Thats right, Sony released its PS3 version 4.00 update for pointless PS Vita functionality.
So I was talking to one of my PSN friend's on the phone today about the issues. Now, when the 1.02 patch came out, I got it at the same time I got the PS3 4.00 update, so the two occured simultaneously. I imagine this was the case for many (if not most) of us... well, this wasn't the case for him. See, he stays logged on to the PSN pretty much all the time. So when he got the Skyrim 1.02 patch, he was still running the previous PS3 version. And by his claim, the game was running fine. Yes, he saw a backwards flying dragon, but that was it. He wasn't lagging any more or less, and he wasn't freezing at all. I sent complaint messages to him and one of my other PSN friends that day, saying the patch made my game freeze and that I had to disable the autosaves, but he responded saying I was crazy... at least at first. "I'm not experiencing any of those problems," he said in one of his messages. Well, he resets his system periodically to reboot the RAM, so he finally got the PS3 4.00 update, and suddenly he began experiencing all these problems with Skyrim that I had mentioned in my messages. He disabled the autosaves and it helped, but he's still frozen a couple of times since (as have I, its not full proof, it just makes the freezing less common). I didn't think much of it at the time, but while we were talking this morning it began to click in my head.
The problem isn't just the 1.02 patch... its the 4.00 update.
At least, it would seem to be a combination of the two.
It would be interesting to me if we could test Skyrim 1.01 on a 4.00 PS3 and Skyrim 1.02 on a pre-4.00 PS3, but such doesn't really seem possible since both updates hit the same day. I honestly think there's more to this now than just the 1.02 patch. Maybe the 1.02 relied on something the 4.00 update altered. Its an interesting observation at the very least.