Increasing the RAM

Post » Mon Oct 15, 2012 4:12 pm

I understand because Skyrim was made with consoles in mind that the PC version is limited to using, what, something like 2Gb of RAM? Thing is I've got 16Gb lions just chomping at the bit waiting to get out! Crazy being restricted to just 2Gb on the PC! Why didn't they make it open-ended, as in the more RAM you've got the better the graphics you can use and the smoother they'll run?! I mean, they must've known that PCers would push the game with more and more advanced mods? Anyway, that's getting away from why I made this thread. My question is, is there some what to take the RAM limiters away so I can use more of my RAM rather than make my graphics card do all the work?
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Tom
 
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Post » Mon Oct 15, 2012 3:26 pm

They knew. But they focused all their effort on making Skyrim for the Xbox and took almost no steps to improve it for the PC. It really is a shame, as we're easily the most dedicated fans. Maybe one day they'll do something, but I doubt it.
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Nicole Elocin
 
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Post » Mon Oct 15, 2012 6:57 pm

Think part of the problem is that they did not want two difrent versions of skyrim.exe, still plenty of people runing 32 bit windows.
They did add an setting who allow it to use more than 2GB as I understand.
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Ria dell
 
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Post » Mon Oct 15, 2012 4:43 pm

Ohh, I don't mind so much that they did practically a straight transfer from Xbox to PC, but it couldn't have taken too much effort to derestrict the PC version so it wasn't limited in how much memory it could use. That's the crazy thing, to totally not bother derestricting the program so the game owners could do their thing without being unnecessarily held back.
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Catharine Krupinski
 
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Post » Tue Oct 16, 2012 6:57 am

I believe this is fixed in a patch (1.1-1.3, can't remember)
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Charlotte Henderson
 
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Post » Tue Oct 16, 2012 2:21 am

It wasn't actually "fixed", it's just that the limit was increased to 4gb. As long as they only support a 32-bit exe it can't go any higher. 32-bit systems can't recognize more than 4gb of RAM.
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Vicki Gunn
 
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Post » Mon Oct 15, 2012 8:17 pm

Hey, does anyone remember when Oblivion was released and there were loads of complaint threads about the PC specs being unreasonably high, so only the top-end machines could run it?

Aah, change... *lights up pipe and gazes into the horizon*
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LijLuva
 
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Post » Tue Oct 16, 2012 2:15 am

Hey, does anyone remember when Oblivion was released and there were loads of complaint threads about the PC specs being unreasonably high, so only the top-end machines could run it?

Aah, change... *lights up pipe and gazes into the horizon*

I wouldn't know. Loooong before my time, pops. :tongue: Ironically I was playing on the Xbox version back then and didn't know anything about mods for PCs. If you're right it seems to have turned the other way this time because I think Beth has gone by ancient history. Computer tech has moved on faster than Beth has expected, it seems.
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Enie van Bied
 
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Post » Mon Oct 15, 2012 5:57 pm

I understand because Skyrim was made with consoles in mind that the PC version is limited to using, what, something like 2Gb of RAM? Thing is I've got 16Gb lions just chomping at the bit waiting to get out! Crazy being restricted to just 2Gb on the PC! Why didn't they make it open-ended, as in the more RAM you've got the better the graphics you can use and the smoother they'll run?! I mean, they must've known that PCers would push the game with more and more advanced mods? Anyway, that's getting away from why I made this thread. My question is, is there some what to take the RAM limiters away so I can use more of my RAM rather than make my graphics card do all the work?

I got 8gb of ram and skyrim for me works fine on full details on 23 inch hd screen.Not sure what problems your having with it, it seems to use resources just fine.
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Silvia Gil
 
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Post » Mon Oct 15, 2012 5:39 pm

Deal with it.
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Nice one
 
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Post » Mon Oct 15, 2012 7:03 pm

Ram won't help too much. More vram on you graphic should help though. But photorealistic rendering will chew up so much of your processing power, I'm not sure if we will ever get it in games.
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Leanne Molloy
 
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Post » Mon Oct 15, 2012 11:07 pm

There are some issues with porting from x86(32-bit) architecture to x64(64-bit) architecture. It really depends on how the coding was done as far as how difficult it is. Keep in mind the Creation Engine is a modified Gamebryo Engine, which in turn is a modified NetImmerse Engine which is over a decade old. There is nothing wrong with this approach. In fact, almost noone writes a professional game engine from scracth these days, as it is simply too costly. There's a reason so many games share core engines, such as the Unreal, Gamebryo or Source. That said, I'd be surprised if the next installment of TES didn't have a 64-bit version (or was even 64-bit only) out of pure necessity.
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Robert DeLarosa
 
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Post » Tue Oct 16, 2012 12:22 am

They knew. But they focused all their effort on making Skyrim for the Xbox and took almost no steps to improve it for the PC. It really is a shame, as we're easily the most dedicated fans. Maybe one day they'll do something, but I doubt it.


Most dedicated fans? How so?
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oliver klosoff
 
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