Huger & thirst ? (must eat, drink and rest, or your heal

Post » Tue Jan 01, 2013 11:08 am

Is this going to be implemented in TESO?
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meg knight
 
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Post » Tue Jan 01, 2013 6:47 am

I hope not.
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I love YOu
 
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Post » Tue Jan 01, 2013 5:23 pm

Hrrm, I doubt it, this isn't really a survival orientated game like War Z (terrible game).
But, if there was a modding community of some sort that was controlled by the developers, someone could create a hunger/thirst/sleep mod, all it would take then is the developers pushing it through if they like it.
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Jose ordaz
 
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Post » Tue Jan 01, 2013 4:18 pm

Personally, those are my favorite kind of mods for Skyrim and Oblivion, but it seems unlikely that any such features would be implemented in ESO. I'm not aware of any multiplayer games other than DayZ with hunger and thirst needs
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evelina c
 
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Post » Tue Jan 01, 2013 5:22 am

hope not. sounds tedious.
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D IV
 
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Post » Tue Jan 01, 2013 5:48 pm

Does sound tedious and unnecessary. However, it would be nice if there were instead bonuses for taking care of your character's health.

I would like to see some degree of exposure mechanics though. Skyrim's cold weather is certain to freeze you if you stay in its waters too long, Elsweyr's hotter deserts require hydration and shade from time to time, High Rock diminishes your stamina if you aren't suited to survive the bureaucracy.
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Chris Guerin
 
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Post » Tue Jan 01, 2013 12:18 pm

Way too hardcoe. Will not happen.
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Kelly Tomlinson
 
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Post » Tue Jan 01, 2013 8:47 am

I watched some review of TESO alfa... and the guy said that in PvP, a group can attack a fortress and starve the opponent.... ?? ....
...13:00 - 13:15...

http://www.youtube.com/watch?v=SLp0ykvotEI&list=PL7pGJQV-jlzDNBXGWlyGOuIqyMcqYQ9VK

I think it'd be interesting... for me anyway... (...if you don't eat&drink within 24h, your health and stamina decreases for 10%... if you don't eat&drink for 10 days, you ''die'')
A great feature if you are a ''as real as it can get'' fan, like me.
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Rob Davidson
 
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Post » Tue Jan 01, 2013 2:58 pm

Personally, those are my favorite kind of mods for Skyrim and Oblivion, but it seems unlikely that any such features would be implemented in ESO. I'm not aware of any multiplayer games other than DayZ with hunger and thirst needs
+1 here
I hope for some sort of ''modding tradition'' to continue in TESO.
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GRAEME
 
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Post » Tue Jan 01, 2013 9:41 am

I watched some review of TESO alfa... and the guy said that in PvP, a group can attack a fortress and starve the opponent.... ?? ....
...13:00 - 13:15...

http://www.youtube.com/watch?v=SLp0ykvotEI&list=PL7pGJQV-jlzDNBXGWlyGOuIqyMcqYQ9VK


I suspect he was talking about "starving them out" in the sense that the faction inside the fort might need resources to rebuild fortifications, etc., and they can't go out to collect more wood, or whatever the resource is, because of the enemy faction.
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Setal Vara
 
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Post » Tue Jan 01, 2013 1:35 pm

Jesse Cox stated Something about starving people out.
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Rachyroo
 
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Post » Tue Jan 01, 2013 4:33 pm

Jesse Cox stated Something about starving people out.
read above
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Stephanie Kemp
 
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Post » Tue Jan 01, 2013 1:29 pm

I would like to see food and drink play an important part in the game, to give those who like cooking mechanics. Anyone who takes the time to gather the ingredients to cook should be able to prepare food items that let you recover health AND fend off hunger.

Beverages would fall under potion making, like they did in Skyrim.

Hunger and thirst shold never be life-threatening. However when hungry or thirsty, health should take twice as long to recover. If both hungry and thirsty (famished), it will should four times as long to recover health.

Fatigue should also play into it as well. The need to rest in an inn or at the very least, a camp site should be there. When tired, it should take twice as long to recover Stamina. When Exhausted, it should take four times as long.

If exhausted or Famished, Magica should take twice as long to recover. If exhausted AND Famished, Magica should take four times as long to recover.

Consuming food and drink would be automatic so long as you have food or drink in your inventory. If a ration pack is equipped, the pack takes an inventory slot, and food and drink put in it should not count against inventory space.

The best food to take should be travel biscuits. They would take a long time to spoil, though it woul take four of them to fully satisfy. Water would be the easiest drink to obtain, and should quich thirst a lot better.

Thirst, Hunger and Fatigue should have a 1-100 scale. It should be necessary to sleep in a bed or campsite once every 16 hours to fully reduce fatigue. It should be necessary to eat/drink to fullness every 5 hours.

A travel biscuit should remove 25 hunger.
A cup of water should remove 25 thirst

Some disciplines offered through perks could increase the thirst, hunger or fatigue scale max range.

Cooked foods purchased at taverns or inns would not only satisfy hunger, but could actually make it where you won't get hungry again for much longer... Well fed is much better than just fed :)
Brewed beverages could add some fatigue reduction while contributing to a potential debuff. Imagine having stamina consumption reduced by a beverage, but consume too much of that beverage and suddenly you cannot concentrate enough to cast spells. As a straight-up axe-wielding Nord warrior, you won't need spells for combat anyway. Drink up the mead, scream your battlecry that morphs into a belch, and go shove that axe down some Altmer's throat... and laugh!
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i grind hard
 
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Post » Tue Jan 01, 2013 3:36 am

Yeah, back to Ultima Online again...in UO you basically needed to carry food with you or, dang I can't remember now but I think it was like Gregory Jackson was saying your health and stamina recovered better/quicker if you were not hungry. I can remember once I found a stack of like 5000 fish and it took me forever to get them all back to our guild tower and into some chests but my guild never had to buy food for months and months after that...lol

Anyway I have played an MMO where food played a part and it was not really that bad in fact I think it added to the gameplay experience.
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Gracie Dugdale
 
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Post » Tue Jan 01, 2013 9:40 am

As a developer of one of Skyrim's hunger and thirst mods, I absolutely would support this feature in ESO. Won't happen though. Best we can hope is for food and drink to give some sort of bonus. As for fort starving, I believe it will be something along the lines of starving the defenders of resources, so that they won't be able to defend as effectively. Maybe they get a small debuff, or get their wall defences (gate oil etc.) disabled, so you can assault the fort without having to make a lot of holes first.
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RUby DIaz
 
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Post » Tue Jan 01, 2013 3:23 am

I use realism mods for Morrowind and Skyrim but I'm not sure I'd want them in an MMO. I think I'm on the fence on this one.
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Wane Peters
 
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Post » Tue Jan 01, 2013 5:12 am

Sounds like runescape classic.
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BaNK.RoLL
 
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Post » Tue Jan 01, 2013 6:06 pm

Personally, those are my favorite kind of mods for Skyrim and Oblivion, but it seems unlikely that any such features would be implemented in ESO. I'm not aware of any multiplayer games other than DayZ with hunger and thirst needs

the original Everquest(1999-velious) required characters to eat/drink although it wasn't as tedious as it sounds, basically you just had to keep food/water in your inventory and the game would take care of the rest. but if at any point you ran out of food or water your character would start to become hungry/thirsty and after a long enough time your mana/stamina/health regeneration would start to decline until it eventually stopped altogether. it would never kill you and for some classes could be easily mitigated/ignored but for people soloing or caster's it couldn't. really its not so bad tho, since some classes could summon their own food and some race's and classes had the forage skill which allowed for the gathering of food in the wild.

so for the people saying "its too hardcoe" or whatever just remember that the first and best MMO of all time included eating and drinking (although, i havent played the current version im sure its been patched out by now, damn casuals be killin my immersion yo)

EDIT: i know eq technically wasnt "the first" MMO but it was definitely the game that defined the genre
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Laura Samson
 
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Post » Tue Jan 01, 2013 12:06 pm

It would be amazing, but it won't happen.
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Eileen Müller
 
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Post » Tue Jan 01, 2013 5:56 pm

It should be in game, how difficult is it to carry a stack of water and food with you on your character? Its not tedious at all, the word lazy springs to mind for those that believe its tedious. Food and water is paramount to your stamina and health and you're not going to have to stop every 5 minutes and drink or eat, as SkyrimTarathiel mentions, it could be auto consumed. Starving out players by capturing food sources, disrupting supply routes would be a fantastic addition to the game in the Cyrodiil area. Anything to bring change to the stagnant MMO genre is a great thing in my opinion.
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Horse gal smithe
 
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Post » Tue Jan 01, 2013 2:01 am

I'm alll for it as long as it wasn't excessive....

I don't want to die because I forgot to eat.

But maybe you have to eat and drink at least once a day or your stamina/health recovery suffers. I'd like that just fine.

Doubt it will be in though.....we don't even have houses yet.
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YO MAma
 
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