To elaborate: for magic I used the existing perks and changed the flat bonus to: Mod Spell Magnitude Multtiply 1 + Actor Value Mod Destruction(and the other magic skills) *number*
That works like a charm
However, if I try this with "Mod Attack Damage" and "One-handed" for a skill, I can save the perk without problem, but if I try to re-opening, I get a warning:
"DIALOGUE: Could not select actor value !one-handed! (6) in LoadDialog for BGSEntryPointFunctionDataTwoValue"
and the skill is replaced by "AbsorbChance"
Well, does anyone know, what the problem might be? Why does one thing work for one set of skills but not for other? Any imput would be welcomed.