Imperial city - unique district question

Post » Thu Feb 23, 2017 2:03 am

Hello,

I'm planning to use imperial city unique districts.


Mod here: http://www.nexusmods.com/oblivion/mods/19589/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D19589&pUp=1



I've got to ask a few things if you don't mind:


1) SHould I clean it via tesedit?

2) Inside the optional files there is "ImpeREAL City - Unique Districts - All the Districts Visible From Cyrodiil". I was wondering if such .esp is needed if I'm planning to use RAEVWD. I guess not?

3) Does anyone know what's the difference between the original and tweaked .esp inside the optional archive named "ImpeREAL City Unique Districts - Imperial Palace Tower Lights"?


Thanks for help

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Reanan-Marie Olsen
 
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Post » Wed Feb 22, 2017 6:47 pm

I don't know... have you tried? Do BOSS or LOOT report anything?




In the readme it says that http://www.nexusmods.com/oblivion/mods/11232/? and http://www.nexusmods.com/oblivion/mods/19946/? have to be installed for it to work, but from what I know about those, the meshes are poorly optimized and can be extremely heavy on your frame rate. You'll probably better off with RAEVWD and its Imperial City plugin, I doubt the changes done by ImpeREAL City are noticeable, if they are incorporated in the "Visible from Cyrodiil" plugin at all. You won't have illuminated windows, though, I think.




In the folder of the modified version there is a readme and if you scroll down you will find a part that explains it. Basically, it adds a few more lights to the tower.

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Shannon Lockwood
 
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