I like many of you am a longtime fan of the Elderscrolls series infact i have supported them since the days of ES 3 on my PC and Xbox. Nowdays i can no longer afford the cost of computers and the needed upgrades every 4-6 months furthermore after 3 Xbox 360's and the red ring of death i moved to the Playstation 3. As you can imagine i was psyched as hell to get Oblivion,Fallout 3 and Skyrim and like many of you i got kicked in the balls by a bugy unplayable game i purchased all the Fallout 3 dlc and again was rewarded with a craptastic and unplayable game so i for one am done with Bethesda they have no right to release what are clearly broken and defective games on the P3 and then act all shocked when we get upset. I urge all you P3 owners Just say no when it comes to a game released by published by or backed by Bethesda or Zenimax in anyway peace out.
Focusing on some unintentional hyperbole is a great way to derail people from focusing on the main point of your comment, which was that Bethesda knowingly releases games with significant problems. Bethesda knew there "might" be issues for the PS3 before release and were well-aware of the challenges posed by porting its game to the PS3. Because they are a business--and people don't get paid to say "No, I can' do it" to their employers--the focus was on money and making something that would, hopefully, be "good enough." Businesses exist to make money, so there always has to be a balance between people who want to create something wonderful and people who just care about the bottom line. In an environment which placed a greater value on customer experience, you would have seen a very different game released last year. I also think that, if it weren't for Bethesda releasing the CK and giving modders tools to fix and alter the game themselves, there would be more significant outcry from users about the quality of their games. Thank God for Arthmoor & Company!
In Bethesda's defense, their games are enormously complex and some error is built-in to the game due to this complexity. This really isn't entirely Bethesda's fault. If you read some of the comments Todd Howard has made (Google's your pal on this), you will learn that some people's problems were popping up by having a particular spell equipped at some point in the game. They have done an amazing job with an antiquated and patched up game engine. Happily, they have acknowledged that they will be using a different, unspecified engine in the future. Hopefully, this will fix some of the persistent issues that have been present in Bethesda games since Morrowind.
At the end of the day, money runs the show. Somewhere in the mix there is a suit gumming up the works who doesn't really care about anything but how many units are sold. I don't think that the game designers want to make a game that is shoddy or incomplete and I don't know what has prevented them from doing a better job with quality control. I don't blame any of the issues on Bethesda's creative team. I feel that they want to create a beautiful world to play in that they want their fans to enjoy. But you can see a trend here and elsewhere of alpha and beta releases being sold as finished games. Studios can patch up the games at leisure and still meet their quarterly revenue goals. Since people aren't changing their purchasing habits, there is literally no motive for any studio to change this modus operandi. I would love to hear what some of the game designers might have to say about the state of these releases if they didn't have to worry about their jobs. I'm sure many of them are upset about the situation. Who wouldn't be?
I knew that Skyrim would be released with signficant issues that made the game unplayable for many gamers at release. That was a given, but I bought it anyway and hoped for the best. I got lucky, although I still never got to have that wonderful, immersive introduction to Skyrim because of problems that made the game, literally, unplayable until I'd spent some time scouring the web for fixes and getting the game patched up. Again, I didn't expect any better, and delayed implementing patches for months--and skipping some entirely--because I anticipated problems with them. I bought Dawnguard a month or so after release and, again, expected problems. And, naturally, I got them. When Hearthfire was released, I immediately went to the support forums to see what issues were present in the game for XBox users, reasoning that most of these issues would likely not be fixed by the time the DLC was released on the PC. It doesn't really matter, though. I'm not going to buy it anyway.
I love Skyrim, but I've had issues with it since Day 1. I've learned a lot about how the game works and how to get it to play well with mods. Mods are the only reason I bought Skyrim, since I anticipated that there would be significant problems with the game. Sadly, no one is making comparable games, so there's really no choice for me if I want to play something. I stopped playing most video games ages ago. Unfortunately, as much as I have loved and continue to enjoy Bethesda games, if no changes are made in the quality of their releases and the way they are doing business, Dawnguard is going to be the last thing I purchase from them.
I understand your anger and frustration. I love Bethesda--I am a genuine fan--but I don't understand why other fans are so frequently unwilling to acknowledge problems with the quality of Bethesda's releases. I hate that I feel like I'm just paying for headaches when purchasing one of their games. There is a huge pay-off, of course, but my experience is always bittersweet.