But i am very disapointed by the results.
I made a short Youtube video with Bullet Time so you can see the animation realy slow.
http://www.youtube.com/watch?v=C4K7r0XO7aA&hd=1
ON:
aiming animation looks very choppy
zooming in (press right mouse button ) just warps the weapon to the center of the screen and then lines it up correctly which makes it look like it is just jumping arround all over the place for a second.
zooming out (release rmb) uses the very same animation as the OFF option(!), you can clearly see the weapon warping down a bit and then moving normaly to the right.
OFF:
aiming animations are correct, zooming in and out. The gun moves smoothly to the center and back as it should.
but seriously it just looks stupid on some weapons (like the one mod gun that i used for this video),
also you have to aim with the UI crosshair instead which can be irritating because the gun still moves to the center of the screen, which it never did in Fallout 3!
I expected that the OFF option would be 1:1 like Fallout 3 so that the oldschool players that like it that way can ignore the change and that the ON option would have proper aiming animations, but what we got are 2 versions of the same that both dont realy work as expected.
Which Obsidian Dev do i have to bribe with Beer and Pizza so that this get's officially fixed on all Versions (including PS3 and Xbox 360)?
I could imagine the PC getting a Mod to fix this *sometime* but if Bethesda does not fix it in an official patch the consoles will never have proper aiming.