Invisible WALLS?!?

Post » Mon Dec 06, 2010 1:53 pm

Did they reallly put invisible walls in the game?

So here i am trying to get into Primm. So I say to myself let's not take the front door with it's mines and guys with guns, let's get in by going over the rock formations east of the city.

Guess what? There's an invisible wall on top of the rocks thats stops me from going in.


WHAT KIND OF CRAP IS THAT?
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ShOrty
 
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Post » Mon Dec 06, 2010 6:01 am

Did they reallly put invisible walls in the game?

So here i am trying to get into Primm. So I say to myself let's not take the front door with it's mines and guys with guns, let's get in by going over the rock formations east of the city.

Guess what? There's an invisible wall on top of the rocks thats stops me from going in.


WHAT KIND OF CRAP IS THAT?


Same in FO3 in Capital City with debris strewn across certain streets to keep you from taking certain short cuts by climbing ur way over them. >< Open box games should NOT have invisible walls. ANYWHERE, well except at the edge of the world that the map covers.
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Natasha Callaghan
 
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Post » Mon Dec 06, 2010 9:41 am

http://www.gamesas.com/index.php?/topic/1122318-falout-new-vegas-map/page__view__findpost__p__16508755

and in this (previously released in an article) overview of Goodsprings, you can see the "wall" - its the red thing.

http://images1.wikia.nocookie.net/__cb20101014154838/fallout/images/5/54/FNV_music2.jpg
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stacy hamilton
 
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Post » Mon Dec 06, 2010 6:10 pm

w8 you mean this open world game is not actually open... you mean i cant use my intelligence to flank my enemies because the makers didn't think of it (i first thought about makeing this comment sarcastic, then i decided it is actually a valid argument)

well shoot...
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FirDaus LOVe farhana
 
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Post » Mon Dec 06, 2010 4:18 pm

I'm sure modders will Geck around that eventually ;)
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Nienna garcia
 
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Post » Mon Dec 06, 2010 2:01 pm

Should have put more points into your climbing skill.

Oh right.
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neen
 
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Post » Mon Dec 06, 2010 12:53 pm

I think it has to do with loading. Just as you could not fly in Oblivion because you have to use the doors to load.
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Nauty
 
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Post » Mon Dec 06, 2010 6:07 am

This is what i mean

http://i.imgur.com/H7Kqt.jpg

http://i.imgur.com/Pa8kB.jpg


I should be able to just go down there
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Conor Byrne
 
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Post » Mon Dec 06, 2010 11:56 am

Games like this should never, EVER have invisible walls.... they strive for realism, yet I bump my face into a glass wall when I can see a whole desert in front of me... it's a WASTELAND people, throw some debris up to make it impassible! I'd much rather see a wall of buildings I can't pass over than be chased by someone (or something) and stop short because I've reached the end of the map.
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Ella Loapaga
 
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Post » Mon Dec 06, 2010 6:55 am

Those links seem to show an excellent sniper position, not being able to venture any further down there is ridiculous...


:thumbsdown:
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Alex [AK]
 
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Post » Mon Dec 06, 2010 9:17 am

omg those would be AMAZING sniper positions. REALLY Obsidian!? :banghead: :swear: :banghead:
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Cheville Thompson
 
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Post » Mon Dec 06, 2010 12:18 pm

Yup, dumb if you ask me. Either adjust the cliffs so they are too steep to climb or adjust the jumping etc so you can't climb places that shouldn't be climbable. Don't just put an invisible wall there... Some of the ways up there aren't even steep cliffs, more like slopes you would expect to be able to walk up.
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Elizabeth Davis
 
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Post » Mon Dec 06, 2010 5:31 pm

That's just silly.
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Budgie
 
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Post » Mon Dec 06, 2010 6:10 pm

Every 3d game has invisible walls
its a sad fact of reality but i feel your pain
:flamethrower:
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Steph
 
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Post » Mon Dec 06, 2010 3:48 pm

That's just silly.


It's more than silly.

It's #*%§ing stupid!
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Maddy Paul
 
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Post » Mon Dec 06, 2010 8:16 pm

Around the Primm front gate, the car pile practically has an invisible plateau going on if you trying to climb the cars to circle to the wall. You will literally be mid-air standing on an invisible platform. Shoddy map work folks.
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Da Missz
 
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Post » Mon Dec 06, 2010 4:31 pm

It would be better, if the open map was rearly "open" and at the edges of the map, use things to stop you, but make them look "real" -

a massive minefield, with barbed wire - The wire stops you, and you can see the minefield, but cant get to it.

check-points with say "NCR" that wont let you past - These checkpoints open up the possibilities of future areas as add-ons?

Rivers that you cant swim (maybe shark type thingies that attack and eat?)

The "Rockies" as in to go any further would involve such a fall, you would die before hitting the ground?

These things and more, make the game feel "real" as you have a reason why you cant go any further?
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Casey
 
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Post » Mon Dec 06, 2010 2:25 pm

It would be better, if the open map was rearly "open" and at the edges of the map, use things to stop you, but make them look "real" -

a massive minefield, with barbed wire - The wire stops you, and you can see the minefield, but cant get to it.

check-points with say "NCR" that wont let you past - These checkpoints open up the possibilities of future areas as add-ons?

Rivers that you cant swim (maybe shark type thingies that attack and eat?)

The "Rockies" as in to go any further would involve such a fall, you would die before hitting the ground?

These things and more, make the game feel "real" as you have a reason why you cant go any further?



Exactly... Most people are willing to go along with the fact they can't go any further if you give them a damn good reason not to. A field fill with dead... well everything would be enough to convinced most people to turn back. A few signs similar to the Yucca Radioactive Waste Storage facility warnings. People will get the idea and be convince to turn back. Psychology folks. It's all about the psychology behind it all.

Also to send home the minefield idea, have a crow land in the field and blow up when the player is looking out across the field. If that doesn't make the player think, "Nevermind, then. I'll go back the way I came."
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Lilit Ager
 
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Post » Mon Dec 06, 2010 3:33 pm

I'm dealing with the exact same thing. Two huge examples. I want to go to The Fort for a mission. I try to wrap along to the south, but I can't jump up a small set of rocks because...Invisible wall. SO I decide to do the boat thing and go to Cottonwood Cove, and angle myself from Novac to Cottonwood (basically traveling south east). The entire mountain range (which would b easily traverse-able in FO3, has a massive invisible wall around, which not only adds a massive amount of walking time, ultimately killed me because it forced me off the edge into a 20 foot drop.
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Marilú
 
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Post » Mon Dec 06, 2010 1:08 pm

Here i made of video of the stupidest invisible wall i could find. It's basically an entire mountain that could be easily climbable http://www.youtube.com/watch?v=3bZ1RJjrFa0
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Janine Rose
 
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Post » Mon Dec 06, 2010 8:44 am

invisible walls are excuses for lack of level design, instead of providing multiple avenues for players to flank or move around obstacles and enemies they would rather force us to avoid all the hassle of using intellect and prefer us to be forced down a specific path of mediocrity and bland layouts of idiotic technical brilliance of the "creative" artists whose final masterpiece of creating an innovative way to duct tape a pot hole becomes a maniacal moment of pure DERP.

Im waiting for them to introduce invisible npc's to cover up the [censored]ups of their horrendous looking and bug ridden characters....knowing them they would expand it to enemies as well, so you never see the fail coming.


DERP
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Lil Miss
 
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Post » Mon Dec 06, 2010 12:14 pm

Here i made of video of the stupidest invisible wall i could find. It's basically an entire mountain that could be easily climbable http://www.youtube.com/watch?v=3bZ1RJjrFa0


:rofl: It seems sandbox games are not Obsidian's strong suite.
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Steve Smith
 
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Post » Mon Dec 06, 2010 8:33 am

Exactly... Most people are willing to go along with the fact they can't go any further if you give them a damn good reason not to. A field fill with dead... well everything would be enough to convinced most people to turn back. A few signs similar to the Yucca Radioactive Waste Storage facility warnings. People will get the idea and be convince to turn back. Psychology folks. It's all about the psychology behind it all.

Also to send home the minefield idea, have a crow land in the field and blow up when the player is looking out across the field. If that doesn't make the player think, "Nevermind, then. I'll go back the way I came."

I think people would just [censored] about not being able to loot the field, take the mines, climb the fence...
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Rudy Paint fingers
 
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Post » Mon Dec 06, 2010 7:34 am

I think people would just [censored] about not being able to loot the field, take the mines, climb the fence...


This.

Which is why you build unclimbable mountains, not invisible walls.

Seems a very silly design decision for a sandbox game.

Anyway, I seem to remember an Obsidian employee mentioning a way to turn off the invisible walls. Anyone have that info?
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Phillip Brunyee
 
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Post » Mon Dec 06, 2010 10:51 am

Here i made of video of the stupidest invisible wall i could find. It's basically an entire mountain that could be easily climbable http://www.youtube.com/watch?v=3bZ1RJjrFa0

For the love of god Bethesda, remove these stupid walls in the upcoming patch.
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WTW
 
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