Overall, I don't think it is as bad as some people have said, although I can understand some of their criticisms. id isn't alone in being guilty of focusing on action first and character and event second. It's a major problem in Western game development and the reason why I prefer Japanese games for depth of character and story (i.e., writing). I wish the Western developers would adopt the approach of writing story first, then create the game engine and design to serve the story. Sierra used to do this, for example, and certain other Western titles like The Longest Journey did it, so it isn't like it's unknown, but it's generally been abandoned in favor of focusing on action (anologous to Hollywood's problems with "big blockbusters" that look nice but don't make a lasting emotional impression). I don't feel like there is any reason for my character to do the tasks being assigned by NPCs because there has been no effort to establish context such as world settings, events, individual character backgrounds and developments, etc. Doom 3 had better rationale and it was fairly simple, but Rage offered a great premise and then ignored developing it.
Graphics are okay, but even with the high rez textures set in my rageconfig, the textures still look worse than Doom 3 without mods. It's a bit distracting, but then I never really cared for the "Wild West" setting, anyway, even though I have certainly watched my share of spaghetti western movies. I disliked FONV for the same reason (well, FONV is just ridiculous with the stereotyping which also sits poorly with me). I haven't tried the "Texture Detail" setting because it says not to use it unless you have a six core CPU (umm... I have never seen a six core CPU in any system offered on the shelf or on web sites, although I am sure someone could custom-build such a machine, but even then, the textures for a 20 GB game look worse than an 8 year old game).
Many of the events are quite silly and make no sense for a post-apocalyptic setting. Buggy racing? Ugh. This is as bad as Bethesda's puzzle games in TES and FO, or any other company that does such things. Look, if I want to play a racing game, I'll go get one (and I don't want to play racing games anymore, by the way). Being forced to do such things in an action game with no alternative choices is extremely poor design. Not racing isn't really a choice since you need to upgrade your vehicle and the only way to really do it is to race and get the coupons for upgrades. If it was an optional task, it would be okay even though it is totally silly. Yeah, we're struggling for survival but we can waste resources on racing buggies... huh?! If you weren't wasting resources racing, maybe you wouldn't need to ask someone to play delivery person for supplies! Same problem for the various "chance" games (i.e., they really make no sense and seem to be thrown in with no context offered).
The acting is great, which is what I expect from id after Doom 3. Same with the character art (and I usually don't like Western character art, but for some reason id's appeals to me, or at least doesn't turn me away, anyway). It's interesting that so few people notice efforts to offer diverse character portrayals with varied voices, personalities, aesthetics, etc but complain about repeated "clones" in other games. id did a good job with this in Doom 3 and Rage shows the same approach, although I still think Doom 3 was a bit better (still, I haven't finished Rage yet).
I really liked the interactive interfaces in Doom 3. That's the type of thing that needs to be done more often. I don't really see that in Rage, unfortunately.
And the lack of controls... sigh. Look, id, exactly how do you explain that you did not allow customizing more than 5 mouse buttons in idTech 4 for Doom 3 and blocked Logitech's software from binding keys for the buttons, and now you STILL have the exact same problem in idTech 5?! This is ridiculous! Users must be allowed full control of customizing their control interface however they wish. Heck, I have less control than with Doom 3 because I can't even change some hardcoded keys such as Tab! Big step backwards here.
Same with sound, at least as far as I've checked so far. Doom 3 had incredible sound even though it had issues with properly recognizing 5.1 (which I hope will be fixed with the new BFG edition). Rage's sound is okay, but it's very bland and insignificant when compared to Doom 3.
One other thing that must be mentioned is the sixist writing/context. More specifically, it is assumed that the Ark survivor is male. This is annoying when you do not have any reason to identify with the character because there has been no effort to develop any sort of background at all. Also, regarding the actual setting and context offered, it makes no sense. The opening scenes show that the Ark volunteers appear to be all male, but if you were really trying to store people in cryogenic suspension for future repopulation efforts, you would want to have predominantly female volunteers (and even more specifically, you would screen for fertility and overall health, of course). This is simply due to limitations of human reproductive physiology, so the way the setting is presented just starts off on the wrong footing and doesn't draw the player into the game world.
So, in the end, at least so far, I feel the way some people do who have stated that there is good potential here but it hasn't been realized at all. The opening movie was excellent both technically and for setting context (although see my comment about sixist and inaccurate approaches to such a setting). However, once the opening ends, there is no effort to establish context and character so that an emotional bond draws the player into the world. Instead, you are simply given tasks to do. Rather than the elaborate setup, you might as well just have a text menu of selections for the same tasks. You can take out the driving, too, because it serves no purpose and does not draw the player into the world (not unless the player happens to be a hobbyist for car racing and buggy building, perhaps, but that's a very limited demographic).
[EDIT]:
I forgot to add a couple of points I wanted to mention.
Humor! Although some people don't seem to like id's humor in Doom 3 (and possibly Rage, too), I find it hilarious! Dan Hagar: Mixom stock owner.


The weapon and ammo variety is good, although I wish that id and other companies (e.g., Bethesda and many others) would not level the offerings so blatantly.
Regarding story and FPS genre, it's worth remembering that FPS games such as Half-Life, Deus Ex, Bioshock, and Halo are famous for their stories, so it is not true that an FPS doesn't need or should not have a good story, good character development, etc.