Sometimes it crashes altogether with a BEX64 error other times it just hangs there. The build logs show:
log file 'BuildWizard_e1m1_02-14-2013 12_03_04am.log' opened on Thu Feb 14 00:03:04 2013Log File Opened!----------------------------------------------------------- Build Wizard Build Summary Prebuild + Save Build Log Build MegaTextures + Build MegaTextures Locally + e1m1 Post Build + Package map files (PK5)----------------------------------------------------------------------------------------------------------------------Build Wizard Step: Package map files (PK5)-----------------------------------------------------------Building zip file: 'D:\Games\Steam\steamapps\common\rage tool kit\base\maps\doomed\e1m1.pk5'Skipping zip creation/modification, no additional changes need to be made...-----------------------------------------------------------Build Wizard Step: Build MegaTextures Locally-----------------------------------------------------------Build Command: cloudBuild -local maps/doomed/e1m1.mapBuilding on the local system.----------------------------------------------------Running Command: cloudBuild -local maps/doomed/e1m1.map----------------------------------------------------Builder user: BarryBuilder machine: OFFICEBuilder command line: "D:\Games\Steam\steamapps\common\rage tool kit\Rage64.exe" +r_fullscreen 0 +com_allowConsole 1 +com_showSplashWindow +logfile 1 +fs_savepath ./SAVESRegenerating generated/cloud/genWorlds/maps/doomed/e1m1.genworldWARNING: File not found while loading model maps/doomed/e1m1_occlusion.bmodel from genWorld maps/doomed/e1m1---------- idRenderWorldLocal::SpecificationComplete ----------OpenCachedPagesFile: ..\virtualtextures\e1m1_v003.pagesRenderprog 'interBasic' was renamed to 'simpleShade'.Renderprog 'interGrazing' was renamed to 'simpleShade'.Renderprog 'landUnique' was renamed to 'flatShadeReal'.Renderprog 'landUniqueBump' was renamed to 'flatShadeReal'.Renderprog 'landUniqueDiffuseOnly' was renamed to 'flatShadeReal'.---------- idRenderWorldLocal::SpecificationComplete ----------Renderprog 'interBasic' was renamed to 'simpleShade'.Renderprog 'interGrazing' was renamed to 'simpleShade'.Renderprog 'landUnique' was renamed to 'flatShadeReal'.Renderprog 'landUniqueBump' was renamed to 'flatShadeReal'.Renderprog 'landUniqueDiffuseOnly' was renamed to 'flatShadeReal'.Preparing resources.Could not open file maps/doomed/e1m1.bdm for read...Building light tree for 9 classic lights and 0 real lightsgenWorld.headerMagic = -2094888704genWorld.headerVersion = 28genWorld.mapTimeStamp = 1360800184genWorld.procTimeStamp = 1112391384genWorld.mapName = maps/doomed/e1m1genWorld.numMaterials = 5genWorld.numMegas = 1genWorld.numVerts = 382genWorld.numTris = 272genWorld.numEnvironments = 1genWorld.numLights = 9genWorld.numSurfaces = 7genWorld.numAmbientSpots = 0genWorld.numDynamicAmbientSpots = 3genWorld.numTexlodSpots = 0Regenerating took 0 seconds---------- idRenderWorldLocal::SpecificationComplete ----------Renderprog 'interBasic' was renamed to 'simpleShade'.Renderprog 'interGrazing' was renamed to 'simpleShade'.Renderprog 'landUnique' was renamed to 'flatShadeReal'.Renderprog 'landUniqueBump' was renamed to 'flatShadeReal'.Renderprog 'landUniqueDiffuseOnly' was renamed to 'flatShadeReal'.---------- idRenderWorldLocal::SpecificationComplete ----------Renderprog 'interBasic' was renamed to 'simpleShade'.Renderprog 'interGrazing' was renamed to 'simpleShade'.Renderprog 'landUnique' was renamed to 'flatShadeReal'.Renderprog 'landUniqueBump' was renamed to 'flatShadeReal'.Renderprog 'landUniqueDiffuseOnly' was renamed to 'flatShadeReal'.---------- idRenderWorldLocal::SpecificationComplete ----------Renderprog 'interBasic' was renamed to 'simpleShade'.Renderprog 'interGrazing' was renamed to 'simpleShade'.Renderprog 'landUnique' was renamed to 'flatShadeReal'.Renderprog 'landUniqueBump' was renamed to 'flatShadeReal'.Renderprog 'landUniqueDiffuseOnly' was renamed to 'flatShadeReal'.Reading cvars from maps\doomed\e1m1.buildcvars:mt_genLighting = 1mt_genDestPath =mt_genBuildType = Slowmt_genGammaCorrect = 0mt_genShadowSamples = 16mt_genCircumferentialShadows = 1mt_genLightAreaScale = 1mt_genDiffuse = 1mt_genParallelLightScale = 1mt_genStaticSpecular = 0mt_genStaticSpecularMode = 0mt_genAmbient = 2mt_genRadiosityScale = 8mt_genRadiositySkyMaterial = textures/skies/w1_radiosity2_skyboxmt_genRadGamma = 1mt_genRadFogEnabled = 0mt_genRadFogDist = 10000mt_genRadFogRed = 150mt_genRadFogGreen = 165mt_genRadFogBlue = 175mt_genRadFogDesat = 0.2r_buildAmbientScale = 1unq_smoothDensityScaling = 0unq_maxTexelDensity = 4.1mt_genMinMipLevel = 0mt_genMegaStripList =mt_genLightingOnly = 0mt_genMultiBounce = 0mt_genPixelGen = 0mt_genBakedEnv = 0mt_genRadBox = env/w1_radiosity2_skybox_px==== CloudDirectLighting ====Rebuilding D:\Games\Steam\steamapps\common\rage tool kit/base/generated/cloud/cpuImages/directLighting/e1m1_v003_cdl.cpuimageMip 4, scaled dimensions: 1024Starting pageGen with 4 threads0% 1% 3% 4% 6% 7% 9% 10% 12% 14% 15% 17% 18% 20% 21% 23% 25% 26% 28% 29% 31% 32% 34% 35% 37% 39% 40% 42% 43% 45% 46% 48% 50% 51% 53% 54% 56% 57% 59% 60% 62% 64% 65% 67% 68% 70% 71% 73% 75% 76% 78% 79% 81% 82% 84% 85% 87% 89% 90% 92% 93% 95% 96% 98% 100%Saving direct lighting images...Writing 'D:\Games\Steam\steamapps\common\rage tool kit/base/generated/cloud/cpuImages/directLighting/e1m1_v003_cdl.jpg'...Copying D:\Games\Steam\steamapps\common\rage tool kit/base/generated/cloud/cpuImages/directLighting/e1m1_v003_cdl.cpuimage to ../virtualtextures/e1m1_v003_cdl.cpuimageCopying D:\Games\Steam\steamapps\common\rage tool kit/base/generated/cloud/cpuImages/directLighting/e1m1_v003_cdl.jpg to ../virtualtextures/e1m1_v003_cdl.jpgDone.Elapsed Time: 00:00:02-----------------------------------------------preparing vt 1/1: e1m1.-----------------------------------------------Validating data files for CPU gen.0 minutes to preparePreparing genworld...took 0 secondsEnsuring editable for 1 megatextures...took 0 secondsStarting cloud on 53000 portTransmitting stamps for 1 megatextures...took 0 secondsTransmitting foliage for 1 megatextures...took 0 secondsTransmitting tiles for 1 megatextures...took 0 secondsRenderworld has 1 megatextures.-----------------------------------------------Building vt 1/1: e1m1.-----------------------------------------------OpenCachedPagesFile: D:\Games\Steam\steamapps\common\rage tool kit\pagefiles\build.pagesPreparing resources.Could not open file maps/doomed/e1m1.bdm for read...Issuing build commands for 128 pagesWide.Processing responses.I've a funny feeling I'm just missing something obvious, it's showing it can't open the .bdm file and the build window has a warning regarding a missing _occlusion.bmodel so I'm guessing I'm missing a step somewhere.
The map is only a couple of rooms, using 4 different textures, 2 ai ghost entities, a weapon entity, a box of ammo entity and a few lights and the slowmap works fine, even loading it as a full map works it just has no textures then so I think I've missed a step in the configuration or the build process somewhere. Does anyone know why it might not be building the MegaTexture ?
Edit: Also when it crashes altogether the bottom of the Map Build Wizard window says "WARNING: No address, error:126" it gives the same error for a preview build as well, though it never shows up in the actual buildwizard .log file and it happens when I try rebuild the tutorial maps too.