I can waltz through the dungeon, and basically kill most mobs without any problem at all. I hardly even need to block. But then at some point I run into a megapowerful NPC (not always a boss either, such as Bandit Leaders and whatnot). This results in me getting killed in literally 2-3 hits, and then hit F9.
I dunno why there is such a huge difference between the NPC's within the same dungeon?
I want to bump the difficulty up from Adept to Expert just to have more of a challenge from the regular trash mobs, but considering these mega-mobs that completely destroy me, well.... rather not bump them up to oneshotting me. Killing me in 2-3 hits is enough.
However it seems kinda random though. Sometimes it's an NPC with a 2H that just wipe the floor with me, or it's some kinda mage that shoots me twice with ice spikes and I'm dead.
Anyone else experienced this?
My absolutely favourite fights in the game is against trolls. I love that they hit quite hard, but you are able to dodge away and rush in to stab them. Those fights are what I really like. I don't like it when I just run up and oneshot a mob, or when they run up and oneshot me

Is this intended or some kinda weird balancing thing in the game? Bosses I can understand being alot more powerful, but those random "mini" bosses that just destroy you I don't understand. They have huge damage mitigation so my hits do barely anything, and they hit me for so much damage. It's almost like going back to fighting giants when you are level 8 again... Whump! --- dead (and 1000 miles up in the air for that matter).