Integrated World and Player Guild System

Post » Tue Dec 18, 2012 7:52 pm

Integrated World and Player Guild System

One of the greatest features of Elder Scrolls lore are its Guilds, Associations, and other Shadowy groups. In a Single Player environment it was always fun to join one of these groups, reap the benefits, enjoy the stories, interact with the characters and then of course throw it all into chaos by taking it over!

This experience would feel very odd in a MMO environment. The following is a proposal to allow for these groups to exist, maintain the lore of the world and allow players the since of belonging to these beloved groups we grew to know so well during our Single Player experiences.

World Guild

These NPC operated guilds serve as a Gateway that introduce the players into the worlds Guild system. Each guild provides:

  • Rank / Advancement Structure

  • Player Run Factions

  • Headquarters to interact with Key NPCs

  • NPC and Player run Bases

  • Unique Gear

  • Unique Abilities

Rank / Advancement Structure

Players can join a World Guild and complete various tasks to advance them selves up the ranks. There will be two advancement paths which unlock different features for players.

Special Operatives are players who enjoy playing their own direction but who still want to reap the benefits of belonging to a World Guild. They are not required to play well with others and their tasks are more single player oriented.

Leaders are players who enjoy playing within groups. Players who want to form player run Guilds known as Factions must advance up this path in order to open up the ability to form these Factions.

Player Run Factions

Once a Player has advanced far enough on the Leader Path they can start their own Faction within that guild. They can design their own Faction Banner, participate in events as a Faction and even open their own Faction Base.

Guild Headquarters

Each guild has its own Headquarters where players can meet, gain access to guild tasks , gain guild items and start player factions

NPC and Player Run Bases

Guilds hold bases throughout the world. There are NPC run bases for the purpose to gaining access the guild tasks. There are also player run bases that Faction Leaders can build.

Guild Events and Tournaments

Player run factions will be able to send members to compete in events and tournaments in order to gain titles and bragging rights.



Well, let me know what you all think of the idea. Personally I feel like the standard Player Run Guild system in every other game is boring and something like this might give guilds more meaning and purpose.
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NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Tue Dec 18, 2012 11:21 am

You and I share similar views my friend! And I was thinking, if I can organize a guild that has exactly that (except for npc ofc) It would be an awesome idea.

But for this to be really successful imagine if the guild actually is ran by the guild members itself? Having custom quests depending on need in the guild...

So I created http://tamrielfoundry.com/groups/brutal-affliction/... A Community Ran guild (Was created today) Check it out and tell me what you think :) I would love to have an opinion on it
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Sophie Morrell
 
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Joined: Sat Aug 12, 2006 11:13 am


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