My Idea Naval Battles in Elder Scrolls Online!

Post » Wed Jan 30, 2013 10:09 am

Hi guys im LordOfBlades and this is Naval Battles suggestion, for now its incomplete
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Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Wed Jan 30, 2013 6:46 pm

Light Ship Types:

Barge:

The Barge is a small sea to land invasion tool, duo to the low sailor capacity
Min 3 Sailors, Max 7 Sailors
Max Speed: 7 mph

1 Light Weapon Slot - 1 player will use the weapon on the front of the Barge, and control the vessel and weapon direction, attacking nerby ships, players, mobs, etc...
light weapons are innefective naval siege weapons, doing almost no damage to fortifications but they are effective againt players, and with a range up to 80 meters, but fast loading speed

No Sails

12 Rowings(6 for each side) - Every player will install themselves on the Rowing stations and use 2 Rowings, making the Barge move, the more players using the Rowings the faster the Barge moves

Players can attack from this platform
, but it will affect the Barge speed since its moved by manpower, so in some cases is not recommended

Gunter Rig:

The Gunter Rig is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 4 Sailors, Max 9 Sailors
Max Speed: 9 mph

1 Light Weapon Slot -1 player will use the weapon on the sides of the Gunter Rig controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Sails - 2 players or sailor npcs on the main sail, from time to time wind might go down or change direction, so the Sail need mantinance time to time, if the sail is not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slot and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sail if the wind changes, but they will be warned about it



Hog Boat:

The Hog Boat is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 6 Sailors, Max 11 Sailors
Max Speed: 11 mph

2 Light Weapon Slot - players will use the weapon on the sides of the Hog Boat controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 2 players or sailor npcs on the main sail, and 1 player or sailor npc on the other sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Galley:

The galley is a ancient ship with 2 Sails, that has a ram that cam be used to do devastating damage to ships, cant come very close to land but the Galley has 2 Barges, 1 on each side or land invasion

Min 8 Sailors, Max 18 Sailors
Max Speed: 14 mph

4 Light Weapon Slot - 4 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


1 Medium Weapon Slot - 2 players or sailor npcs will use the weapon on the front of the Hog control the weapon, taking turns, and attacking nerby ships, players, mobs, at will
Medium Weaponare decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but a 2 sailor operation

1 Small Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed


Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Sails - 1 player or sailor npc on each sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

8 Rowings(4 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Galley move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
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Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed Jan 30, 2013 4:54 am

Medium Ships:

Stats:
-Less agile than light ships, longer turning times
-They can reach faster speeds
-Much more hull health than light ships
-Medium weapons only require 1 player to operate
-Some vessels may carry a Large Weapon Slot


Birene

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 13 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Light Weapon Slot - 8 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

2 Medium Weapon Slot - 2 players will use the weapon on the front of the Hog control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Square Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

10 Rowings(5 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Brigantine

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 12 Sailors, Max 30 Sailors
Max Speed: 15 mph

3 Light Weapon Slot - 3 players will use the weapon on the back of the Brigantine controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will


Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Main Sails - 4(2 per sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it




Caravel

Fast 3 masted exploration vessel, also used in trading and warfare, the most agile and fast amongst the medium ships class

Min 8 Sailors, Max 30 Sailors
Max Speed: 20 mph

15 Light Weapon Slot - 15 players will use the weapons posts, controling the weapons, attacking nerby ships, players, mobs, at will and 12 of this posts are on the sides of the Caravel, and 3 are on the backside for defense againt chasing ships

Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


2 Medium Weapon Slot - 2 players will use the weapons on the ship, on the front, control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 3(1 per Sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Chebec

Advanced version on the Galley with 3 triangular sails, with more health, faster, bigger, and more weapon posts, often used in piracy

Min 10 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will

2 Large Weapon Slot - 4-6(2-3 per weapon) players or sailor npcs will use the weapons on the front of the vessel, and control the weapon, by loading turns, and attacking nerby ships, players, mobs, at will

Large Weapon are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 150 to 1000 meters, slow reloading speed, and a 2-3 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Triangular Sails - 3(1 per sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
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Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Jan 30, 2013 10:32 am

Large Ships:
Stats:

-Faster Top speeds than medium ships
-Much more hull health than medium ships
-Large weapons only require 1-2 sailors to operate
-Large Ships May take longer tp turn than Medium ships


Trirene

The Trirene is a ancient greek ship with 1 Large Square Sail, and that has a ram that can be used to do devastating damage to ships , this ship can do a direct invasion from sea to land

Min 15 Sailors, Max 35 Sailors
Max Speed: 17 mph

3 Medium Weapon Slot -  3 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

12 Large Weapon Slot - 12 players and 12 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

1 Large Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

12 Rowings (6 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Carrack

Large 3 sails, slow naval vessel, high weapon capacity, 

Min 15 Sailors, Max 50 Sailors
Max Speed: 14 mph

4 Medium Weapon Slot - 4 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

20 Large Weapon Slots - (20-40) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Square Sail - 3 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
3 Medium Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Cog

Huge sea to land invasion vessel, large cargo ship, usually used on trade, also very resistant

Min 15 Sailors, Max 150 Sailors
Max Speed: 15 mph

12 Medium Weapon Slot - 12 players will use the weapon on the back and sides of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

3 Large Weapon Slot - 3 players and 3 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Hog special:
4 Hook balistas- can shoot hooks at nerby ships allowing the cog´s tripulation to do a deck invasion againt the hooked ship requires 4 sailors to man them all

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it



The Ram

If your looking for a fast mobile, resistant vessel, this is what your looking for!


Min 18 Sailors, Max 60 Sailors
Max Speed: 22 mph

15 Medium Weapon Slot - 15 players will use the weapon on the sides, front and back of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

The Ram Special:
The Hammer- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed, small chance of breaking a ship into 2, at a full speed impact

2 Large Square Sail - 6 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

20 Rowings (10 for each side) - Every player or sailor npcs will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Clipper



Huge 4 sail poles, military naval vessel, with a big cargo capacity

Min 25 Sailors, Max 75 Sailors
Max Speed: 18 mph

6 Medium Weapon Slot - 6 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

25 Large Weapon Slots - (25-50) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Clipper Special:
1 Mysterious Weapon slot

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Square Sails - 9 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

5 Medium Sail - 5 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
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Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Wed Jan 30, 2013 5:20 pm

Light Weapon Types:



Small Balistea:

Ancient greek siege weapon, used on land and naval warfare
Light Weapon
Range: 40 Meters
Good Accuraccy
Good vs Players
Can use Flaming Arrows
Bad vs Fortifications, but good versus its Defenders
Medium speed Reloading




Big Slingshot:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Medium Accuraccy
Decent vs Fortifications and Ships, Good vs Players(when it hits)
Can use shrapnel rocks that are better againt Players than Normal Rocks
Fast Reloading


Small Catpult:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Bad Accuraccy
Good vs Fortifications and ships
Can use Fire balls that are better againt ships and players than normal rocks
Good vs fortifications, but innacurate againt its defenders
Slow Reloading

Small Hook:

Throw by hand weapon, every light ship has a couple of these, they can be repaired
Light Weapon
Range: 15 Meters
It will hit the target if thrown at the right angle
Has a chance of hooking down an enemy ship
If it hits an enemy player it can grab him out from the ship
1 Time shot
Can be cut down by enemy defenders
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john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Jan 30, 2013 2:26 pm

Medium Weapons:

Small Hook:

Throw by hand weapon, every medium ship has a a lot of these, they can be repaired
Light Weapon
Range: 15 Meters
Can be used as ammunition by some siege weapons
It will hit the target if thrown at the right angle
Has a chance of hooking down an enemy ship
If it hits an enemy player it can grab him out from the ship
1 Time shot if it hits the target
Can be cut down by enemy defenders
?They respawn after a while


Steel Balista:

Upgraded version of the ancient greek siege weapon, used on land and naval warfare
Medium Weapon
Range: 120 Meters
Good Accuraccy
Good vs Players
Can use Flaming Arrows
Can use Small Hooks as ammunition to grab nerby ships (50 max range)
Bad vs Fortifications, but good versus its Defenders
Fast Reloading Speed

Scorpion:

Repeatable version of the balistae, it can fire several times in a row
Medium Weapon
Range: 100 Meters
Decent Accuraccy
Good vs Players
Special:
Small Bolt Cartridge: can fire 5 times before reloading
Bad vs Fortifications, but good versus its Defenders
Medium Realoading speed


Small Trebuchet:

Medieval siege weapon, used on land sieges
Light Weapon
Range: 250 Meters
Bad Accuraccy
Decent vs Fortifications and Ships, Good vs Players(when it hits)
Can use Fire balls that are better againt ships and players than normal rocks
Can use Poison Bombs as ammunition for poison damage to enemy tripulations and sieges
Very slow


Onager:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 180 Meters
Decent Accuraccy
Good vs Fortifications and ships
Can use Fire balls that are better againt ships and players than normal rocks
Can use Gravel Shot for more enemy tripulation damage
Good vs fortifications, but innacurate againt its defenders
Slow Reloading speed


Chebec Only:


Arabic Hooks:

Throw by hand weapon, instead of rope, this hook has chain, and bigger hook claws than normal hooks
Light Weapon
Range: 25 Meters
Can be used by some siege weapons as ammunition and due to its good aerodinamic it has a 15 meters additional range than normal hooks
It will hit the target if thrown at the right angle
Has a good chance of hooking down an enemy ship
If it hits an enemy player it can grab him out from the ship
Harder to Cut Down but can be cut down by enemy defenders
1 Time shot if it hits the target
They respawn after a while
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sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Wed Jan 30, 2013 2:34 pm

Large Weapons:


Large Hook:

Throw by hand weapon, every Large ship has a a lot of these, they can be repaired
Light Weapon
Range: 12 Meters
Can be used as ammunition by some siege weapons but it has 5 meters less range than normal hooks
It will hit the target if thrown at the right angle
Has a good chance of hooking down an enemy ship
If it hits an enemy player it can grab him out from the ship
1 Time shot if it hits the target
Hard to be cut down by enemy defenders due to large ropes
They respawn after a while

Ebony Balista:

Upgraded version of the ancient greek siege weapon, used on land and naval warfare
Medium Weapon
Range: 180 Meters
Good Accuraccy
Good vs Players
Special:
Piercing Bolts: A bolt design that allows the projectile to travel longer, faster and do significative damage vs ships and fortifications
Can use Flaming Arrows
Can use Small Hooks as ammunition to grab nerby ships (60 max range)
Bad vs Fortifications, but good versus its Defenders
Fast Reloading Speed(normal bolts)
Medium Reloading Speed(piercing bolts)




Ebony Scorpion:

Repeatable version of the balistae, it can fire several times in a row
Medium Weapon
Range: 160 Meters
Decent Accuraccy
Good vs Players
Special:
Large Bolt Cartridge: can fire 10 times before reloading
Special:
Piercing Bolt Catridge: allows to fire 5 times before reloading, with a bolt design that allows the projectile to travel longer, faster and do significative damage vs ships and fortifications
Bad vs Fortifications, but good versus its Defenders
Medium Realoading speed(normal bolts)
Medium-Slow Realoading Speed(piercing bolts)


Siege Onager:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 250 Meters
Decent Accuraccy
Good vs Fortifications and ships
Can use Fire balls that are better againt ships and players than normal rocks
Can use Gravel Shot for more enemy tripulation damage
Can use Poison Bombs as ammunition for poison damage to enemy tripulations and sieges
Good vs fortifications, but innacurate againt its defenders


Large Steel Trebuchet(max 1 per ship medium ship, 2 per large ship, 20 per legendary ship):

Medieval siege weapon, used on land sieges
Light Weapon
Range: 1000 Meters
Bad Accuraccy
Decent vs Fortifications and Ships, Good vs Players(when it hits)
Can use Fire balls that are better againt ships and players than normal rocks
Can use Poison Bombs as ammunition for poison damage to enemy tripulations and sieges
Very slow


Cog Only:

Hook Balistae:

Upgraded version of the ancient greek siege weapon, used on land and naval warfare
Medium Weapon
Range: 150 Meters
Decent Accuracy
Has a chance to grab ships
Can use Small Hooks as ammunition to grab nerby ships (80 max range)
Can grab enemy tripulation
Bad vs Fortifications
Medium Reloading speed
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Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Wed Jan 30, 2013 7:19 am

i would be happy to have 2 generic ships side by side and having to battle it out :wink:

as trader defender and pirate offence players :wink:

etc ideas.

+having unique loot as defending the traders and +unique loot by defending the pirates.

this should be a group quest thing that is qued and would only fire/go active when an enemy group would take the same quest...

YArrRRRR!!!

also having some NPCs in the mix would be cool and one group vs one group setting.
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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Jan 30, 2013 5:28 am

I wish I could say I read all that since you put so much effort into it.
Good luck!
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Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Wed Jan 30, 2013 4:00 pm

I've said it on another one of your threads

Its not for TES, or TESO... though I would still be interested in it. Total War naval battles are my specialty
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Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Wed Jan 30, 2013 5:30 am

Imperial City Waterfront anyone? A Pirate faction could be a nice idea for future.

... and, by the nine divines! Did you write all that? You must be a hardcoe fan of pirates! Yaaaargh!!!
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Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Wed Jan 30, 2013 8:12 am

Please rename your title to read "MY IDEA FOR..."

For a minute there I thought ES:O might've been doing something cool. =/
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Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed Jan 30, 2013 5:12 am

Legendary Ships(1 Per Faction)




The Ebonhearth Pact :


The Moving Island:

A Massive ship built by the Enbonhearth Pact with great sacrifice and dedication, used for massive sea to land invasion, can also carry ships on its back ready to depart to sea at order

-Can carry 20 medium, 8 Large Ships on its back


Min 250 Sailors, Max 2500 Sailors
Max Speed: 6 mph

500 Medium Weapon Slot - 500 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

250 Large Weapon Slot - 250 players and 250 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Naval Ram:
The Crusher- The same as a normal ram exept the fact that can destroy several ships with one blow and massive aoe

Control Weel - The higest ranking player on the ship will take this post and control the vessels speed and direction

600 Rowings (300 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

No Sails

Massive Health, but Slow

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


The Aldmeri Dominion :


The Carrier:

Considered by many the greatest naval vessel ever to touch the seas this mighty strong and giant construction, its also agile for its size

-Can carry 15 medium, 5 Large Ships on its sides
-Fastest turning speed for its size


Min 250 Sailors, Max 2250 Sailors
Max Speed: 10 mph

420 Medium Weapon Slot - 500 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

180 Large Weapon Slot - 250 players and 250 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Naval Ram:
The Judicator- The same as a normal ram exept the fact that can destroy a Large Ship in one blow with a medium aoe

Control Weel - The higest ranking player on the ship will take this post and control the vessels speed and direction

400 Rowings (200 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

3 Massive Square Sails - 18 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

30 Huge Triangle sails - 120 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Medium Health, but Agile

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


The Daggerfall Covenant :


The Liberator:

This Mighty naval construction was build to bring freedom to all the peoples and bring down the many tyrans that live in Tamriel

-Can carry 10 medium, 4 Large Ships on its sides
-Fastest max speed for its size


Min 250 Sailors, Max 2000 Sailors
Max Speed: 15 mph

600 Medium Weapon Slot - 500 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

100 Large Weapon Slot - 250 players and 250 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Naval Ram:
The Piercer- The same as a normal ram exept the fact that can destroy a Large Ship in one blow and it doesnt loose speed while doing so

Special 1:
Lateral Blades - While a enemy ship is close to other ships on its sides it doest hull damage with the blades and cuts other ships hulls

Special 2:
The Golden Hook - A balista that fires a huge hook at almost 200 meters, made of reinforced ebony that will take a very long time to be destroyed and it will bring your ship closer and closer to the enemy ship ultil youre on their deck or taking damage from the Lateral Blades, this hook should be controled by a high Ranked Officer


Control Weel - The higest ranking player on the ship will take this post and control the vessels speed and direction

No Rowlings

6 Massive Square Sails - 30 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

50 Huge Triangle sails - 200 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Medium Health, but Fast

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Wed Jan 30, 2013 3:11 pm

Imperial City Waterfront anyone? A Pirate faction could be a nice idea for future.

... and, by the nine divines! Did you write all that? You must be a hardcoe fan of pirates! Yaaaargh!!!

Thats the future of this topic, pirate npcs, pirate islands, pirate fortifications, pirates attacking the coast, etc...
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Wed Jan 30, 2013 10:13 am

Please rename your title to read "MY IDEA FOR..."

For a minute there I thought ES:O might've been doing something cool. =/

They will when im done with this
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Wed Jan 30, 2013 12:40 pm

Imperial City Waterfront anyone?
that'd be cool except that the waterfront isn't that deep or that wide. it would only accomedate light and maybe medium ships methinks. perhaps near Bravil or the Topal Sea or perhaps up above skyrim with all those shipwrecks XD (or between summerset and hammerfell)
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Wed Jan 30, 2013 4:41 pm

Currently I do not think their are large enough bodies of water on the game map to have large scale naval battles in. I wouldn't mind taking a few row boats filled with troops up the Niben to lay siege to Leyawiin though!
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am


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