http://elderscrolls.net/articles/tes-online/interview-with-tatiana-malinko-principal-figure-artist
http://elderscrolls.net/articles/tes-online/interview-with-tatiana-malinko-principal-figure-artist
Nice to see them keeping close contact with Bethesda Game Studios as well.
Thanks for shearing! I always find it interesting to see / read / hear aspects behind a game. I can not wait for a "Making of ESO" movie. The Skyrim one was very interesting.
What sort of Khajiit will you be K9? A proud lion or a tabby cat
I like the Oblivion model better then the Skyrim model. Is that more Loin like?
A still frame form the creation video: I really like this model as well.
http://steamcommunity.com/sharedfiles/filedetails/?id=186759938
How about you? What type of Khajiit model do you like?
That's very lion-like yes
I as well prefer the Oblivion Khajiit models, the Skyrim models seemed too skinny, and all the Khajiit I saw in game looked like they would only be good as sneak types, when there are a lot of different types of Khajiit, some of the Oblivion models were more burly, so you could make a pretty decent looking warrior Khajiit.
I like the customisation we've seen in ESO from the character creation video, where you can alter the size of nearly everything, that's so much better because it's much more individualised
They were probably all high on Moon Sugar too
Thank's for the share! Nice to get some behind the scenes stuff and get to know a little bit about the people making this game.
Well then she did a bloody good job. The character customization very much impressed me.
I have the same hopes as you but, from everything i've seen I am not put at ease about that specific aspect. It sounds more to me like "you need to go searching for the unique bits if you want to see past the real world parallels and are interested in the lore" and everyone else can just have fun playing a Viking worrior, a Persian swordmaster or a mayan preist and so on.