Ideas for Quake 5: Arena, Id please listen

Post » Thu Sep 20, 2012 6:22 am

Quake 5 will mix the classic, fast paced, shoot from the hip style of Quake 3/Live while adding in a new concept. In the game, characters won't hold guns normally, but instead have them attached to their forearm with a contraption that allows them to shoot without pulling a trigger. With their hands free, players can use melee attacks up close, or assassinate players from behind. The scale of these abilities as well as stats like speed and accuracy vary from character to character. For example, Klesk would be have good speed and accuracy, above average melee do to his sharp claws, but poor defense. He would also have a couple of special abilities, like being able to devour the flesh of the fallen in order to restore his health as well as being invulnerable to assassination do to the spikes on his back. All the characters would have advantages and disadvantages and some would utilize the melee feature in vastly different ways, for example, Orb would completely lack the feature but make up being having advanced speed and extreme accuracy (he is a big eye after all). I think not only would this allow Quake 5 to deliver the same fast paced, old school gameplay that Quake 3 offers, but also feel fresh and appeal to the masses who want new, unique experiences.
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Jessica Nash
 
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