
 
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Post » Thu May 10, 2012 1:18 pm

I personnaly don't think unarmed should be a viable option... it's not like fallout where you have those power fists, someone with a sword would demolish you...
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Jonathan Egan
 
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Post » Thu May 10, 2012 4:44 am

I personnaly don't think unarmed should be a viable option... it's not like fallout where you have those power fists, someone with a sword would demolish you...

I totally agree. It's a crazy option IMO, and don't get why anyone would use it
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hannaH
 
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Post » Thu May 10, 2012 8:12 am

I personnaly don't think unarmed should be a viable option... it's not like fallout where you have those power fists, someone with a sword would demolish you...

Not to mention someone encased in steel OR a Daedric minion.
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Alyesha Neufeld
 
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Post » Thu May 10, 2012 4:38 am

So... Do you want the developers to consult you personally before making decisions or what?

I appreciate the trolling, but if you have nothing useful to say, then don't post. The point here is that there is a specific perk in the Two-Handed Weapon skill tree that grants bonus damage to Unarmed by adding damage based upon the current heavy-armory gauntlets you have equipped. Great. So then why when I hit something when I am unarmed, do I not gain skill in anything whatsoever? Again, this seems like a bug that will effect quite a few players, so please, go elsewhere if you want to troll.
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Cat Haines
 
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Post » Thu May 10, 2012 1:14 pm

I totally agree. It's a crazy option IMO, and don't get why anyone would use it

The Khajit race was specifically given a racial that adds damage to unarmed attacks, and there is a perk in the two-handed tree specifically for unarmed attacks. That should be more than enough justification to assume that there would be some sort of skill-tree in the game tied to unarmed, as there was in previous TES games, and other TES-like games, like Fallout. Hence why I'm assuming it is a bug that Unarmed attacks do not level up the Two-Handed skill.
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Damien Mulvenna
 
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Post » Thu May 10, 2012 5:40 pm

The fact that the Khajit have a racial ability improving their hand to hand shows that the code will exist that will allow modders to make changes to hand to hand behind the scenes that could be very much used to make the skill no longer redundant.
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stevie trent
 
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Post » Thu May 10, 2012 7:21 pm

The hope is that we won't have to have a mod to do what the game appears to already be supposed to be doing. But that is a very good idea if we get an official word back that unarmed is not supposed to be supported the way it looks like it should be.
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Kit Marsden
 
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Post » Thu May 10, 2012 12:17 pm

HtH is not used for normal fights, it's more like a gimmick.

It's not a bug, it doesn't need to be fixed any more than, say, the lack of levitation.


You don't gain skills, because there's no HtH skill, there are racial powers and perks for some cases where HtH could be used, like Tavern Brawls, or when you lost your favourite sword, but it's not a vileable solution.
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TWITTER.COM
 
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Post » Thu May 10, 2012 5:48 am

I personnaly don't think unarmed should be a viable option... it's not like fallout where you have those power fists, someone with a sword would demolish you...
Monks in the elder scrolls universe can punch through reinforced steel walls. You're wrong, plainly put.

"You don't gain skils, because there's no HtH skill, there are racial powers and perks for some cases where HtH could be used, like Tavern Brawls, or when you lost your favourite sword, but it's not a vileable solution."
Duh. We're well aware of this. And this is lame, because its another fun combat style removed from the game.
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Lewis Morel
 
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Post » Thu May 10, 2012 8:08 am

HtH is not used for normal fights, it's more like a gimmick.

It's not a bug, it doesn't need to be fixed any more than, say, the lack of levitation.


You don't gain skills, because there's no HtH skill, there are racial powers and perks for some cases where HtH could be used, like Tavern Brawls, or when you lost your favourite sword, but it's not a vileable solution.

Are you just simply not reading the whole part about AN ENTIRE PERK BEING DESIGNED SOLELY TO MAKE HAND TO HAND VIABLE?
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Helen Quill
 
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Post » Thu May 10, 2012 7:49 pm

I totally agree. It's a crazy option IMO, and don't get why anyone would use it

I agree, why should somebody in a single player game featuring cat people and dragons be able to use unarmed. That's just unrealistic. As we all know, elder scrolls isn't about choice, it's about realism.
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lolli
 
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Post » Thu May 10, 2012 6:17 am

There's no skill gain? It's not tied to skill?

That's completely ridiculous. What the... why the... why would they even do that? That's completely senseless.
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Hilm Music
 
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Post » Thu May 10, 2012 1:49 pm

So. What? Is this, like, ruining your entire experience with the game? Because you sure make it sound like this is a really critical issue here.
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Betsy Humpledink
 
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Post » Thu May 10, 2012 7:06 pm

Erm, correct me if I'm wrong, but wasn't it said that, I'm paraphrasing, H2H was to be a more viabale option this time around? Must be a quote floating around out there somewhere, but my googlefu is kaput.
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Wane Peters
 
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Post » Thu May 10, 2012 2:17 pm

In the Strategy Guide using H2H will NOT level ANY skill. There is one perk under heavy armor that will make your attacks stronger. The guide recommends anyone wanting to use H2H be a Kajit and get the perk and it will stay viable for about half the game.
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Hella Beast
 
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Post » Thu May 10, 2012 12:06 pm

Even so about the monks punching through steel.

In most, I guess 'cultures' video game or otherwise.
Monks attain a higher level of being that places them above mere physical attacks.

So, I suggest you take their advice, play your hand to hand and when it can no longer keep up. ASCEND to a freaking mage and start throwing lightning from those fists instead. Damn.



No but really.

What's with all the disassociated skills?
Cooking
Tanning
Hand 2 Hand

What else?
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helen buchan
 
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Post » Thu May 10, 2012 7:55 am

Don't know if it is posted, but there is a perk in Heavy Armor that increases H2H damage based on the gauntlets you wear.
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Monika Krzyzak
 
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Post » Thu May 10, 2012 6:41 am

So. What? Is this, like, ruining your entire experience with the game? Because you sure make it sound like this is a really critical issue here.

to answer your questions shortly...yes
to answer it long wise...i played an unarmed character all the way through morrowind and all the way through oblivion. i played an unarmed character in star wars galaxies, city of heroes, hell knights of the old republic 1 and 2, alpha protocol....you getting it yet, dawg?

that's why i'm waiting for elder scrolls 6. hopefully they fix that mistake. until then, other games shall keep my attention.
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Ownie Zuliana
 
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Post » Thu May 10, 2012 8:03 pm

yup, so I've moved on to choosing a dagger character or a magic character, since i cant do h2h
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Lisha Boo
 
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