Human form abilites as a Werewolf

Post » Fri Oct 26, 2012 5:29 am

ello all, i think i have been away for a few months now (life, other games, etc) but i figured i would chime in.

Was wondering what people think about the idea of creating a few abilities for werewolves to use whilst not transformed. (ala vampire) Obviously Bethesda has shown us that it is not too hard to impliment this sort of thing after launch and it could very well be included in a DLC, not as the focus of a DLC or a patch, but a nice little added bonus.
some small things i have thought up based upon the benifits a vampire recives in human form are: (but not limited too)

Benifits:
Scent - a detect undead / life / dwemer / etc. effect with a decent range and time limit (to counter vampire night sight)

Beast Strength - +50 increase to carry weight

Beast Hide - +50 increase to armor (even while wearing nothing)

Beast Claws - +10-20 increase to unarmed damage

Beast Blood - 10% increase to health and stamina regen

Drawbacks:
Beast mentality - 10-50 reduction in magica

Lack of Will - random chance (around 5%) to transform during night time.

Beast Rage - random chance (around 1-2%) to transform when struck with damage

Silver Weakenss - takes additional damage from silver weapons (10-20)


just some small things like that. not much, but an added benifit that we can use outside of being transformed into a werewolf. any ideas, comments, or questions are welcomed. flaming and trolling obviously not. lets stay constructive people. :happy:

-Law
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Tarka
 
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Post » Thu Oct 25, 2012 10:28 pm

ello all, i think i have been away for a few months now (life, other games, etc) but i figured i would chime in.

Was wondering what people think about the idea of creating a few abilities for werewolves to use whilst not transformed. (ala vampire) Obviously Bethesda has shown us that it is not too hard to impliment this sort of thing after launch and it could very well be included in a DLC, not as the focus of a DLC or a patch, but a nice little added bonus.

some small things i have thought up based upon the benifits a vampire recives in human form are: (but not limited too)

Scent - a detect undead / life / dwemer / etc. effect with a decent range and time limit (to counter vampire night sight)

Small skill bonus - say a +5 bonus to some skills. i cant really think of any other then one handed at the moment but if anyone else has an idea that could be a good fit im all for it.

just some small things like that. not much, but an added benifit that we can use outside of being transformed into a werewolf. any ideas, comments, or questions are welcomed. flaming and trolling obviously not. lets stay constructive people. :happy:

-Law

Welcome back Law! Been a while.

To answer your question, I suggested a few perks for werewolves when not transformed too. They're in the thread my sig links to, but I'll post them here. Half a moment.

Edit: Here they are:
+10 Unarmed Damage when in human form (+20 for Werebears)?
Ability to toggle between various howls/roars and Night Eye
?+5% H/M/S regen rate in human form?
20 points extra damage when struck by Silver weapons in normal form
40 points extra damage when struck by Silver weapons in Beast form.?
H/M/S don’t regenerate when silver items equipped?
No rested bonuses while having the beastblood??
Disease Immunity.

We could even have the silver items penalty be even more extreme: Preventing you from transforming if you have silver equipped, or taking it a step further by having these penalties in place not only if you have silver on your person, but in your inventory at all in any shape/form.

I also talked about werebears being included, hence the note about them doing more points in unarmed damage.
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James Smart
 
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Post » Fri Oct 26, 2012 8:00 am

I don't understand why they should have anything special. When they are not werewolves, they are just normal people.
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Umpyre Records
 
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Post » Thu Oct 25, 2012 10:23 pm

of course tryring to come up with bonuses beyond spell powers/regeneration/and damage resistance would be exceptionally difficult. because thats all thats there. it makes no sense suddenly being even more skilled because you're a werewolf and gaining access to a plethora of perks because of it.
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Veronica Martinez
 
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Post » Fri Oct 26, 2012 2:28 pm

I don't understand why they should have anything special. When they are not werewolves, they are just normal people.

Not quite. They still have enhanced abilities while not transformed.

Spoiler
That's why Arnbjorn can smell the werewolf on you, Vilkas can smell your heartbeat, Aela can identify a transformed werewolf by smell, and there's probably some other abilities I'm forgetting to mention.
The point is, werewolves are different than other people, even when not transformed.
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Christine
 
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Post » Fri Oct 26, 2012 3:30 am

I don't understand why they should have anything special. When they are not werewolves, they are just normal people.

According werewolf lore, there not .Even in human form they are stronger and faster then all humans plus there`s the whole regeneration thing.
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jason worrell
 
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Post » Fri Oct 26, 2012 4:54 am

sup REL :)

in fiction werewolves always have some common bonuses from being a werewolf, or having the "beast blood".

some ideas after looking over REL's if i had to redesign it.

Scent - as listed above

Stamina and health regen bonus - 5-10% respectivly, i would not include magic because i find that to be more vampire'ish

unarmed damage - increase of 10-15 points
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Amber Ably
 
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Post » Fri Oct 26, 2012 7:17 am

Scent ability: detect life
Disease immunity
10% increase in sprint speed and jump height
Beast strength: extra carrying capacity by 50 points
Beast hide: extra 50 points in armor rating (even while naked)
Extra 20 points damage from silver weapons
10% chance of transforming to a werewolf (unwillingly) at night. *unless the player is wearing the ring of Hircine which help "control" werewolf transformation.

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JD bernal
 
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Post » Fri Oct 26, 2012 6:29 am

I love this idea, but I think if they add more benefits, there needs to be more drawbacks. For instance, I like REL's idea about added silver weapon damage, but functionally, that is never going to matter, because you don't run into anyone with silver weapons except the Silver Hand, and they are pretty sparse.

If they did give us additional bonuses to make it even with Vampires, I'd like to see a stacking debuff that reduces health when you haven't transformed in three days. The debuff would grow progressively worse as more time elapsed. The only way to clear the debuff is to become a werewolf and feed on something. I think this would be a fair trade off and it would make the decision to become a werewolf more of a weighed decision, because as it stands, I don't see why you WOULDN'T be a werewolf (except for RP reasons). The disease immunity is a super nice bonus and far outweighs the inconvenience of no rested bonuses.

Anyway, I support this idea fully, it is something they should've put into Dawnguard to be honest!
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renee Duhamel
 
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Post » Thu Oct 25, 2012 10:06 pm

Not quite. They still have enhanced abilities while not transformed.

Spoiler
That's why Arnbjorn can smell the werewolf on you, Vilkas can smell your heartbeat, Aela can identify a transformed werewolf by smell, and there's probably some other abilities I'm forgetting to mention.
The point is, werewolves are different than other people, even when not transformed.
According werewolf lore, there not .Even in human form they are stronger and faster then all humans plus there`s the whole regeneration thing.
Very well then. They should be able to detect. They should have a speed boost. Maybe even have an intimidation perk.
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Marquis deVille
 
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Post » Fri Oct 26, 2012 1:04 pm

I love this idea, but I think if they add more benefits, there needs to be more drawbacks. For instance, I like REL's idea about added silver weapon damage, but functionally, that is never going to matter, because you don't run into anyone with silver weapons except the Silver Hand, and they are pretty sparse.

If they did give us additional bonuses to make it even with Vampires, I'd like to see a stacking debuff that reduces health when you haven't transformed in three days. The debuff would grow progressively worse as more time elapsed. The only way to clear the debuff is to become a werewolf and feed on something. I think this would be a fair trade off and it would make the decision to become a werewolf more of a weighed decision, because as it stands, I don't see why you WOULDN'T be a werewolf (except for RP reasons). The disease immunity is a super nice bonus and far outweighs the inconvenience of no rested bonuses.

Anyway, I support this idea fully, it is something they should've put into Dawnguard to be honest!

Yeah, I think there needs to be more drawbacks. I included in my thread that you wouldn't regenerated H/M/S if wearing silver equipment (if you really want to be extreme have it so you can't regenerate it if you're so much as CARRYING anything silver) as an increased drawback.

Edit: I updated my post with all the ideas for lycanthropes benefits and drawbacks from my thread.
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Sharra Llenos
 
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Post » Fri Oct 26, 2012 7:17 am

i like the beast hide and strength ideas "D,B"

and i could see some more drawbacks being welcome, i never thought no well rested bonuse was much of a downside. silver weakenss comes without question. but perhaps a decrease in Magica then? by anywere from 50-100 points? i have always seen werewolves as much more physical compared to vampires.
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Bryanna Vacchiano
 
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Post » Fri Oct 26, 2012 12:36 am

I certainly like a lot of these suggestions, especially increased unarmed damage and the chance of transforming into a werewolf unwillingly at night.
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OnlyDumazzapplyhere
 
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Post » Fri Oct 26, 2012 12:29 pm

i like the beast hide and strength ideas "D,B" and i could see some more drawbacks being welcome, i never thought no well rested bonuse was much of a downside. silver weakenss comes without question. but perhaps a decrease in Magica then? by anywere from 50-100 points? i have always seen werewolves as much more physical compared to vampires.

Personally, I wouldn't want them to take away from magicka, because I like having characters play against type with their werebear forms every now and then. The only Healer I've ever made to have little to know offensive ability was a werewolf, and I loved the reversal of going from some character with little to know physical ability but a competent mage, to a physical powerhouse with no magical abilities by transforming.
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Paula Rose
 
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Post » Fri Oct 26, 2012 2:25 am

im going to update the original post with some of the ideas and fixes we have all come up with. i do hesitate to add a speed or jump increase though. as i dont know how hard or easy that would be to impliment and i would rather they add it as an overall benifit (athletics and acrobatics) rather then just a werewolf only boon, however if the ever do impliment it in any form i will be happy, as im sure many others will :)
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Robert
 
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Post » Fri Oct 26, 2012 1:05 pm

ello all, i think i have been away for a few months now (life, other games, etc) but i figured i would chime in.

Was wondering what people think about the idea of creating a few abilities for werewolves to use whilst not transformed. (ala vampire) Obviously Bethesda has shown us that it is not too hard to impliment this sort of thing after launch and it could very well be included in a DLC, not as the focus of a DLC or a patch, but a nice little added bonus.
some small things i have thought up based upon the benifits a vampire recives in human form are: (but not limited too)

Benifits:
Scent - a detect undead / life / dwemer / etc. effect with a decent range and time limit (to counter vampire night sight)

Beast Strength - +50 increase to carry weight

Beast Hide - +50 increase to armor (even while wearing nothing)

Beast Claws - +10-20 increase to unarmed damage

Beast Blood - 10% increase to health and stamina regen

Drawbacks:
Beast mentality - 10-50 reduction in magica

Lack of Will - random chance (around 5%) to transform during night time.

Beast Rage - random chance (around 1-2%) to transform when struck with damage

Silver Weakenss - takes additional damage from silver weapons (10-20)


just some small things like that. not much, but an added benifit that we can use outside of being transformed into a werewolf. any ideas, comments, or questions are welcomed. flaming and trolling obviously not. lets stay constructive people. :happy:

-Law

updated
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Alisha Clarke
 
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Post » Fri Oct 26, 2012 12:59 pm

I vote no simply because if they were to give human form perks to werewolves like vamps then they would also have to give some sort of handicap like vamps to maintain balance. I happen to like that being a werewolf doesn't affect me at all nor does it mess up my looks like being vamp does, also lets not forget that we have disease immunity with no catch for it so I for one am content with the current status of werewolf
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Emmie Cate
 
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Post » Fri Oct 26, 2012 10:03 am

I vote no simply because if they were to give human form perks to werewolves like vamps then they would also have to give some sort of handicap like vamps to maintain balance. I happen to like that being a werewolf doesn't affect me at all nor does it mess up my looks like being vamp does, also lets not forget that we have disease immunity with no catch for it so I for one am content with the current status of werewolf

vampires lost the only major problem they had with dawngaurd. and that was being attacked at stage 4. they dont have regen while in the sun but that can be countered with standing stones and magic items. the only real downside for me playing a vampire is the apearence and all the bugs it has with it. in that regard i agree with you, i dont think it should change your apearence. :)
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Solina971
 
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Post » Fri Oct 26, 2012 12:01 am



Yeah, I think there needs to be more drawbacks. I included in my thread that you wouldn't regenerated H/M/S if wearing silver equipment (if you really want to be extreme have it so you can't regenerate it if you're so much as CARRYING anything silver) as an increased drawback.

Edit: I updated my post with all the ideas for lycanthropes benefits and drawbacks from my thread.

I really like the extreme sliver weakness. Unless its a quest item it should be bad to hold silver on your person.

Also maybe if we don't transform and feed at least once a week we become "crazy" which means our strength goes up (more weapon damage) but our intelligence goes WAY down so our Magicka pool is cut by at least 1/2 or more and we can't persuade anyone but only intimidate. Also if we don't feed maybe some our senses become uncontrollable like increase percentage of transforming at night, our scent ability (detect life) keeps activating at weird times and if we have a follower (unless its quest specific) leaves us.
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ZzZz
 
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Post » Fri Oct 26, 2012 12:43 pm

ello all, i think i have been away for a few months now (life, other games, etc) but i figured i would chime in.

Was wondering what people think about the idea of creating a few abilities for werewolves to use whilst not transformed. (ala vampire) Obviously Bethesda has shown us that it is not too hard to impliment this sort of thing after launch and it could very well be included in a DLC, not as the focus of a DLC or a patch, but a nice little added bonus.
some small things i have thought up based upon the benifits a vampire recives in human form are: (but not limited too)

Benifits:
Scent - a detect undead / life / dwemer / etc. effect with a decent range and time limit (to counter vampire night sight)

Beast Strength - +50 increase to carry weight

Beast Hide - +50 increase to armor (even while wearing nothing)

Beast Claws - +10-20 increase to unarmed damage

Beast Blood - 10% increase to health and stamina regen

Drawbacks:
Beast mentality - 10-50 reduction in magica

Lack of Will - random chance (around 5%) to transform during night time.

Beast Rage - random chance (around 1-2%) to transform when struck with damage

Silver Weakenss - takes additional damage from silver weapons (10-20)


just some small things like that. not much, but an added benifit that we can use outside of being transformed into a werewolf. any ideas, comments, or questions are welcomed. flaming and trolling obviously not. lets stay constructive people. :happy:

-Law

I LOVE THIS!!!! Thumbs WAY up!!!
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Bloomer
 
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