Impact - Bleh

Post » Mon Oct 29, 2012 6:05 pm

I know many people mentioned this and there are no real answers for this question just yet but, is there any chance that Impact, perk in Destruction tree, works on all but the largest targets like in Archery? I mean, I would really love if Beth changes this, because -dual cast blast in yo face dragon- is kinda... Lame. You keep staggering poor dragon, people get free magicka cost for destro from enchanting, then they just keep spamming any dual cast magic on dragon who can't move at all, and that escalates quickly.
I think Impact should work same as Power shot in archery like I mentioned above, because this is just a huge advantage, and yet quite crucial perk when you're surrounded by multiple enemies or 1 stronger enemy like bandit chiefs or highwayman if you do not use enchanting, that stagger effect is a life saviour. But then again, it's just lame to abuse it with enchanting vs dragons, it gives no challenge at all.
I can't do nothing about it, I need that perk for melee opponents and some casters, but then again I don't want it to work vs dragons. Yeah, I know some will say don't use it, but it gives quite damage burst, and I don't wanna end up on single casting just because this issue haven't been fixed yet.

Is there any chance we might see this fixed in upcoming patch/patches?
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john page
 
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Post » Mon Oct 29, 2012 10:11 pm

I don't think beth will fix it. When I first took the impack perk I didn't know it would stagger enemies all the time. I just assumed it had 50% chance or something. Overall I'm not really bothered that much by it. :shrug:
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Zosia Cetnar
 
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Post » Mon Oct 29, 2012 10:18 pm

I don't think beth will fix it. When I first took the impack perk I didn't know it would stagger enemies all the time. I just assumed it had 50% chance or something.
That's how it should be. Or at least it shouldn't work on.. Dragons. It's just.. Wow. Why don't we get passive paralyze whenever we shoot with a bow with 100% chance? Would be completely the same compared to destro/enchanting.
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ANaIs GRelot
 
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Post » Mon Oct 29, 2012 4:16 pm

Is there any chance we might see this fixed in upcoming patch/patches?

You can not fix what is not broken.
The Impact Perk is one of the few things that saves the Destruction school from becoming a total mess.
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SaVino GοΜ
 
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Post » Mon Oct 29, 2012 11:22 am

You can not fix what is not broken.
The Impact Perk is one of the few things that rescues the Destruction school.

Destro is fine by my opinion. I do have a caster mage on 61 level, with 100 destro now, I have no complainments on damage. But even if damage wasn't good, giving an ability to keep the target on spot, while you do not waste mana or anything, is not the right way to fix it. For all I care, they can put the level up thing with spells so they can do more damage as your skill level gets higher just like in one handed, two handed, archery, etc.. But being capable to hold -any- dragon on -any- difficulty on a spot untill you kill him, without a chance for him to retaliate - that is broken and it should be fixed. But hey, that's just my opinion.
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Jade
 
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Post » Mon Oct 29, 2012 12:34 pm

100% agree.
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GPMG
 
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Post » Mon Oct 29, 2012 3:51 pm

Destro is fine by my opinion. I do have a caster mage on 61 level, with 100 destro now, I have no complainments on damage. But even if damage wasn't good, giving an ability to keep the target on spot, while you do not waste mana or anything, is not the right way to fix it.

I agree with you on the magicka reducing enchantments. The destruction enchantmens should instead enhance the damage, like the respective potions do.
But as far as Impact is concerned, I really see no problem. If you don't like to stagger a Dragon, you should avoid to dual cast at it... archery can be incredibly powerful, destruction lacks immensly in terms of damage. That is why the Impact Perk is so valuable and have to be more potent than the respective marksman perk - imho.
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Lance Vannortwick
 
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Post » Mon Oct 29, 2012 10:55 am

I agree with you on the magicka reducing enchantments. The destruction enchantmens should instead enhance the damage, like the respective potions do.
But as far as Impact is concerned, I really see no problem. If you don't like to stagger a Dragon, you should avoid to dual cast at it... archery can be incredibly powerful, destruction lacks immensly in terms of damage. That is why the Impact Perk is so valuable and have to be more potent than the respective marksman perk - imho.

I do share your opinion on Impact. I did say it is very crucial in many combat situations, and it should never be removed completely or so. But the real problem here is enchanting. It will turn that perk into something beyond godlike. If you wasted your magicka as you're ment to, you'd stagger dragon few times then run out of magicka. Like this, it's just really lame concept, and the reason why I would like Impact to be the same like Power Shot is only because I know it's easier to remake Impact so it doesn't affect dragons, instead of remaking the whole enchanting (Which, may I add, I would love to see, but that ain't happening).
And like I said before, just because the game is broken at some aspects, in this case Impact/Enchanting, I don't wanna adept to the game and quit dual casting, just because it's a mood killer. And +, I am having really hairy fights on master difficulty on this build, and I can't afford to lose very nice amount of burst damage just so I do not stagger a dragon. :/ It would feel like I want to lose! :biggrin:
But yeah, I can see where you're coming from, and I agree Impact is really handsome perk, and nearly a must for destro, but then again... No idea, it's a two way road, and however you take it it's a lose-lose situation in this, so I'd rather go for a lesser evil, in this case making Impact like Power shot (Since we will never force Bethesda to remake broken enchanting).
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Rudy Paint fingers
 
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Post » Mon Oct 29, 2012 7:35 am

I do share your opinion on Impact. I did say it is very crucial in many combat situations, and it should never be removed completely or so. But the real problem here is enchanting. It will turn that perk into something beyond godlike. If you wasted your magicka as you're ment to, you'd stagger dragon few times then run out of magicka. Like this, it's just really lame concept, and the reason why I would like Impact to be the same like Power Shot is only because I know it's easier to remake Impact so it doesn't affect dragons, instead of remaking the whole enchanting (Which, may I add, I would love to see, but that ain't happening).
And like I said before, just because the game is broken at some aspects, in this case Impact/Enchanting, I don't wanna adept to the game and quit dual casting, just because it's a mood killer. And +, I am having really hairy fights on master difficulty on this build, and I can't afford to lose very nice amount of burst damage just so I do not stagger a dragon. :/ It would feel like I want to lose! :biggrin:
But yeah, I can see where you're coming from, and I agree Impact is really handsome perk, and nearly a must for destro, but then again... No idea, it's a two way road, and however you take it it's a lose-lose situation in this, so I'd rather go for a lesser evil, in this case making Impact like Power shot (Since we will never force Bethesda to remake broken enchanting).

Ah, I get you now.
Well, I can't argue with that, but I dream on about the enchantment system being overhauled. ;)
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Jamie Moysey
 
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Post » Mon Oct 29, 2012 3:15 pm

Yeah, stunlocks are just cheap.

But you know what is even more ridiculous? If an enemy blocks with a shield, keep hitting him with one-handed weapon, because that causes him to get stunlocked :rofl:
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Ally Chimienti
 
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Post » Mon Oct 29, 2012 11:15 am

It's good how it is IMO, Doesn't need fixing.
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Claire Jackson
 
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Post » Mon Oct 29, 2012 10:05 am

I know many people mentioned this and there are no real answers for this question just yet but, is there any chance that Impact, perk in Destruction tree, works on all but the largest targets like in Archery?

As others said, I doubt this will be 'fixed' by Beth, but I found recently that impact stagger will not trigger if I do not also have both relevant Augmented perks (e.g., Augmented Flames, etc.) when firing dual-cast on larger targets. I confirmed this with giants and mammoths, so I imagine this will hold true for at least some dragons (haven't tested it directly for dragons since I never do the MQ).

So, if you want impact for lesser targets and you're willing to forgo the augmented perk, that would accomplish what you're after, I think.
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luis ortiz
 
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Post » Mon Oct 29, 2012 4:43 pm

Agreed OP, it should be the same as the Archery perk.
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BlackaneseB
 
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Post » Mon Oct 29, 2012 2:03 pm

Impact works for you guys? I've never seen it work on my first character so I've never wasted a perk point on it again.
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{Richies Mommy}
 
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Post » Mon Oct 29, 2012 3:55 pm

I think it needs to scale based on the enemy.

Firebolt should stun bandits 100% of the time, bandit thugs 50% of the time, and marauders/giants 10% of the time. Dragons 0%.

Fireball should stun bandits 100% of the time, bandit thugs 80% of the time, and marauders/giants 25% of the time. Dragons 10%.

Incinerate bandits 100%, thugs 100%, marauders/giants 50%, dragons 25%.

I think 50% of the time would even be broken against dragons because you can cast spells significantly faster than an archer can shoot arrows. Dragons take a second to attack so even at 50% a mage could prevent a dragon from attacking.

I agree enchantments should boost dmg instead of lower cost, but it would be hard to change now without risking screwing up more than you are fixing. You would either screw up a ton of characters... or allow both and now you have insane damage and 0 cost. I think there should be a cap of 85% on reduction similar to armor damage reduction or magic resistance reduction. At 85% you could still dual cast firebolts for a very long time, but dual casting incinerate would still drain you magic pretty fast unless you had a ton of magicka. Combine the 85% reduction with scaled staggering and it would be a more fun system.
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abi
 
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Post » Mon Oct 29, 2012 1:12 pm

Seems realistic to me. I'd imagine a fireball would be a lot more staggering than an arrow to something that big. I feel like a fireball would stagger pretty much anything.
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Carolyne Bolt
 
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Post » Mon Oct 29, 2012 10:43 am

Don't enchant to 100% cost reduction then. I don't. It isn't impact being broken so much as enchanting. If a Mage hits you with a dual cast fireball your ass should be dead, not just staggered, if you think about it "realistically." I think being able to stagger dragons with magick is fine how it is, you cant stun lock them forever with actual magick costs. It's enchanting that is broken. Impact is all our most important perk!
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Andrea P
 
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Post » Mon Oct 29, 2012 9:09 am

Don't enchant to 100% cost reduction then. I don't. It isn't impact being broken so much as enchanting. If a Mage hits you with a dual cast fireball your ass should be dead, not just staggered, if you think about it "realistically." I think being able to stagger dragons with magick is fine how it is, you cant stun lock them forever with actual magick costs. It's enchanting that is broken. Impact is all our most important perk!

I agree with this. For me, the game is a lot more fun and strategic when you have to worry about running out of magicka. If you think something is OP, you can stop doing it. It's a single player game and nobody is forcing you to min-max.

I personally do not enchant my own things, so I can't get 100% cost reduction. I usually get by with 50%, and max out at 72% when I get to Level 50 or 60 or 70. I can use impact when I really need them, but it's really costly for me. Typically when I'm fighting a dragon, I never use dual cast. I really feel no need to stun a dragon. They are slow and sluggish anyway. Regular two handed casts are much more damage/magicka efficient.
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Holli Dillon
 
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Post » Mon Oct 29, 2012 7:36 pm

Why is is that some players think that their personal likes or dislikes should affect us all? If you dont like how impact staggers everything then dont use it all the time, adjust your playstyle, look for a magic overhaul mod or take 3 minutes to change it on the CS so you will have your game suited to your likes...but dont try to think your opinions will get much impact here anyway, the devs rarely check out the forums and much less to change a perk that has worked for almost a year
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Jonathan Braz
 
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