Immersive damage effects

Post » Sat May 12, 2012 7:17 am

I hope this game doesn't have a health system where the screen will gradually turn more red or grey depending on the amount of damage you've taken like in COD, Uncharted, or Skyrim. Neither do I want it to have a common health bar like in most older games. We don't know yet if this game will have locational damage yet, but if it does I hope that your health will be represented by slowly limping if you have a wound on your leg, or maybe the screen becoming more blurry in order to represent Corvo's hindered vision triggered by a fatally deep puncture wound. Perhaps the game should even cause you to be unable to use certain abilities, attacks, movements or gadgets if the use of them requires the use of a damaged body part? These features should also be visually represented by NPCs as well in my opinion.

Personally I see these as worthy enough features to at least be thought about or attempted by the developers. What are your thoughts on this?
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marina
 
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Post » Sat May 12, 2012 12:35 am

I hate the red circle blood on screen health system thing. The gaming industry really needs to rethink that. The indie game Overgrowth (which is really cool and innovative and stuff, but I don't want to advertise here) has thrown the whole health system out the window, replacing it with skeletons that break, like in real life, which determine the player's (and enemy's) "health"
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Katie Samuel
 
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Post » Sat May 12, 2012 1:53 am

That system sounds interesting. I would like to see how it would work out in a larger game like this.
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Tyrel
 
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Post » Sat May 12, 2012 4:08 am

Sounds like kind of a cross between the first Deus Ex and Far Cry 2...I like it!
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ashleigh bryden
 
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Post » Sat May 12, 2012 5:19 am

I play Overgrowth. It's very interesting. This game should have locational damage, but it seems that it may be a problem. Suppose you are nearing the end of the mission, but your leg is hurt. You can't leave the area quickly and are shot, leaving you to reattempt the whole mission again. Now this may be a penalty for getting shot in the leg in the first place, but there needs to be something to alleviate this kind of scenario.
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Georgia Fullalove
 
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Post » Sat May 12, 2012 6:12 am

I play Overgrowth. It's very interesting. This game should have locational damage, but it seems that it may be a problem. Suppose you are nearing the end of the mission, but your leg is hurt. You can't leave the area quickly and are shot, leaving you to reattempt the whole mission again. Now this may be a penalty for getting shot in the leg in the first place, but there needs to be something to alleviate this kind of scenario.
There could be checkpoints, or simply a save system. I agree, this system would be very cool, but might lead to some headaches, but that might make the game more realistic and awesome! Eh, I don't know. I'm sure Arkane will do whatever is best. I just hope that they don't do the red circle blood system. And cool, another person who plays Overgrowth!
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Fluffer
 
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Post » Sat May 12, 2012 10:29 am

Honestly, though I don't like changing screen color to represent damage, I don't think this idea is very smart. It would be very difficult to tell how hurt you really were (especially in first person where you can't see anything but your hands). You could be thinking you were barely injured, but die the next blow you take. Sorry guys, thumbs down. :(
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joseluis perez
 
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Post » Fri May 11, 2012 11:14 pm

Honestly, though I don't like changing screen color to represent damage, I don't think this idea is very smart. It would be very difficult to tell how hurt you really were (especially in first person where you can't see anything but your hands). You could be thinking you were barely injured, but die the next blow you take. Sorry guys, thumbs down. :(
You do have a fair point. That could be an issue
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C.L.U.T.C.H
 
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Post » Sat May 12, 2012 8:53 am

Honestly, though I don't like changing screen color to represent damage, I don't think this idea is very smart. It would be very difficult to tell how hurt you really were (especially in first person where you can't see anything but your hands). You could be thinking you were barely injured, but die the next blow you take. Sorry guys, thumbs down. :(
I never said that the screen should change color, because believe me I'm also against that. But imagine if you're slowly limping half your normal speed, your vision is blurred, your hearing is muffled, and your character has a slow heart beat while he's breathing heavily. Isn't that enough of an indication that if you take one more hit you're done for? You should be able to look down and see your character's wounds on his arms and legs, this should tell the player to attempt to avoid further hits on these damaged areas. I do think, however, that this system should be explained prior to the beginning of the game if it is established as a mechanic. And with all of Corvo's gadgets and powers, I'm sure it wouldn't be out of the question that he would have things to use in order to remedy these disabilities. Perhaps he could have a power that allowed him to nullify his pain so you could continue moving and behaving normally? Although, this would end up dealing more damage to yourself if it's used for too long.
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Aliish Sheldonn
 
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Post » Sat May 12, 2012 1:25 am

How I love ideas for immersive gameplay. Nice topic. But I think you are getting abit too ahead of artificial world simulators here hehe. You truly highlight an important action aspect for micro strategy by suggesting Arcane Studios to take the full body awereness from Dark Messiah to the next step with Dishonored. I love it, but with todays game controllers that aspect will alter gameplay experience to the worse I fear. Keep it up though! In 2030 I bet something like a Nintendo Suit will be released.. just in time for Dishonored 2 right? ;)

I like the way FarCry2 did it though.
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Ross
 
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Post » Sat May 12, 2012 6:04 am

How I love ideas for immersive gameplay. Nice topic. But I think you are getting abit too ahead of artificial world simulators here hehe. You truly highlight an important action aspect for micro strategy by suggesting Arcane Studios to take the full body awereness from Dark Messiah to the next step with Dishonored. I love it, but with todays game controllers that aspect will alter gameplay experience to the worse I fear. Keep it up though! In 2030 I bet something like a Nintendo Suit will be released.. just in time for Dishonored 2 right? :wink:

I like the way FarCry2 did it though.
Thanks, man. I see what you're saying though, all of these things may bring out the worst in the game by over-complicating it to an extent that it could be a frustrating mess. And I'm not saying that all of these things should be implemented because I'm aware about the cost of money, the riskiness of it functioning in the game properly, and the time it would take. I'm just that these are certainly some things to think about in the development of a presumably realistic first person stealth/action game with RPG-like qualities. I'm certain, however, that this game should not have a health bar or annoying red dots on the screen to indicate that I'm low on health.
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Saul C
 
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