ImageSpaceModifier Not Working Properly

Post » Sat Nov 17, 2012 1:49 am

I don't get why this code doesn't work properly. I'm guessing it has to do with the current ImageSpaceModifier being in effect (pulsating blurry screen effect), and I've no idea how to remove it. I want the screen to fade to black and STAY black until I decide to remove it. Thanks.

ImageSpaceModifier Property AzuraFadeToBlack AutoEvent OnEnterBleedout()    AzuraFadeToBlack.Apply()EndEvent
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Kortknee Bell
 
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Post » Sat Nov 17, 2012 12:29 am

Seems like this works loads better: Game.FadeOutGame

Put that function twice in your code back to back to have it fade to black and then fade in to game, but the fade-in version of FadeOutGame must be used to keep the screen black. Hope that helps someone.

Example:

Game.FadeOutGame(True, True, 3.0, 2.0)Utility.Wait(2)Game.FadeOutGame(False, True, 10.0, 2.0)
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Gemma Woods Illustration
 
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