IGN Livestream Discussion Thread

Post » Thu Sep 27, 2012 4:19 pm

I had a reply, but it's for the best I've been censored by my horrible connection. And with that, I present the fragmented yet awesome journey I was able to experience live.

-The second playthrough of Kaldwin's Bridge. It was a little awkward hearing about the previous playthrough, but when I saw Dinga traversing the broken buildings and picking up a bone charm---hehe :). 1 of 3 found. I tried to burn the different names into my brain but to no avail. This recap is more broken than my viewing, but I did smile at the shot to the guard in his knee and an audience member (?) picking up the joke right where it was left off like a vaudeville act. The people were freed to what sounded like a more advantageous result this time (in terms of gear---I know the first time was equally helpful situational wise as a diversion). I am assuming the playthroughs both started with an unconscious Sokolov---he's a mixture of John Dee, Rasputin and other people. I imagine there will be a great speech where he tries to justify his actions or maybe just takes ghoulish pride in the work he's already done, but I don't get that grandiloquence today. Unconscious man.

-Questions/comments from Dinga and the other gentleman who I do not know, which I wish I did. Right now, everything is a blur but one of the things mentioned that could be upgraded: armor? I'm assuming this was just the mask, but if there's formal armor that's news to me. Exploding crossbow bolts too believe it or not only because I am not positive on the different ammo types. Wanted to confirm what we know here collectively, the hive mind.

-Harvey and Raf---New Game Plus, DLC and other questions all handled with aplomb. And porm. I wish I could remember more right now, but that's how my brain processed the show along with my connection. In fits and starts.

Good to be back.
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Anthony Diaz
 
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Post » Thu Sep 27, 2012 7:54 pm

Dan Todd was presenting the demos, Dinga was playing.

The mask and the Bone Charm slots are what they were referring to.

Good to have you back Martin!
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HARDHEAD
 
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Post » Thu Sep 27, 2012 7:57 am

Dan Todd did a great job always see him lurking aroung the forum seems like a awesome dude.
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Austin England
 
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Post » Thu Sep 27, 2012 11:45 am

Dan Todd did a great job always see him lurking aroung the forum seems like a awesome dude.

Yeah. He sounded pretty honest and natural. Dinga was pretty cool too. I like this kind of devs.
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Kira! :)))
 
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Post » Thu Sep 27, 2012 4:34 pm

Shame I missed the livestream :confused:, ah well, I'll just have to watch it on YouTube when it comes up.
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Sunnii Bebiieh
 
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Post » Thu Sep 27, 2012 9:22 am

OK, so let me share you with you all what I found great about the demo and why I strongly believe the game will be amazing.

First off, and the most obvious, the level design. The level design is astounding. And this is coming from a man who loves Thief's level design. RPS and Sneaky Bastards mentioned that there is even a level that gives Thief 2's "Life of the Party" level (the highest achievement of level design in the medium) a run for its money. We've seen this level before through snippets from trailers or secret cam footage from game shows and I noticed a little of the level's greatness. But now that I have seen that segment in its entirety and how many paths they didn't take, I am simply blown away.

The world is actually very "alive". Yes, it is. There are a ton of things to interact with, and most of them are really subtle. We saw how creative it is to get to a Bone Charm, we saw how saving those people helps you in a more amoral manner and in a very moral manner. I was aware of this but I didn't know you can actually save them to use them as cannon fodder. I am amazed at that. That's not just it. Runes and Bone Charms are randomized every time. We saw the rune wasn't in Sokolov's office the second time. We also saw items that give you Coin, I managed to see a single lore item that they didn't get. It is great.
-Now there is also another really important point I need to make. How cutscenes activate. You need to perform a particular action in order to trigger them, and it works with some targets, like Sokolov. Also the cutscenes are done with the in-game engine and you can move the camera while they are going, AND you can skip them. I am sorry but that's right decision after right decision.
-Also the conversations are great. They add to the world and some give you information. Voice acting and writing is great.

Next up is something that I personally like but ti really doesn't make the game better, and that's the UI. It is perfect and I love it. Each individual part of the menu is completely stylized. I love that to bits. And apparently, Bone Charms work by placing a bone charm into a slot that has a randomized effect. Not certain though, just my observation there.

We also saw how Adrenaline works. It activated after he killed a guard (not sure if it works like that) and it made the screen fuzzy and orange-y and gave an instant kill by slowing down the cam and speeding it up after the hit. Really like that. Nothing that we haven't known about but it's still good to see it in action, unedited. Also every effect of everything is good.

I can talk a lot about it but I simply loved it. I want to see it, HQ, and be able to pause every individual frame so I can sink in everything I love about it. It's gonna be my new favorite game, and that's all I care about. Great job and thank you Bethesda for making this happen!
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Jason Wolf
 
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Post » Thu Sep 27, 2012 11:24 am

IGN posted the video sorta have to skip to 1:18 about to see it http://www.ign.com/videos/2012/09/26/ign-live-presents-dishonored
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Lloyd Muldowney
 
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Post » Thu Sep 27, 2012 5:35 pm

Thanks for letting me know that was Dan and that great run-down. I can't believe they went so far as to make the location of the runes and charms randomized as well. That's crazy to me. Crazy good, but that's a controversial choice for a lot of consumers who would want a tangible, static experience for something like those upgrade collectibles for ease of subsequent playthroughs. I'm not sure if I know what you mean by the charms. Do you think they operate like under a wheel of fortune type deal? It seemed like he might have already had a thing of charms programmed into that particular specced out Corvo, but I suppose you could be right.

I noticed you talking about Adrenaline (didn't we get a confirmation that it's called Bloodthirsty) elsewhere and this is how I think it works in relation to it being a power or innate. I think it's both. There's probably a base line ability for Corvo to build that meter through successful counters/parries and kills. The first tier of the power, when officially invested in, could diminish the amount necessary to get to a filled meter and the second tier would be an extended meter to keep the mode running longer. When it's active, can Corvo just one-shot all the guards he encounters and (my presumption) trigger kill animations that otherwise wouldn't be accessible?

Probably wrong time and place to bring these things up, but I wanted to ask while I could still formulate the questions. It's good to be back, William.
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Wayland Neace
 
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Post » Thu Sep 27, 2012 10:33 am

I mostly agree with you Strife , also :

I was worried about difficulty in Dishonored, I think I was wrong from the begining. Most games nowadays rely on simple things to make a game difficult : Health, Enemie's strenght, UI.... In Dishonored, as they show in the demo, it's all about skill and relying on skills to make a game challenging is something very rare theses days.
Even tho Dinga knows the level perfectly, surely played on Normal, and had all powers unlocked, he still failed. And he could have died if he was not skilled in melee combat for exemple.
I think it's really good.
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ONLY ME!!!!
 
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Post » Thu Sep 27, 2012 9:06 am

Well he survived because he had potions and all powers at times. That helped him a lot. We won't have that. Welcome to Deus Ex difficulty.

I noticed you talking about Adrenaline (didn't we get a confirmation that it's called Bloodthirsty) elsewhere and this is how I think it works in relation to it being a power or innate. I think it's both. There's probably a base line ability for Corvo to build that meter through successful counters/parries and kills. The first tier of the power, when officially invested in, could diminish the amount necessary to get to a filled meter and the second tier would be an extended meter to keep the mode running longer. When it's active, can Corvo just one-shot all the guards he encounters and (my presumption) trigger kill animations that otherwise wouldn't be accessible?

Probably wrong time and place to bring these things up, but I wanted to ask while I could still formulate the questions. It's good to be back, William.

I don't think so. I believe it's Adrenaline final but we'll see. Basically everything else you said was true. I don't know what to tell you about Bone Charms. What I know for certain is this: 45 total Bone Charm effects, you can find 12 (or 15) in total and you can have a max of 10 slots, starting with 3. I don't know how they are randomized, we'll have to see how it will work out but I still like it.
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Melly Angelic
 
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Post » Thu Sep 27, 2012 5:35 am

IGN posted the video sorta have to skip to 1:18 about to see it http://www.ign.com/videos/2012/09/26/ign-live-presents-dishonored

Doesn't work for me...
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Daniel Lozano
 
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Post » Thu Sep 27, 2012 7:00 pm

Doesn't work for me...

Oh it works fine if you skip around, try it in firefox or chrome.
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Nauty
 
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Post » Thu Sep 27, 2012 4:50 pm

Yeah, I tried a lot of things and it still doesn't show any signs of working. Let's hope it gets fixed soon.
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Angel Torres
 
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Post » Thu Sep 27, 2012 8:49 am

Hmmm weird it works for me fine hopefully they upload it to youtube.
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marie breen
 
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Post » Thu Sep 27, 2012 6:37 pm

It's working now. You need to skip to around 1:18:00 liked Arisen said.

EDIT : After rewatching I noticed we have an inventory. It's cool.
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Amiee Kent
 
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Post » Thu Sep 27, 2012 1:29 pm

It's working now. You need to skip to around 1:18:00 liked Arisen said.

This.
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Julie Ann
 
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Post » Thu Sep 27, 2012 7:37 am

It's working now. You need to skip to around 1:18:00 liked Arisen said.

EDIT : After rewatching I noticed we have an inventory. It's cool.

Problem is...I don't have anything but 00:00 and I skipped around a lot. Still nothing.
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Liv Brown
 
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Post » Thu Sep 27, 2012 8:49 pm

Problem is...I don't have anything but 00:00 and I skipped around a lot. Still nothing.

ok reload the page, then click the start/pause button and try and skip around it should work.
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cosmo valerga
 
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Post » Thu Sep 27, 2012 8:42 pm

Did it over 8 times now. Still doesn't work. Even waited a few times, still doesn't.
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asako
 
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Post » Thu Sep 27, 2012 8:14 pm

Same here :confused:. Thanks anyway mate.
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Darlene DIllow
 
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Post » Thu Sep 27, 2012 5:06 pm

There is no thanks anyways in this forum ok try doing this. Use firefox or chrome with an ad blocker that might help cause I used firefox and I have adblock plus addon.
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Richard Dixon
 
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Post » Thu Sep 27, 2012 8:09 am

Didn't work with add-blocker as well.
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TASTY TRACY
 
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Post » Thu Sep 27, 2012 6:14 am

Oh wow they got to fix that player.
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Christina Trayler
 
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Post » Thu Sep 27, 2012 8:57 am

It's disappeared outright for me. They took all reference, based off my searches, of the livestream down. Now this can't be the case, but at least it was when I tried Maven (my OS on this phone is ancient- 3.something. Can't use Firefox or Chrome) and when I exited out of the IGN page. I think the link has been disabled personally, but if you can still get it working AD I have to be wrong and would like to be.
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Nathan Risch
 
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Post » Thu Sep 27, 2012 9:15 am

darn i missed it i hope they put it on youtube
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Dominic Vaughan
 
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