Important Mod Request

Post » Tue May 15, 2012 8:22 am

I'm sick of stepping on traps and having them doing NOTHING to me.
Could someone make a mod that would make traps insta-kill?
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Tue May 15, 2012 9:13 am

I'm sick of stepping on traps and having them doing NOTHING to me.
Could someone make a mod that would make traps insta-kill?


I think this mod would be simply infuriating. You're running through a dark dungeon, step on a bear trap and now you're dead. Time to reload that old quicksave :(
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Tue May 15, 2012 1:18 am

Already working on it. Making trap switches smaller / hard to see too.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue May 15, 2012 2:19 pm

Oblivion had a Deadlier Traps mod. It made traps instantly kill you unless you used cheat items. It was very useful because you could use traps against your enemies as well. I remember insta-gibbing Umbra with the floor trap =P
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue May 15, 2012 6:24 am

I agree that traps should do more damage, but they shouldn't kill you instantly.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Tue May 15, 2012 1:13 am

Even when I was a lowbie going through one of the first intro dungeons for the Dragonstone, the pendulum blades did nothing to my health. They were more or less useless diversions. The oil traps; however, were very deadly to me, my enemies and all my allies.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Tue May 15, 2012 3:07 pm

That's true you could just abuse them to faceroll through any dungeon.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Tue May 15, 2012 6:09 am

Oblivion had a Deadlier Traps mod. It made traps instantly kill you unless you used cheat items. It was very useful because you could use traps against your enemies as well. I remember insta-gibbing Umbra with the floor trap =P
The Umbra dungeon didn't have any traps in it that could do enough damage to insta-reap. Gas trap at best.

Even when I was a lowbie going through one of the first intro dungeons for the Dragonstone, the pendulum blades did nothing to my health. They were more or less useless diversions. The oil traps; however, were very deadly to me, my enemies and all my allies.
I am level 26 and traps like the wall o spikes that swing around a corner can easily kill me if im around half health. And against enemies, they are super effective. Boss monsters take a little more, but for the most part, most traps instakill monster.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Tue May 15, 2012 12:40 am

The Umbra dungeon didn't have any traps in it that could do enough damage to insta-reap. Gas trap at best.
You're wrong. Right at the entrance is a spike trap where all the rats are.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Tue May 15, 2012 9:59 am

I found traps in Oblivion to be quite dangerous, and I never used any mod. Didn't want to use a mod because they were already bad enough! Don't know if difficulty affected traps or not, but I was killed on more then one occasion, and even if I didn't die, I took nasty damage. The ones I remember the most were the spiked clubs swinging on chains and the one that fired darts at you like a round of buckshot. Those did quite a bit of damage.

One trap that I did not like however was the rolling logs tripwire. The problem was that even if you avoided the trap, you could get killed or damaged colliding with the logs when you tried to run over/through them. For some reason the collision/damage script was still running *after* the logs had stopped moving.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue May 15, 2012 1:04 pm

I'd like traps to be a little more difficult to see.

In Oblivion, the traps were almost always in plain sight and easy to avoid. If Skyrim is like this, then the traps are almost meaningless.

Maybe some kind of transparency effect could be added to them. Possibly, the higher a person's skill level is (maybe lockpicking or something) the better chance they have of seeing the trap (with a higher skill level decreasing the transparency). Maybe certain races could affect it, as well as character level.

Just an idea to add more flavor to the game.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Tue May 15, 2012 6:40 am

One trap that I did not like however was the rolling logs tripwire. The problem was that even if you avoided the trap, you could get killed or damaged colliding with the logs when you tried to run over/through them. For some reason the collision/damage script was still running *after* the logs had stopped moving.

The "Falling Rock" trap has that problem in skyrim as well, I've watched a dreugar try to walk through a bunch of already fallen rocks and die.
I've also taken damage from a bucket, and sometimes Lydia says "OW" when I bump into her.

I'm guessing you could do the "Fallout 3 Shopping Cart Murder Trick" I used to do in FO3, you could keep kicking a shopping cart into someone and eventually they'd die
from the damage, but nobody would aggro on you for it.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Tue May 15, 2012 7:00 am

The "Falling Rock" trap has that problem in skyrim as well, I've watched a dreugar try to walk through a bunch of already fallen rocks and die.
I've also taken damage from a bucket, and sometimes Lydia says "OW" when I bump into her.

I'm guessing you could do the "Fallout 3 Shopping Cart Murder Trick" I used to do in FO3, you could keep kicking a shopping cart into someone and eventually they'd die
from the damage, but nobody would aggro on you for it.
Hm, sounds like it's just another one of those issues with the physics engine then. I saw somebody killed by a cooking pot in a video on YouTube. They ran into it and it bounced off the wall and hit them, they slumped to the ground and the death cam started. Don't recall ever seeing anything like that (or the hose of other issues) in Oblivion. Items could act up, but never to the scale I've seen here. I was never attacked by flying silverware in Oblivion anyway. :P

And what you were saying about the draugr, I saw that too in Oblivion. Creatures trying to walk through the fallen logs or rocks to get to me would die in the process.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm


Return to V - Skyrim