Just got RAGE on PC... What's Going On Here?

Post » Wed May 16, 2012 9:35 am

XFX HD6970, 12G RAM, 3.2GHZ Quad Core CPU. I run Battlefield 3 on ultra at around 45 fps.

What is going on with these textures? Blurry as hell until they pop in several seconds later. Is there a patch to fix this issue? Releasing a game in this UNFINISHED condition is downright disgraceful. I want my money back. How is it even possible for anyone to feel ANY sense of immersion in a game with these kinds of constant issues? It's literally impossible for me to enjoy. Horrible, horrible, HORRIBLE job done by ID on this game, and I'm shocked that Bethesda allowed this PC version to hit the shelves. I will warn my friends not to buy it and I will personally never buy another ID game or any game that uses the Tech 5 engine. What a disappointing Christmas, I've been looking forward to playing this title.
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Emily Shackleton
 
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Post » Wed May 16, 2012 10:16 am

What's going on with the textures is that AMD drivers svck. Nothing wrong with the game; it works on NVIDIA without these problems. AMD themselves have admitted this.
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El Khatiri
 
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Post » Tue May 15, 2012 11:20 pm

The AMD drivers are working just fine for me....Nvidia is not immune to problems with this game either.
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Bird
 
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Post » Tue May 15, 2012 9:36 pm

Hi Jimmy

It's not fair to blame AMD for this. How come every other game I've every tried to play on this card with these drivers has works just fine, but RAGE has well known and well documented issues with just about everyone using an AMD card? iD just did a lousy job optimizing this game for PC. They HAD to know it before release too. They just didn't care. They seriously gave us the shaft here, and considering that the game has been out for months now, I don't think they plan to rectify the situation either. It's completely inexcusable and I can't believe I spent my whole holiday downloading 21 gigs of this mess.
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.X chantelle .x Smith
 
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Post » Tue May 15, 2012 8:51 pm

Please don't bother us with your personal feelings, and just tell us what's wrong.

What version of the ATi Catalyst driver are you using?





Hi Jimmy

It's not fair to blame AMD for this. How come every other game I've every tried to play on this card with these drivers has works just fine, but RAGE has well known and well documented issues with just about everyone using an AMD card? iD just did a lousy job optimizing this game for PC. They HAD to know it before release too. They just didn't care. They seriously gave us the shaft here, and considering that the game has been out for months now, I don't think they plan to rectify the situation either. It's completely inexcusable and I can't believe I spent my whole holiday downloading 21 gigs of this mess.


It is fair to blame AMD, as they worked alongside id when making the proper drivers and telling them which ways of coding perform the best on their hardware, but appearantly they didn't release the proper driver in time for the games release, and still seem to have trouble uploading working drivers for each card. I've had to manually muck around with their driver files to get the game running fine on my desktop as well as my laptop.
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Andrew Perry
 
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Post » Tue May 15, 2012 10:42 pm

Hi Jimmy

It's not fair to blame AMD for this. How come every other game I've every tried to play on this card with these drivers has works just fine, but RAGE has well known and well documented issues with just about everyone using an AMD card? iD just did a lousy job optimizing this game for PC. They HAD to know it before release too. They just didn't care. They seriously gave us the shaft here, and considering that the game has been out for months now, I don't think they plan to rectify the situation either. It's completely inexcusable and I can't believe I spent my whole holiday downloading 21 gigs of this mess.

Most other games don't use open GL. ATI does not have good open gl drivers. Also how is it unfair to blame ati when they admit its their drivers fault. This game is very well optimized. 60 frames per second on 360, ps3 windows and even linux on wine, eith very old Nivida cards.
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jessica robson
 
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Post » Wed May 16, 2012 5:11 am

Both AMD and Nvidia have put out bad drivers for every major game released this fall, but Rage was the first and the worst of the bunch.
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Add Me
 
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Post » Wed May 16, 2012 10:56 am

The "everything else works" argument doesn't cut it; this has been well established as an AMD driver problem. In the OP's case I would make a quick anolysis that the cause of this one is slow dynamic texture updating, which Rage uses a lot of. In games that don't use many dynamic textures (either because they don't need to or because the developers said "AMD is slow with this so let's try another way") it won't manifest as a problem; in games that do use dynamic textures it will. Rage's renderer is entirely dependent on dynamic texture updating so it should be no surprise that AMD hardware is slow with Rage.

This isn't just an OpenGL thing either; AMD hardware benchmarks incredibly poorly at dynamic texture updating even under D3D. In fact, integrated Intels can do this faster.
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kirsty joanne hines
 
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Post » Wed May 16, 2012 2:18 am

Both AMD and Nvidia have put out bad drivers for every major game released this fall, but Rage was the first and the worst of the bunch.

True but, Nvidia fixed the problem pretty quick.
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michael flanigan
 
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Post » Wed May 16, 2012 7:56 am

I'm having problems too. Stuff on the screen randomly flashes, chaotic artifacts flashing all over the place.
Textures not drawing until after a second or two. I have the special amd rage drivers installed.

Every other game I have plays like a dream on max settings. /sigh wish I could get a refund on steam games..
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lauren cleaves
 
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Post » Tue May 15, 2012 11:59 pm

Actually the pop-in has to do with the structuring of the game engine. This game was developed for consoles according to John Carmack and others. Because of the limited specs of a 360 or PS3 essentially what has to happen is that all textures that you are not directly looking at are essentially unloaded. As you turn to them they are loaded, the game was ported to the PC without dealing with this issue. As most mid to higher end PC's can easily hold all of these textures in memory. Because this game was not optimized for the PC in which you are seeing the "pop-in" as the textures cannot load before you are looking at the base structure that they load onto.

Everyone here has devolved into a "piss on each other" match about AMD and Nvidia, but essentially it boils down to a PC port that was launched long before it was ready or optimized for PC users. Hopefully we will soon see the much lauded first patch but I have little hope that it will address much of what is being complained about. I suppose we will have to just wait and see.
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Breanna Van Dijk
 
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Post » Tue May 15, 2012 9:02 pm

True but, Nvidia fixed the problem pretty quick.

Yeah, AMD definitely dropped the ball on this one. Once Nvidia fried their own video cards with a bad driver though, so they don't have much room to brag either. That's my point, that both companies are quite capable of screwing up royally and this time it just happens to be AMD.
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Mrs Pooh
 
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Post » Tue May 15, 2012 7:50 pm

Actually the pop-in has to do with the structuring of the game engine. This game was developed for consoles according to John Carmack and others. Because of the limited specs of a 360 or PS3 essentially what has to happen is that all textures that you are not directly looking at are essentially unloaded. As you turn to them they are loaded, the game was ported to the PC without dealing with this issue. As most mid to higher end PC's can easily hold all of these textures in memory. Because this game was not optimized for the PC in which you are seeing the "pop-in" as the textures cannot load before you are looking at the base structure that they load onto.

Everyone here has devolved into a "piss on each other" match about AMD and Nvidia, but essentially it boils down to a PC port that was launched long before it was ready or optimized for PC users. Hopefully we will soon see the much lauded first patch but I have little hope that it will address much of what is being complained about. I suppose we will have to just wait and see.

Actually that is not true. The engine is platform agnostic. Consoles have have better access to the hardware, and in many ways are capable of bypassing APIs for better performance. Computer video cards suffer from the closed source nature of their drivers. As a result taking advantage of video cards depends on the quality of limited driver developers.
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Dan Endacott
 
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Post » Tue May 15, 2012 8:09 pm

Actually the pop-in has to do with the structuring of the game engine. This game was developed for consoles according to John Carmack and others. Because of the limited specs of a 360 or PS3 essentially what has to happen is that all textures that you are not directly looking at are essentially unloaded. As you turn to them they are loaded, the game was ported to the PC without dealing with this issue. As most mid to higher end PC's can easily hold all of these textures in memory. Because this game was not optimized for the PC in which you are seeing the "pop-in" as the textures cannot load before you are looking at the base structure that they load onto.

Everyone here has devolved into a "piss on each other" match about AMD and Nvidia, but essentially it boils down to a PC port that was launched long before it was ready or optimized for PC users. Hopefully we will soon see the much lauded first patch but I have little hope that it will address much of what is being complained about. I suppose we will have to just wait and see.

Completely untrue. The conecpt of "textures" doesn't apply to Rage; Rage has a grand total of ONE texture for everything in the world and the key issue is how fast that texture can be updated by your hardware. If your hardware can't update it quickly then - guess what - it won't be updated quickly.

There's no vendor pissing match going on here. If vendor A's hardware is better at something than vendor B's then all that it means is that vendor A's hardware is better at something than vendor B's.
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Sarah Kim
 
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Post » Wed May 16, 2012 8:17 am

XFX HD6970, 12G RAM, 3.2GHZ Quad Core CPU. I run Battlefield 3 on ultra at around 45 fps.

What is going on with these textures? Blurry as hell until they pop in several seconds later. Is there a patch to fix this issue? Releasing a game in this UNFINISHED condition is downright disgraceful. I want my money back. How is it even possible for anyone to feel ANY sense of immersion in a game with these kinds of constant issues? It's literally impossible for me to enjoy. Horrible, horrible, HORRIBLE job done by ID on this game, and I'm shocked that Bethesda allowed this PC version to hit the shelves. I will warn my friends not to buy it and I will personally never buy another ID game or any game that uses the Tech 5 engine. What a disappointing Christmas, I've been looking forward to playing this title.

To the OP: try my guide. (Check my signature.) Good luck!
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Dina Boudreau
 
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Post » Tue May 15, 2012 8:21 pm

Actually that is not true. The engine is platform agnostic. Consoles have have better access to the hardware, and in many ways are capable of bypassing APIs for better performance. Computer video cards suffer from the closed source nature of their drivers. As a result taking advantage of video cards depends on the quality of limited driver developers.

How can the game be considered platform agnostic? It didn't perform well on PC's period. In fact in some cases it is still not working for some PC users. You are right about the differing architecture but that still doesn't discount the fact that the PC port wasn't ready. Yes, I realize that it worked just fine for some people, but, that is the exception not the rule. The rush patch to allow video options is one indicator of that. Differences in hardware approaches obviously require the engine to be adjusted accordingly, all the trouble people have been experiencing and the poor performance of the game on PC indicates that something got missed. What I don't know, but Id has been rather quiet about the whole thing and seems content on letting others take the blame.
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Emmie Cate
 
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Post » Wed May 16, 2012 8:25 am

How can the game be considered platform agnostic? It didn't perform well on PC's period. In fact in some cases it is still not working for some PC users. You are right about the differing architecture but that still doesn't discount the fact that the PC port wasn't ready. Yes, I realize that it worked just fine for some people, but, that is the exception not the rule. The rush patch to allow video options is one indicator of that. Differences in hardware approaches obviously require the engine to be adjusted accordingly, all the trouble people have been experiencing and the poor performance of the game on PC indicates that something got missed. What I don't know, but Id has been rather quiet about the whole thing and seems content on letting others take the blame.

The PC port was totally ready. The game itself favored consoles, but the real problem was the PCs weren't ready. AMD in particular released drivers that just plain svcked. That's not id's problem, but your PC manufacturer's problem.
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dean Cutler
 
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Post » Tue May 15, 2012 7:01 pm

How can the game be considered platform agnostic? It didn't perform well on PC's period. In fact in some cases it is still not working for some PC users. You are right about the differing architecture but that still doesn't discount the fact that the PC port wasn't ready. Yes, I realize that it worked just fine for some people, but, that is the exception not the rule. The rush patch to allow video options is one indicator of that. Differences in hardware approaches obviously require the engine to be adjusted accordingly, all the trouble people have been experiencing and the poor performance of the game on PC indicates that something got missed. What I don't know, but Id has been rather quiet about the whole thing and seems content on letting others take the blame.

The game did actually perform on PCs. I had zero problems from launch, as did many other NV users. It's wrong to call this "the exception not the rule" when it's been well established that a small handful of NV users, together with most AMD users, were where the problems were isolated to.

In fact, there is also a definite pattern of AMD users projecting their poor experience with the game as some kind of universal truth about it that affected absolutely everybody. This is completely absurd and is very very far from the truth.
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louise hamilton
 
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Post » Wed May 16, 2012 6:28 am

How can the game be considered platform agnostic? It didn't perform well on PC's period. In fact in some cases it is still not working for some PC users. You are right about the differing architecture but that still doesn't discount the fact that the PC port wasn't ready. Yes, I realize that it worked just fine for some people, but, that is the exception not the rule. The rush patch to allow video options is one indicator of that. Differences in hardware approaches obviously require the engine to be adjusted accordingly, all the trouble people have been experiencing and the poor performance of the game on PC indicates that something got missed. What I don't know, but Id has been rather quiet about the whole thing and seems content on letting others take the blame.

Nivida has a much bigger install base then ATI. The problems are with ATI not Nivida, so your wrong its not the exception. The game has been running flawless in Nivida since the first driver patch. You can't blame id, id tech 5 rage or open gl when they all work. You can blame ATI when their open GL drivers don't work. ATI's open gl drivers are pathetic. Open gl 3.2 came out in august 2009. Open gl has evolved to 3.3, 4.0, 4.1, and now 4.2. ATI sells an inferior product when it comes to open gl. People keep buying ATI because they are cheaper. You should be getting mad at ati. Why do they say the support open gl 4.2 when they can't even get open gl 3.2 to work.
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Prohibited
 
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Post » Wed May 16, 2012 9:38 am

Nvidia ppl did have problems u [censored] fan boys , I'm running 570 and the newest 290 drivers and still have poppings and mouse lags in menus. The games a flop . ATi's fault lol yea right , they been making great gpus the a long time and u think a game that took like seven years to make isn't the problem. Pc wasn't important is was shown from lunch. Fail Id ...sad cause I have brought ID titles....

From iPhone
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Angela Woods
 
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Post » Wed May 16, 2012 1:53 am

Mouse lag in menus is absolutely nothing to do with your gfx card; that's a genuine game bug that affects a lot of people and a valid criticism, but don't try to paint it as an "NVIDIA problem" too because you're fooling nobody.

Texture pop-in is all but gone from NV hardware.

Fan boy-ism has nothing to do with it. I bought Intel and NVIDIA because I have real-world experience in programming 3D graphics and publicly releasing stuff that actually gets used by people, and I know what hardware causes trouble and what hardware doesn't. If there's any fan boy-ism here it's coming from the AMD side.
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jessica sonny
 
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Post » Wed May 16, 2012 1:09 am

Mouse lag in menus is absolutely nothing to do with your gfx card; that's a genuine game bug that affects a lot of people and a valid criticism, but don't try to paint it as an "NVIDIA problem" too because you're fooling nobody.

Texture pop-in is all but gone from NV hardware.

Fan boy-ism has nothing to do with it. I bought Intel and NVIDIA because I have real-world experience in programming 3D graphics and publicly releasing stuff that actually gets used by people, and I know what hardware causes trouble and what hardware doesn't. If there's any fan boy-ism here it's coming from the AMD side.

Second this.
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Janeth Valenzuela Castelo
 
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Post » Tue May 15, 2012 8:35 pm

6950 - has been working since day one although perhaps 5% of the screen (left and right sides only) had slow texture load (but no pop in). Driver update released a few days after the release fixed the problem. Vsync still seems to turn itself randomly off, but it is minor.

5850 - purchased Rage for this system just a few days ago (steam xmas sale). With the latest driver (8.92, ccc 11.12) it had ‘checkerboard’ issue (missing and misplaced textures). Needed to download different atioglxx.dll and tweak settings in ccc It looks and runs great, but I agree that I shouldn’t need to do this to get game running .

(All systems win 7 64bit)

Nvidia – I used to be really devoted fan but this mockup incident http://semiaccurate.com/2009/10/01/nvidia-fakes-fermi-boards-gtc/ just turned me off (hence I did buy 5850 and 6950). Although product is good, company leaders obviously have no values.
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Harry Leon
 
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Post » Wed May 16, 2012 12:17 am

I know that the mouse has nothing to do with it .durp. Your a fool to really think that it is all amd's fault, game should of been tested with many different cards and drivers. Still waiting for a patch cause of amd shouldn't be on either. Company most likely went on holidays after the first patch come out and if ID tech 5 is so great why aint they going to sell the engine although no one would buy it since the lunch fail of rage on pc.
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Céline Rémy
 
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Post » Wed May 16, 2012 7:27 am

I know that the mouse has nothing to do with it .durp. Your a fool to really think that it is all amd's fault, game should of been tested with many different cards and drivers. Still waiting for a patch cause of amd shouldn't be on either. Company most likely went on holidays after the first patch come out and if ID tech 5 is so great why aint they going to sell the engine although no one would buy it since the lunch fail of rage on pc.

This is either deliberate trolling or a genuinely ignorant post. First off, id is making the engine available to other developers with the stipulation they have to publish the game through Bethesda. Not that the id tech 5 is ever going to be a wildly popular engine among developers. Second, do you actually know anything about how they tested the game or are you just throwing around wild accusations?
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daniel royle
 
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