Item level scaling

Post » Sat Aug 04, 2012 10:26 pm

So I was fighting my first dremora in the Mehrune's Dagon daedric quest and after a tough fight I looted them to discover nothing but a couple fire enchanted steel weapons and maybe some gold and hide boots even though I clearly saw the dremora wearing full daedric armour while I was fighting them. Later I found that you have to be around level 40+ or something to find daedric equipment. Does anyone else find that just plain stupid? Those dremora were wearing daedric armour, I'm positive it wasn't just steel armour with cool paint on it. I thought Bethesda would've done better with the level scaling than in Oblivion but it's hardly better in Skyrim.

Why does level scaling even exist now when there was hardly any at all in Morrowind 10 years ago?
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Nikki Morse
 
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Post » Sat Aug 04, 2012 9:28 am

I also find the "item level scaling" too be stupid to. I loved how in Morrowind I could be a level 1 and get Umbra which was one of the most powerful weapons in the game. It didn't matter what level I was when I got it. It would do the same amount of damage as if I was at the level cap. Also the armor he is wearing is pretty damn good to. If you are just starting out and you decide to head over to him.

What I really love is when quest items don't scale around your level when you level up. I can be a level 5 and get the most powerful quest item/weapon in the game. By the time I get to lets say level 15 it's useless due to derpscaling.

Hell it's the same thing with the enemies. You really have no sense of accomplishment/getting any stranger. When every enemy is scaled around you. Oh boy I went up a level instead of feeling like I got stronger. It feels the same because now I unlcoked more powerful enemies. We should be able to be a level 1 and fight/encounter enemies that are far far stranger than you. If you go to a location and get your ass handed to you. You know to avoid that area until you are closer to their level or you are staonger than them. When you do manage to defeat them you have that sense of getting stronger.
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Tyrone Haywood
 
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Post » Sat Aug 04, 2012 8:06 am

That feel when I'm making a character that will be level 50 before I get any of the items that are level dependant
I'm level 32 right now
the level 46 (highest version) of dragonbane is uber powerfull
same with all the nightingale gear and chillrend
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Dawn Farrell
 
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Post » Sat Aug 04, 2012 9:29 am

I would've mentioned enemy scaling but unlike item scaling, it's gotten a little more improvement from Oblivion.
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Stephani Silva
 
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Post » Sat Aug 04, 2012 7:53 pm

I would've mentioned enemy scaling but unlike item scaling, it's gotten a little more improvement from Oblivion.
For item scaling I hope in their next game they go back to the system Morrowind uses.
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Tha King o Geekz
 
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Post » Sat Aug 04, 2012 9:02 am

Just to be clear, when we talk about Morrowind we are talking about leveling, not scaling. Oblivion and Skyrim uses four mechanics:

Item Leveling - controls when loot appears
Item Scaling - controls the strength of loot once it has appeared
Enemy Leveling - controls when enemies appear
Enemy Scaling - controls the strength of enemies once they have appeared

Oblivion and Skyrim preserve the enemy leveling found in Morrowind (Nix-Hounds replaced by Ogrims) and adds enemy scaling (a Goblin Warlord getting stronger as the player levels). It preserves the item leveling found in Morrowind (Iron weapons at level 1, Dwemer weapons at level 6) and adds item scaling (Nightingale Blade appearing in stronger version at higher levels).

Morrowind used enemy leveling and item leveling only. Oblivion and Skyrim also uses these systems but adds enemy scaling and item scaling.
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Nicholas
 
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Post » Sat Aug 04, 2012 2:57 pm

... and in another thread people complain how it is unbalanced that you can create Daedric equipment early on, if you have the skill...
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Carys
 
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Post » Sat Aug 04, 2012 9:59 pm

Morrowind used enemy leveling and item leveling only. Oblivion and Skyrim also uses these systems but adds enemy scaling and item scaling.

Yep. Morrowind having hand-placed items (like the Daedric armor in set spots) isn't part of the leveling

That feel when I'm making a character that will be level 50 before I get any of the items that are level dependant

I have never understood the desire to do this. Not in Oblivion, and not now.

(It probably helps, of course, that I have no desire to look up guides/faq's for Beth games. So, when I do a quest and get an item? I've got no idea if it's scaled or not. But I still don't care - do a quest at level 10, get a level 10 reward. Do another one at level 15, get a lv15 reward. Seems perfectly rational to me. If, say, the Nightingale equipment was always level 40 when you got it, the game would have to keep you from doing the quest until level 40 - it would be broken otherwise.)
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Nathan Hunter
 
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Post » Sat Aug 04, 2012 10:17 am

I also find the "item level scaling" too be stupid to. I loved how in Morrowind I could be a level 1 and get Umbra which was one of the most powerful weapons in the game. It didn't matter what level I was when I got it. It would do the same amount of damage as if I was at the level cap. Also the armor he is wearing is pretty damn good to. If you are just starting out and you decide to head over to him.

What I really love is when quest items don't scale around your level when you level up. I can be a level 5 and get the most powerful quest item/weapon in the game. By the time I get to lets say level 15 it's useless due to derpscaling.

Hell it's the same thing with the enemies. You really have no sense of accomplishment/getting any stranger. When every enemy is scaled around you. Oh boy I went up a level instead of feeling like I got stronger. It feels the same because now I unlcoked more powerful enemies. We should be able to be a level 1 and fight/encounter enemies that are far far stranger than you. If you go to a location and get your ass handed to you. You know to avoid that area until you are closer to their level or you are staonger than them. When you do manage to defeat them you have that sense of getting stronger.

Having Umbra at level 1 is nice, but now you made it pointless to search for new weapons.
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Shae Munro
 
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