::PLEASE BE PATIENT WHILE READING::
::THOUGHTS, SUGGESTIONS, OPINIONS, AND CRITICISM WELCOME!::
Blackreach Construction Mod
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{Prerequisites} [These Quests must be completed to begin this mod, and you must be at least level 20]
--Discerning the Transmundane.
--Elder Knowledge.
--A Return To Your Roots.
{Quests that can be performed while clearing Mzinchaleft and Raldbthar}
:Mzinchaleft:
--Grimsever's Return.
--Kill Maluril.
:Raldbthar:
--Mourning Never Comes.
+Notes: Those quests which are not finished after the reconstruction may vanish or be incompletable.+
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{What is to be Rebuilt}
Blackreach
Alfthand
Mzinchaleft
Raldbthar
{Blackreach sections rebuilt}
--Debate Hall
--Derelict Pumphouse
--Farm Overseer's House
--Hall of Rumination
--Raldbthar's Deep Market
--Reeking Tower
--Tower of Mzarch
--Silent City Catacombs
--Silent Ruin
--War Quarters
--Sinderion's Field Laboratory
--The Arena [looks like an arena]
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----{City buildings, Shops, Inns, and Homes}----
+{NOTE}+: [This is a list of what may be added; The items mentioned on the list can be subject to removal or additional items added may be added.]
Not all of these will be newly added exteriors and interiors. Many of the homes, shops, and inns will take up the space throughout the various rooms and halls of Blackreach, Alfthand, Mzinchaleft, and Raldbthar. Others will newly added buildings placed in-game by the Construction Kit. [whenever that is released]
{What is to be added}
--Dwemer Dungeon
--Dwemer Torture Room
--Dwemer Theater
--Dwemer Library
--Dwemer Medical Center
--Dwemer Alchemest lab [is used for creating your own potions and inventing others] (maybe will involve some quests)
--Dwemer Armory {2}
--Dwemer Manor {5}
--Dwemer House {14}
--Dwemer Control Room
--Dwemer Waterworks
-- Fixed streetways
--Street-lights
--added flora
--More Shrooms
--Fixed damage inside and out of the Dwemer ruins
--General Goods store
--Forge [Construction of the Animunculi?]
--Smith
--Botanical store
--City Archives
--Park
--Guard Towers [4]
--[Minor] Winterhold guild hall?
--[Minor] Thieves Guild hall?
--[Minor] Companion Guild Hall?
--[Minor] Dark Brotherhood Guild Hall?
--[Minor] College of Bards Guild Hall?
--Clothing and Jewelry Store [2]
--Book store
--Bank?
--Bar [3]
--Tavern/Inn [2]
--Leathery
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+{NOTE}+: My idea for the city-layout is somewhat similar to how the Imperial City in Oblivion was set-up or how the city of Mournhold was designed; the idea of Sectors. I thoroughly enjoy the thought of having:
-- A Merchants Sector [Could be called the Bazaar?]
-- The Temple Section [The Temple?]
-- The Palace Section [The Palace? Or some more fanciful name such as, Dwarf-King Palace? or, The Copper Palace?]
-- The Arena Area [Could be Called, Deepstone Arena or plainly just, The Arena or Blackreach Arena]
-- The Noble District [Could be called 'The Noble District, or Something more fanciful?]
-- Poor Distract [Could be called the Beggar's Corner, or something of the sorts]
-- The Mines [Well, there's no need for fanciful names] (Blackreach Mines)
+{NOTE}+: I am currently working on multiple maps to layer out the city, and street formations, and working on names. [That's about all I can do right now].