Insanely powerful NPC's in dungeons?

Post » Wed Dec 14, 2011 12:47 am

Is this intended or something?

I can waltz through the dungeon, and basically kill most mobs without any problem at all. I hardly even need to block. But then at some point I run into a megapowerful NPC (not always a boss either, such as Bandit Leaders and whatnot). This results in me getting killed in literally 2-3 hits, and then hit F9.

I dunno why there is such a huge difference between the NPC's within the same dungeon?

I want to bump the difficulty up from Adept to Expert just to have more of a challenge from the regular trash mobs, but considering these mega-mobs that completely destroy me, well.... rather not bump them up to oneshotting me. Killing me in 2-3 hits is enough.

However it seems kinda random though. Sometimes it's an NPC with a 2H that just wipe the floor with me, or it's some kinda mage that shoots me twice with ice spikes and I'm dead.

Anyone else experienced this?

My absolutely favourite fights in the game is against trolls. I love that they hit quite hard, but you are able to dodge away and rush in to stab them. Those fights are what I really like. I don't like it when I just run up and oneshot a mob, or when they run up and oneshot me :P It has to be something in between, but since the mobs are so vastly different even on same difficulty, in the same dungeon, it just becomes a real pain in the [censored] to get past those mega-NPC's.

Is this intended or some kinda weird balancing thing in the game? Bosses I can understand being alot more powerful, but those random "mini" bosses that just destroy you I don't understand. They have huge damage mitigation so my hits do barely anything, and they hit me for so much damage. It's almost like going back to fighting giants when you are level 8 again... Whump! --- dead (and 1000 miles up in the air for that matter).
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Kaley X
 
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Post » Tue Dec 13, 2011 8:21 pm

Save before the bosses. Plan out everything. Take your time.

You can do it, there are more tough /boss guys out there.
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Farrah Barry
 
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Post » Tue Dec 13, 2011 6:37 pm

Bosses are bosses.... I went back into a dungeon I cleared at a low level recently for a separate quest. Everything in the dungeon was a breeze and locked at the lvl I had entered the dungeon at (~20), until the boss. The boss was a Draugr Deathlord. In the 20's, I'm sure this enemy kicked my ass left and right unless I sneak attacked and ran away from him since I was in the 20's and a deathlord will spawn at no lower than ~34.

However, now that I am 58, Deathlords are the only kind of Draugr that spawn in a new area and I have no trouble with them. Certain dungeons will have a boss NPC that will be much harder relative to your other enemies within certain lvl ranges. Tis the way things are, be happy that such enemies are limited in the dungeon and we don't have it like it was back in Morrowind, where you could walk into a dungeon at lvl 1 and face enemies that were all 40+ simply because that dungeon was scripted to hold that lvl of enemy.
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Jodie Bardgett
 
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Post » Tue Dec 13, 2011 6:25 pm

I liked that some dungeons were simply the domain of powerful things. I'd make a note of them once I discovered that, and periodically check back as I grew in power until finally I was strong enough, and my vengeance was complete.
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Mrs. Patton
 
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Post » Wed Dec 14, 2011 12:22 am

I find the samething happens to me as well. One hitting every EN in the first zone of a dungeon. Second zone two hitting every EN. Reach the boss and its potion city.

I like level scaling. I like the level scaling in Skyrim.....but at times the curve is too steep.
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Len swann
 
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Post » Tue Dec 13, 2011 2:11 pm

dungeons generally have a bunch of trash mobs and one dude who will insta-kill you who brushes off greatsword attacks like mosquito bites. beth has some real issues with balancing gameplay... they are getting better though. in morrowind you might come across an epic mudcrab, in oblivion that mudcrab would turn into a daedroth when you leveled, and in skyrim that mudcrab more or less stays the same while the super-deathbringers are mostly tucked away at the end of dungeons like they should be.

it aint exactly professionally formulated balance, but it is better. with TES, you have to leave it to modders to balance the game out to a difficulty that is right for you.
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sarah taylor
 
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Post » Tue Dec 13, 2011 2:19 pm

I suspect some bug at play on scaling here, because sometimes on my 400hp with max physical mitigation char, I would get one shotted by most random non boss bandit-ish encounter. I reload then I can tank the whole group forever.

Bosses (bandit chief, deathlords, etc.) actually scale consistently. It's these super grunts that are really weird, and no real way of playing around it either. But they are really rare, so rare (faced 2 in my 220 hours) to be non-concern for me.
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Rhiannon Jones
 
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Post » Wed Dec 14, 2011 12:55 am


Bosses (bandit chief, deathlords, etc.) actually scale consistently. It's these super grunts that are really weird, and no real way of playing around it either. But they are really rare, so rare (faced 2 in my 220 hours) to be non-concern for me.


O.O Holy poop. 220 hours????. Did you get the game early?? You did didnt you? Lucky SOB.
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carly mcdonough
 
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Post » Tue Dec 13, 2011 10:25 pm

Usually it's the mages that have a bit of a bite, word of advice get magic resist, i have 75% passive resist without any gear buffs.
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Amy Melissa
 
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Post » Tue Dec 13, 2011 12:29 pm

For some of the melee bosses, just go on a higher platform, and keep glitching their path, and shoot them down with ranged attacks. You can leave the fight without even a scratch :P
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Georgine Lee
 
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Post » Tue Dec 13, 2011 4:48 pm

The shouty Draugr Deathlords are the worst, imo. How come the cool down between their shouts is like 2 seconds? That pisses me off, it took me four tries to kill a Drauger Deathlord and Wraithlord pair in a dungeon last night. I really wondered if that was a spawn error because they were both using shouts, and the first two times the Wraithlord one-shotted me.
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Jade Barnes-Mackey
 
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Post » Tue Dec 13, 2011 11:09 pm

*snip*

Tis the way things are, be happy that such enemies are limited in the dungeon and we don't have it like it was back in Morrowind, where you could walk into a dungeon at lvl 1 and face enemies that were all 40+ simply because that dungeon was scripted to hold that lvl of enemy.


Did that ever actually happen to anyone? Anyone who wasn't powergaming way off the beaten track to get a gamebreaking godly item at level 1?

I'll take intelligent placement over lazy-ass, random, level scaling nonsense any day.
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FITTAS
 
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Post » Tue Dec 13, 2011 9:03 am

The shouty Draugr Deathlords are the worst, imo. How come the cool down between their shouts is like 2 seconds? That pisses me off, it took me four tries to kill a Drauger Deathlord and Wraithlord pair in a dungeon last night. I really wondered if that was a spawn error because they were both using shouts, and the first two times the Wraithlord one-shotted me.


The worst are the Archer Draugr Deathlords, the melee only do "Fus Ro", the archers do "Fus Ro Dah"... as for the archer boss on the amulet quest that makes doppleganders of himself all capable of doing "Fus Ro Dah" :'(. I've had to fight 3 melee Draugr Deathlords and 1 archer Draugr Deathlord all at the same time before... level 62 is a XD.
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Ian White
 
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Post » Tue Dec 13, 2011 4:49 pm

The other day I was doing the first college quest, Saarthal. The room before the last boss had a nasty Draugr Deathlord that literally 2 shotted me. He'd spam disarm at me and then stab me with his two handed sword (while my shield was laying on the floor, so I couldn't Shield Bash either). Eventually, I had to use an Invisibility Potion I was keeping for emergencies, and simply bolt to the next room. Definitely an experience I wouldn't like to repeat (and they'll get even more annoying as time passes...)

Ironically, the dungeon's boss was considerably easier than the Deathlord. While he still hit hard with his spells and his Attronach, I didn't had to deal with disarm and I could actually heal myself.

It's the disarm thing that got me in the previous fight. It's too annoying, especially when your shield disappears and you can't find it, lol. Well, I'm now carrying a Bane of Undead scroll in case I run into a similar situation. I swear I'll have my revenge, especially since my character is roleplaying a Paladin.
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OnlyDumazzapplyhere
 
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Post » Tue Dec 13, 2011 11:43 am

Unusually powerful enemy+pc console commands=god mode
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Naazhe Perezz
 
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Post » Tue Dec 13, 2011 5:34 pm

Bandit Chiefs are toughs... Quicksave before fighting with him because oh boy you are going to die alot ! lol
They ain't that hard if you time your shield-bashes (if you are a warrior) and if you use health and stamina (magicka if you are Mage) potions.. AND, put your Thu'um in practice this time. Hohoho :rock:
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Tamika Jett
 
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Post » Tue Dec 13, 2011 9:51 pm

Yeah, i was one shotted by a bandit boss.(PS3)
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John Moore
 
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Post » Wed Dec 14, 2011 12:20 am

I posted something exactly like this not long ago. Bandit archers (not the bosses, either, just trashy bandits with cheap bows) were doing 250+ damage to me in one hit, killing me instantly. I play on Adept difficulty. I think either some enemies are broken, or maybe some enemies are spawned at max difficulty no matter what difficulty you set the game to. Maybe both. All I got from my post was a bunch of people hoping it stays that way because they like a "challenge".
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Dean Ashcroft
 
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Post » Wed Dec 14, 2011 1:26 am

Happens to me all the time.
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james kite
 
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Post » Tue Dec 13, 2011 1:19 pm

Happens to me occasionally too. After dying X number of times and not seeing a way to succeed, I'll eventually swallow my pride and run back to the nearest city to hire a mercenary. That does the trick.
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Chica Cheve
 
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Post » Tue Dec 13, 2011 3:18 pm

Happens to me occasionally too. After dying X number of times and not seeing a way to succeed, I'll eventually swallow my pride and run back to the nearest city to hire a mercenary. That does the trick.

Witches without fire resistance at low levels. :)
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Donald Richards
 
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Post » Tue Dec 13, 2011 10:40 pm

I've never had a problem in dungeons, usually a sneak headshot with an arrow takes anything out in one shot.
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Del Arte
 
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Post » Tue Dec 13, 2011 6:31 pm

I liked that some dungeons were simply the domain of powerful things. I'd make a note of them once I discovered that, and periodically check back as I grew in power until finally I was strong enough, and my vengeance was complete.


They are. Labyrinthian is an example of a dungeon that doesnt scale to low levels, Im sure thre are more. The entrance hallway has a dragr Overlord which is more than a handful for a lvl 15 character.
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roxanna matoorah
 
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Post » Tue Dec 13, 2011 9:30 am

Happens to me occasionally too. After dying X number of times and not seeing a way to succeed, I'll eventually swallow my pride and run back to the nearest city to hire a mercenary. That does the trick.


Hasn't done the trick for me. The mercenary drops in one hit to the same enemy. The bandit has even one-shot killed his comrades who stepped in front of him when they shouldn't.
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Laura Hicks
 
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Post » Tue Dec 13, 2011 12:50 pm

They are. Labyrinthian is an example of a dungeon that doesnt scale to low levels, Im sure thre are more. The entrance hallway has a dragr Overlord which is more than a handful for a lvl 15 character.


There are.

I am told that as a general rule, the higher up a mountain something is, the higher level it will be.

If you want easy fights, stay low.
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asako
 
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