[REQ/IDEA] An inventory sorter

Post » Mon Dec 06, 2010 5:38 am

Hello!
Ever since reaching the strip during the first playthrough I was strack down with idea. An idea that for long been thought hard to create but entrance to the Tops casino gave me the solution(I think).

I've proven to be completely unept when it comes to GECK and trying to script in GECK. I'd like somebody to create or preferably tutor me into creating this mod.

I've thought about something small like "Medkit", in real life a medkit would hold all your drugs and chems. Why in game all of them are lying around in your inventory in a big mess? Since then I've already edit in geck their display name similiar to a mod "Sorter" but it is not close enough to what I desire. What I am looking to create is an useable item that would display only items of certain type in the "Aid" section of the inventory.

The way I think that it is possible to do is as follows: First we would need to create four containers (Peferably metaphysical, if that is not possible then spawned in the unreachable location). Next utilizing Objectid,formlist,additem,removeitem commands(Without the add/remove message) we'd move the content of "aid" section to the precreated containers depending on the object type - Food,Alch,Chem and stimpack (geck type values). Following that we should place four items in the character inventory for simlicity let's call them "FOOD", "ALCH", "CHEM" and "AID" on use it will trasnfer the content of the appropriet container into the character inventory and remove it on subsequent use. The final step would be to create a token item that would have no use but still have weight which will be the sum of all the grouped items in each of the containers.To the best of my understanding this will effectly create and inventory sorting.

Thank you for reading and I hope somebody will be interested.
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