Morrowind used enemy leveling and item leveling only. Oblivion and Skyrim also uses these systems but adds enemy scaling and item scaling.
Yep. Morrowind having hand-placed items (like the Daedric armor in set spots) isn't part of the leveling
That feel when I'm making a character that will be level 50 before I get any of the items that are level dependant
I have never understood the desire to do this. Not in Oblivion, and not now.
(It probably helps, of course, that I have no desire to look up guides/faq's for Beth games. So, when I do a quest and get an item? I've got no idea if it's scaled or not. But I still don't care - do a quest at level 10, get a level 10 reward. Do another one at level 15, get a lv15 reward. Seems perfectly rational to me. If, say, the Nightingale equipment was always level 40 when you got it, the game would have to keep you from doing the quest until level 40 - it would be broken otherwise.)