I was wondering:
IncrementSkillBy requires a Skill Name to increase the value, but I was wondering:
Since Skills and Attributes are both ActorValues...could this be used to increase the Base Actor Value of attributes (Health, Stamina, Magicka)?
...or this is possible only on level up?
I am asking because I made a mod, which, along other features, allows to increase the attribute and skills by "devouring the soul" of your victims,
but, in doubt, I have used ModAV for Attributes and IncrementSkillBy for Skills...
...however...while skills act as intended (BaseActorValue increases), Attributes have their base value enhanced, but the Base Actor Value stays the same,
which allow for unlimited cheating (since the check is on BAV and BAV doesn't increase as you use the "devour soul" effect, you could get unlimited increase
with just one creature having higher health, stamina and/or magicka than you!)...
Thanks,
Jashkar
P.S.: Moreover...which kind of NPC has a very high Sneak rating?
(I don't have a high Sneak, but even bandits seems to have a lower Sneak rating than me! So I was looking for someone (non-unique npc) to "harvest" for Sneak!
