» Sat May 26, 2012 5:21 pm
Sounds like they messed-up the formula... Should "Add 1000" to the original value, not set the value to 1000. Sounds like an over-sight... Something reset the shop keeper to 0.
The gold you give them, does not stay, when you buy things from them. They reset to the default value, whatever that is. Not all shops are the same. The two blacksmiths in Whiterun have about 1500 each. However, most other shops have only 500-600 gold.
It is not going to matter much... Not like there is much to spend gold on, in the game. If you need to... buy a bunch of arrows, and then sell them your armor... Same with potions, or anything-else you can use. Or, do like the rest of us do... go from town to town, and peddle your goods. You will have never-ending gold. By the time you travel to three towns, a day has passed, and they all have more gold again.
My WISH-LIST:
- Shops that gain from all the junk I am getting from them. The more I give them, the more they end-up growing. Not a useless waste of a valuable perk to simulate what should happen in any normal economy.
- Useless items removed from the "Purchase" screen... Who would buy a kettle, or a spoon, or a plate? You can pick them up for free, everywhere. We sold it to them, to get that useless item out of our inventory.
- An actual investment option... Investments have RETURNS... Giving them more money, so they can buy more from you, is NOT an INVESTMENT. An investment is giving them money to expand, and getting a direct gold-return, in the form of discounted sales, or them paying more for our junk. The perk seems like it is just a "secured-credit-card"... They charge you to use your own money. Great investment.
- Offer us less for low-level items, once we start getting higher valued items, discouraging us from hording common things. (The value of "Iron daggers" being 20, at the beginning, and showing as 1 when we start finding "Glass daggers". Showing the devalued price in our inventory. Since, the reality is... the market is now flooded with "Iron daggers", and "Glass daggers" are now the more desired shelf-item.)
- Other things to spend gold on...
* Skilled followers
* Pack-mules
* Town beautification's
* Town repairs
* Town upgrades
* Uniform upgrades
* Better roads (More safety)
* Exterior home upgrades
* Interior home upgrades (More than the generic upgrades, that are just simple furnishings.) {Restocking, cleaning, organization/sorting of stored goods.}
* Our own cult/faction/group to fund, for growth...
Things like that, which make investments feel like actual investments. That make a place actually feel like home, not just an apartment. That make the game ours, not just yours.
(Mods will cure most of my ailments, as they have in the past.)