Improving very far distance terrain?

Post » Mon May 14, 2012 9:48 am

Hey, not exactly a mod request but is there any setting in the ini that could help improve the terrain in the very far off distance?
A screenshot as an example of what I mean.
[IMG]http://i.imgur.com/2YdN1.jpg[/IMG]
Thanks
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Rachel Cafferty
 
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Post » Sun May 13, 2012 11:33 pm

This might be some help. I don't remember what all it does but it will make everything look better, including things in the distance i think.


http://www.skyrimnexus.com/downloads/file.php?id=11
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Harry Hearing
 
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Post » Mon May 14, 2012 3:01 am

Well, it shouldn't look like that normally. What settings are you running? Does all your distant terrain look like that? Sometimes the engine streamer loses its mind and doesn't properly stream textures in until you are right on top of them. There is nothing you can really do about that.
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Kat Ives
 
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Post » Mon May 14, 2012 3:44 am

Well, it shouldn't look like that normally. What settings are you running? Does all your distant terrain look like that? Sometimes the engine streamer loses its mind and doesn't properly stream textures in until you are right on top of them. There is nothing you can really do about that.
I'm running everything on max and it looks like that for me too. And it's probably not a streaming issue since I have an SSD.
So far it's only that one area that looks really bad. The rest of the distant land has looked fine for me.
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Kayleigh Williams
 
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Post » Mon May 14, 2012 11:25 am

I'm running everything on max and it looks like that for me too. And it's probably not a streaming issue since I have an SSD.
So far it's only that one area that looks really bad. The rest of the distant land has looked fine for me.
It isn't about how beefy your hardware is. It is about how they organized the data in the game and the algorithm they are using to stream that data. They have routine that determines when stuff should be streamed, there may be a bug in that routine, or they generated bad metadata to tell it when it should stream.
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SWagg KId
 
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Post » Mon May 14, 2012 11:57 am

I'm running everything on max and it looks like that for me too. And it's probably not a streaming issue since I have an SSD.
So far it's only that one area that looks really bad. The rest of the distant land has looked fine for me.
Yep likewise Im running everything on ultra, plus ive already done all the ini tweaks. Most of the time the terrain is fine aswell, just this seems to be an extreme circumstance, altho usualy with epic vista moments I notice this. Is there no way to increase the LOD terrain by distance? same way we tweak trees and other objects etc.
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N Only WhiTe girl
 
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Post » Sun May 13, 2012 9:17 pm

They have routine that determines when stuff should be streamed, there may be a bug in that routine, or they generated bad metadata to tell it when it should stream.
In that case it's an extremely weird bug, considering that it only affects that one area and doesn't look any better no matter what direction I approach it from.
I think the issue is that most of the gameworld is covered in trees and rocks, whereas that one area is fairly empty and all you see when looking at it from a distance is a very low-res version of the ground textures. Any area in the game would probably look that bad if you removed the distant statics.
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Quick Draw III
 
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Post » Mon May 14, 2012 4:54 am

ugridstoload=xx still works.
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Dark Mogul
 
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Post » Mon May 14, 2012 6:08 am

*NVM*
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djimi
 
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Post » Mon May 14, 2012 8:39 am

ugridstoload=xx still works.
So where should I put this in skyrimprefs or just skryim ini? also which values are better?
thanks
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Bereket Fekadu
 
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Post » Mon May 14, 2012 9:24 am

Hi,

Yes, I see that too with distant areas. The local area looks great, as do the mountains in the distance, it's just like something has gone a little wrong in the mid-distance like that. It's the only time the graphics look blatantly bad really.

I'm running in the highest settings at 1920x1200 and have power to spare so will certainly look into .ini file tweaks to improve this. Assuming of course it's not just a bug. Really, are others here NOT seeing this effect with vanilla highest (no .ini tweak) settings? A screenshot comparison to limbo_timbo's shot would be great.

I don't actually recall anything looking quite so bland as this during my early game-play, though maybe the terrain limited my view distance sufficiently.

Cheers,

Scoob.
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Rachel Briere
 
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Post » Mon May 14, 2012 5:18 am

Hey guys, I found that the ugridtoload works quite well for this. Though YMMV, it will probably slow the perfomance down quite a bit, plus make sure you back up your saves and ini files.

Put it in the skyrim.ini under [General] (not the skyrimpref.ini) like so:

[General]
sLanguage=ENGLISH
uInterior Cell Buffer=12
uExterior Cell Buffer=64
uGridsToLoad=9

Good luck
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Victoria Vasileva
 
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Post » Mon May 14, 2012 5:11 am

yes i have the same problem i increased teh grass and that helped a little but still the mid range textures are very bad

looks like oblivion

textures upto 20000 look good
and the textues in the far distance look great but everything inbetween is just a flat barren waste no details wat so ever!!!!
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Elizabeth Falvey
 
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