Immunity to Magic

Post » Mon May 14, 2012 4:44 am

Breton Racial: 25%
Alteration: Magic Resistance: 30%
Alteration: Atronach: 30%
Block: Elemental Protection: 50%

Before even factoring in enchantments, pots, etc. seems far too easy to go immune to spells either passively or just from raising your shield.

This assumes 1) effects are additive 2) absorbing magika also means you negate the 30% as well, and 3) There isn't a cap (ie 85%)

Edit:

1) Thanks all for your input.

2) It would seem there is some debate on assumption 2 and 3

3) Another thing pointed it out is the difference between elemental damage and other spell effects (ie paralyze)
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Alex Vincent
 
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Post » Mon May 14, 2012 5:59 am

Breton Racial: 25%
Alteration: Magic Resistance: 30%
Alteration: Atronach: 30%
Block: Elemental Protection: 50%

Before even factoring in enchantments, pots, etc. seems far too easy to go immune to spells either passively or just from raising your shield.

This assumes 1) effects are additive 2) absorbing magika also means you negate the 30% as well, and 3) There isn't a cap (ie 85%)

I do not see how this is too easy.


All of those abilities are spread out; and to have all of them at once is going to cost you alot of your perks. I would say that this hard, not easy.


Why would you want to nerf invincibility just because it exists?


If someone can put in alot of time grinding levels and tediously collecting specific artifacts, then they should be rewarded with their game-breaking powers.


This isn't a mmo game, let alone standard multiplayer game. Please don't ruin it for the rest of us, because you don't like the idea of us being god-like.

EDIT: However, I do agree with you only if the leveled loot is horrible, as it was in Oblivion. These stronger enchantments need to be very rare, and very hard to make.
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John N
 
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Post » Mon May 14, 2012 4:29 am

This isn't a mmo game, let alone standard multiplayer game. Please don't ruin it for the rest of us, because you don't like the idea of us being god-like.

Sorry I ruined the game.
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Flesh Tunnel
 
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Post » Mon May 14, 2012 12:13 pm

i seriously doubt it means immunity.
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Rusty Billiot
 
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Post » Mon May 14, 2012 6:28 pm

i seriously doubt it means immunity.

Can you explain?

Think it would be capped like armor in Oblivion?
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Nicola
 
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Post » Mon May 14, 2012 1:18 pm

maybe so. Maybe 100% of whatever amount they allow. I don't think they would allow you to be invincible to magic or physical damage. You have a cap of defense too so why not resistances?
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Amber Hubbard
 
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Post » Mon May 14, 2012 6:53 am

You have a cap of defense too so why not resistances?

Has that been confirmed?
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Josh Trembly
 
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Post » Mon May 14, 2012 5:28 am

I do not see how this is too easy.


All of those abilities are spread out; and to have all of them at once is going to cost you alot of your perks. I would say that it this hard, not easy.


Why would you want to nerf invincibility just because it exists?


If someone can put in alot of time grinding levels and tediously collecting specific artifacts, then they should be rewarded with their game-breaking powers.


This isn't a mmo game, let alone standard multiplayer game. Please don't ruin it for the rest of us, because you don't like the idea of us being god-like.

EDIT: However, I do agree with you only if the leveled loot is bad, as it was in Oblivion. These stronger enchantments need to be very rare, and very hard to make.


The perks aren't spread out. It would be a simple thing to get. Pick your race, Breton, 25% resistance right there. The two perks of 30% magic resistance and 30% magic absorb are both from Alteration.
Elemental Protection is only the third perk in on the Block tree, so that's pretty easy to get.
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Claire Mclaughlin
 
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Post » Mon May 14, 2012 8:45 am

Someone said they confirmed it on here.. I can't confirm it myself. I am just saying that I don't think it means impervious. Drastically reduced yes but invincible no. How would dragons make a dent in you otherwise? A lot of times 100% reduction to damage still leaves you with damage in video games. It just means you are twice as resistant but not completely immune.
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Kerri Lee
 
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Post » Mon May 14, 2012 7:26 am

Can't tell without knowing how calculations are handled.

They could be added, taken at different steps or multiplicative.

Dragons look weak enough as it is. :laugh:
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Damien Mulvenna
 
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Post » Mon May 14, 2012 2:57 pm

Can't tell without knowing how calculations are handled.

They could be added, taken at different steps or multiplicative.

Dragons look weak enough as it is. :laugh:

dragons are most definitely not weak if you play the game on decent difficulty settings.

But like I said, unless you know the physical raw data of resistance that you start with then you can't know how resistant you are. Say for example your resistances are 43 and you have +100% resistances.. that 43 will increase but what does that number even mean? That new number what does it mean? Is it out of 100? 1000? It's saying you have 100% more resistance but not 100% resistance.
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sas
 
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Post » Mon May 14, 2012 11:51 am

Can you explain?

Think it would be capped like armor in Oblivion?

"Resist" and "Absorb" are two different effects, meaning that you will still suffer some damage even if you add 50% resist and 50% absorb. You would need an accumulative effect of 100% resist or 100% absorb to gain invincibility.


If all constant effects are capped to 85-95%, then every single monster and boss in the game had better have their constant effects limited in the same way.

I don't want my potential limited, just because the game makers are afraid that I will get bored when I become invincible after three hundred hours of gameplay. I get bored after 300 hundred hours when I am still weak as hell at level 1000; however, if I am invincible and can cause all kinds of overwhelming mayhem to enemies that annoyed me in my first hours... well, let's just say that is much much much more fun!
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Rich O'Brien
 
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Post » Mon May 14, 2012 4:05 pm

1) Atronach - NOT magic resistance but : when spell hits you it will just give you 30% to magicka ( of the spell cost )
So lets say that you are hit with fireball ( 100magicka ) then you will get 30 magicka but the spell is NOT resisted.
2) You would need to spend 8 perks for that ( for most build that would be to costly because of radiacal perk limits )
3) Most enemies attacks you with physical NOT magical attacks so this kind of resistance is one of the least used
4) You would NEED to play a Breton
5) Elemental Protection reduces elemental damage NOT magic itself ( paralysis, illusions offensive spells etc. ) so those values cannot be added like you said but they are treated differently

EDIT:

6) We don't know how magic resist works. In Morrowind it would protect you against effect spells ( blind, paralyse etc. ) but not against Elemental damage spells ( for that you needed elemental resistances and those will not stack with magic resist ).
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N3T4
 
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Post » Mon May 14, 2012 1:32 pm

well in Oblivion you could make youtself 100% invisible so im sute you coukd do whst your saying, but i would do it the second play through.
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mollypop
 
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Post » Mon May 14, 2012 3:42 pm

I personally don't like being invincible but I like progression. In dark souls you can get stomped by early undead but then later one shot em. Sure, they can still put the hurt on you if you let them but they become cake. I like that sort of challenge. I like to feel like I progressed but that there's still room for progression. It's when I reach top levels I get bored and start a new game.

edit: about magicka absorb. It means you still take the damage but you also gain some magicka back in return
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Justin Bywater
 
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Post » Mon May 14, 2012 5:25 am

Lancifer and Randalf you both bring up very good points. Thank you.



edit: about magicka absorb. It means you still take the damage but you also gain some magicka back in return

I kinda of hope that's how it works. Has this been confirmed?
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HARDHEAD
 
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Post » Mon May 14, 2012 8:21 pm

Lancifer and Randalf you both bring up very good points. Thank you.





I kinda of hope that's how it works. Has this been confirmed?

that's how it's always worked.
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jessica robson
 
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Post » Mon May 14, 2012 6:18 am

I kinda of hope that's how it works. Has this been confirmed?

http://imgur.com/Vg1Ly
Just look at the description of Atronach perk : "Absorb 30% OF THE MAGICKA of any spell that hits you"

And also one more thing to consider : you would NEED to use a shield so that could be viable for only 1% of possible builds ( what about all 2-handers, dual-wielders and pure mages ? )
I'm sure you can get very good ( near total ) resistances to some forms of attacks but then you will be lacking in other fields.
Of course it is all theorycraft, soon we will see how it works in game. :thumbsup:

that's how it's always worked.
I don't know about oblivion but in Morrowind the Spell Absorbtion gave you magicka of that spell but it ALSO negated the spell ( full resist ) and the percentage (like 30% Absorbtion) value meant that you have 30% CHANCE to fully absorb the spell. But that was Morrowind.
EDIT :
For Oblivion it worked the same like in Morrowind
http://www.uesp.net/wiki/Oblivion:Spell_Absorption
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Tom Flanagan
 
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Post » Mon May 14, 2012 2:52 pm

the absorb doens't count, the elemental only counts towards the 3 damage types and you have to be blocking I think, and you'd have to be a Breton and invest in block/alteration so that doens't leave too much wiggle room.
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Marquis T
 
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Post » Mon May 14, 2012 10:04 am

Well I don't mind personally, but I doubt it will be as easy as you say. For one, Elemental Protection for Block only affects Elemental (Frost, Fire, Shock) damage. My character will be playing as a sort of magehunter kind of character and will be using magic against magic, so I very much welcome magic resistance. :)
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BlackaneseB
 
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Post » Mon May 14, 2012 12:49 pm

that's how it's always worked.

"Spell Absorption is an M% chance to convert all of the energy from a magical effect into your Magicka points and avoid its potentially damaging effect. For example, if you had 50% Spell Absorption, half of all spells (on average) cast at you would simply refill your Magicka, depending on the strength of the spell, instead of otherwise affecting you."

According to http://www.uesp.net/wiki/Oblivion:Spell_Absorption


But it's worded different in the Alteration perk tree "absorb 30% of the magika of any spell that hits you." But it could work like Lancifer and Randalf suggest wherein you still take the damage. But I think the wording isn't conclusive on that point.
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Luis Longoria
 
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Post » Mon May 14, 2012 7:34 am

And also one more thing to consider : you would NEED to use a shield so that could be viable for only 1% of possible builds ( what about all 2-handers, dual-wielders and pure mages ? )

I agree. I don't really mind the fact that you may be able to go immune. I'm more interested in how the mechanics of the game work.
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Penny Courture
 
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Post » Mon May 14, 2012 8:43 pm

Breton Racial: 25%
Alteration: Magic Resistance: 30%
Alteration: Atronach: 30%
Block: Elemental Protection: 50%

Before even factoring in enchantments, pots, etc. seems far too easy to go immune to spells either passively or just from raising your shield.

This assumes 1) effects are additive 2) absorbing magika also means you negate the 30% as well, and 3) There isn't a cap (ie 85%)

Doesnt work excatly like that.
First off, spell absorbtion is a chance. you have a 30% chance to absorb all of it, and a 70% chance all will hit you.

Secondly, magic resistance does nothing against elemental damage.

And elemental resistance does nothing against normal magic.

Of course, this is going by past games, but in Daggerfall through Oblivion a character with the effects you describe is not immune to magic at all, though he would have some nice resistances.
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aisha jamil
 
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Post » Mon May 14, 2012 11:13 am

Secondly, magic resistance does nothing against elemental damage.

Really? That would suprise me? How would it work then to have 30% magic resistance.... a 30% chance to have a spell like paralyze fail?
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Yonah
 
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Post » Mon May 14, 2012 8:27 am

Really? That would suprise me? How would it work then to have 30% magic resistance.... a 30% chance to have a spell like paralyze fail?

That's how it worked in Morrowind. However, Magic Resistance was all-encompassing in Oblivion. I have no idea how it works in Skyrim.
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Thomas LEON
 
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