Investor Perk Broken.

Post » Sun May 27, 2012 2:18 am

I'm not sure if this was already mentioned but when I invest gold to merchants it raises their limit initially but a week later when I came back to the merchant it was only replenished to 1000. So to do a little test I sold all my stuff to him to drain him of his gold and waited out a week and it only replenished to 1000. Why is this?
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sat May 26, 2012 9:11 pm

Have not gotten this perk myself yet, but can I ask what patch version you are on?
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat May 26, 2012 10:50 am

Have not gotten this perk myself yet, but can I ask what patch version you are on?

The latest patch 1.3. It's just straight up broken don't waste your perks on this skill.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sat May 26, 2012 5:21 pm

Sounds like they messed-up the formula... Should "Add 1000" to the original value, not set the value to 1000. Sounds like an over-sight... Something reset the shop keeper to 0.

The gold you give them, does not stay, when you buy things from them. They reset to the default value, whatever that is. Not all shops are the same. The two blacksmiths in Whiterun have about 1500 each. However, most other shops have only 500-600 gold.

It is not going to matter much... Not like there is much to spend gold on, in the game. If you need to... buy a bunch of arrows, and then sell them your armor... Same with potions, or anything-else you can use. Or, do like the rest of us do... go from town to town, and peddle your goods. You will have never-ending gold. By the time you travel to three towns, a day has passed, and they all have more gold again.

My WISH-LIST:
- Shops that gain from all the junk I am getting from them. The more I give them, the more they end-up growing. Not a useless waste of a valuable perk to simulate what should happen in any normal economy.
- Useless items removed from the "Purchase" screen... Who would buy a kettle, or a spoon, or a plate? You can pick them up for free, everywhere. We sold it to them, to get that useless item out of our inventory.
- An actual investment option... Investments have RETURNS... Giving them more money, so they can buy more from you, is NOT an INVESTMENT. An investment is giving them money to expand, and getting a direct gold-return, in the form of discounted sales, or them paying more for our junk. The perk seems like it is just a "secured-credit-card"... They charge you to use your own money. Great investment.
- Offer us less for low-level items, once we start getting higher valued items, discouraging us from hording common things. (The value of "Iron daggers" being 20, at the beginning, and showing as 1 when we start finding "Glass daggers". Showing the devalued price in our inventory. Since, the reality is... the market is now flooded with "Iron daggers", and "Glass daggers" are now the more desired shelf-item.)
- Other things to spend gold on...
* Skilled followers
* Pack-mules
* Town beautification's
* Town repairs
* Town upgrades
* Uniform upgrades
* Better roads (More safety)
* Exterior home upgrades
* Interior home upgrades (More than the generic upgrades, that are just simple furnishings.) {Restocking, cleaning, organization/sorting of stored goods.}
* Our own cult/faction/group to fund, for growth...

Things like that, which make investments feel like actual investments. That make a place actually feel like home, not just an apartment. That make the game ours, not just yours.

(Mods will cure most of my ailments, as they have in the past.)
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sat May 26, 2012 12:23 pm

The gold you give them, does not stay, when you buy things from them. They reset to the default value, whatever that is. Not all shops are the same. The two blacksmiths in Whiterun have about 1500 each. However, most other shops have only 500-600 gold.

It seems that merchants' maximum stocked gold amounts scale with level... or something. My character is around level 44 and most merchants have between 1000 and 1200 gold, with a few having as much as 4000.


On topic, I'm still refusing to go past 1.1 following the motto, if it ain't broke, don't try to fix it. But thanks for the heads-up that this perk might not work.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sat May 26, 2012 9:09 pm

I also burned myself on that as I invested over 5000 on the guy in Whiterun, and the week after he was up just 500. But the trader in Riverwood can handle 10702Septims....

Also traders money is not in you savegame... so

Go to Riverwood...
Sell all stuff up to the max he can handle...
Save game
Quit to desktop(very important)
Start game and reload savegame
He has the same 10702 again..

Same goes for all the others..
Also(i havent check)
Char in savegame 1, brings money on trader down to 50septims
Save it and reload char in savegame 2
Now Char 2 turning to the same trader will also see that trader has only 50 septims...

Kinda oversight if you ask me.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm


Return to V - Skyrim