Having a bit of trouble with the item effects since i'm reworking some of the crafting system. One problem is assigning a value to an item like +2 or +3 strength, but it comes out as a x2 value being +4 or +6. When making a new digestible item how to I get the values to be +2 or +3 instead of being times 2 values?
Also dealing with scripts at the moment anyone know where the script/coding is for the meltdown perk? Trying to find the bit of coding that allows the game to determine when the player is holding a projectile based weapon like a pistol/rifle vs an energy type weapon.