That page is seriously lacking in information. It tells you to use Details and how to open it up and that's it. There are a lot of critical details left out. So here is how you use it.
First and formost. ALWAYS back up your plugin file before you edit it. Even if you do nothing wrong, there is some pretty high risk that the CK will still botch it up and corrupt your file. Sometimes it is recoverable and sometimes it is not. If you are deleting navmesh records (
never delete the NAVI) then your chances of having problems go up dramatically in my experience. You can do it, but it might take a few tries. That is above the level of this discussion but I added a little about it in the tips. If you need to delete NAVM records, best of luck, you're going to need it.
So lets give it a try.
- Choose your plugin in the Data window, make it your active file and open it. It may already be your active file, but there cannot be any changes to save when you start this. So if it is active, hit save before you open the Data window.
- If your unwanted edits are in a cell - locate that cell in Cell View so you can see the edited objects and their Form IDs. If they are just object edits with no cell, find them in the Objects window so you can see their Form IDs. You need to know their form ids and you find them in the cell window or objects window depending on what they are. The edited objects will have a * by their Editor ID.
- Open the Data window and click details with your plugin selected.
- When it asks if you want to use an empty list to save memory, say no.
- Next it asks if you want to use form strings, say no.
- When File Details opens up, drag the sides out so you can the columns.
- The most important column, Form ID, is collapsed just to the left of the Offset column. For our purposes, the other columns are pretty meaningless, but they had to make it as inconvenient as possible.
- Sort the list by Form ID and find the Form IDs with the edits you want to ignore and select them in the File Details window. You can select multiples by holding down CTRL.
- With the Form IDs selected, hit the Delete key and say yes to the warning dialogue that pops up.
- When you are done, click on Close at the bottom of the File Details window.
- Select OK in the Data window and let your plugin load again. Your edit should be gone, but save the file again at that point.
Tips:
- Don't try to do too much at one time. The CK crashes during this process ALOT - OFTEN - MOST OF THE TIME! Usually at the reload step at the very end. If you just spent 30 minutes locating and ignoring your dirty edits all over Skyrim, you will have wasted your time. Do a few at a time, no more than one cell so you know where you were.
- If you want to delete actual Cell edits, make sure you ignore all of the edits in the Cell first, save and reload the plugin and then ignore the Cell.
- Test often and carefully. Clean a cell or a few edits and test the mod. Sometimes everything went just right, but your mod will crash Skyrim or crash the CK so you can't even get back in to try to fix it. Like above, if you just cleaned a bunch of stuff, you will have no idea where you went wrong, and you will have nothing to show for your time.
- Just because the CK or the game crashed the first time you loaded your newly cleaned mod, doesn't mean it is hopelessly lost. Try again, an again and again. I have had some that took a dozen loads in the CK before it had completely repaired all of the damage done from navmesh edits. Navmesh edits always seem to botch things up but it appears that it takes multiple loads in the CK to get everything updated - maybe it is repairing the NAVI. I don't know, but it usually works. Sometimes, when you load it back into the CK, it gives you multiple errors about missing stuff. When that happens, kiss it goodbye and go look for your backup.
When someone tells you this is less likely to corrupt your mod than using TESVSnip, you have my permission, in fact I encourage you, to laugh very loudly. They are full of crap. Just my honest opinion. I hope this helps.