A thing you can do in the CK is specify an alternative texture for an existing mesh, and many retexture mods do this. It works fine as far as I can tell except for one part, and that is specifying a new texture for the female first-person view. It doesn't appear to get saved to the ESP (or the ESM for that matter as this affects the base game as well). As a result, any alternative textures you attempt to apply will be ignored in favor of the default texture when viewing from the first person with a female character. Note that the failure won't become apparent until you reload the ESP (or check the results in the game). That is, you can open the dialog back up and it looks like your change is still there, however once you reload the ESP it will apparent it is not.
FWIW, Skyedit appears to save the alternative texture to the ESP, however it's ignored by the game (and the CK) anyway. When making the change in the CK and viewing it from Skyedit, however, whatever alt texture you specified isn't there. So it might be loading is bugged for both the CK and the game, and saving is bugged for the CK.
Steps taken:
- Load Skyrim.esm
- Make a change to an ArmorAddon, specifying an alternative texture for the female first-person view. I used MonkRobesColorGreyAA, used by ClothesMonkRobesColorGrey (10CFF1) for those who are following along at home. In that case you can specify the TextureSet MonkRobesColorGrey.
- At this point, it appears everything is fine. The new texture is painted on the mesh in the window, and even after exiting the dialog and going back, your change appears to be saved.
- Once you reload the ESP, or start the game, and try to view your change, you will find that what you did had no effect, and the first-person view for a female is still using the default texture.
This svcks.