I'm currently looking for a way to implement Weapon and armor durability. For now, I have worked on the formulas to implement, and the way to do it. But I have to admit that after searching for a way to implement this the best way I could, I can't seem to find the solution.
I have some questions that could help me estimate if this is feasable or not :
- I tried to locate how the game handles the weapons and armors tempering, but can't seem to find it. Is it some parts of the code we don't have access to, or is it somewhere and I didn't look hard enough ?
- Is there a way to access the base values of items (like Base armor, weight, etc) ?
- Is it possible to put a global "listener" that would look at the onHit Event (on the ObjectReference object) ?
- Is there a way to implement new events like onFire and onStrike for the weapons, without putting a script on every weapon objects in the game ?
Thanks for the replies, I spent 3 days turning the CK upside down to find a solution, but frankly I'm stuck now

P.S. : If anyone is interested in the global idea and the work on durability formulas, I'll be glad to share them !