Just started playing again for the new dlc, had one question

Post » Thu Mar 31, 2016 12:39 am

I saw that you can build robots as companions. Do they affect the lone wanderer perk, or are they like Dogmeat?

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Roy Harris
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Post » Wed Mar 30, 2016 4:45 pm

They do affect and count against that perk, unlike Dogmeat, from my understanding.

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jess hughes
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Post » Wed Mar 30, 2016 3:16 pm

Yeah. Lone wanderer perk won`t work with a robot companion.

Still... they are extremely useful compared to other old companions.

I use both dogmeat and robots... but not other companions because their weakness & inventory just annoy me.

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Post » Thu Mar 31, 2016 3:26 am

While they affect the perk. Its worth it to me since you can get their carrying capacity up to 400 apparently.

Combined with the mister handy thruster leg replacement, which makes them better at getting around and not being in the way.

I will probably be using my own robots as companions from now on, unless I have some quest or story line readon to use others.
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Post » Thu Mar 31, 2016 3:02 am

Nvm you cant, my robot guy was just not dismissing right when I tested it lol

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Nick Pryce
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Post » Wed Mar 30, 2016 6:16 pm

Useful how? I took Ada along for the radar beacons and she literally didn't damage a single enemy. Only took damage. She's as useless as Piper. The only companions that are helpful in my game are Danse, Nick (who I usually keep with me) and Strong. The others are either weak or don't do anything. Ada was basically a portable briefcase (storing my extra sh!t I couldn't carry without losing AP).


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Post » Wed Mar 30, 2016 4:43 pm

Yeah, they're just like other biped companions. Lone Wanderer doesn't apply when they're with you.


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Scott Clemmons
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Post » Thu Mar 31, 2016 1:39 am

Properly set ADA is way stronger than any pre-exising companions.

Unless you equip your companions with extremely good weapon and ammos.

Robots have clean inventory and cost nothing to run. You need to build better robot if it`s not helping you anyhow.

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Elisabete Gaspar
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Post » Thu Mar 31, 2016 12:34 am

Give your robots the right weapons and they'll become over-powered really, really fast.

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Damian Parsons
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Post » Wed Mar 30, 2016 12:39 pm

She doesn't do anything at all. She doesn't attack at all. She literally just stands there while I shoot baddies and follows me around (sometimes). It isn't that she's underpowered, its that she doesn't do ANYTHING while we're under fire.


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James Smart
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Post » Wed Mar 30, 2016 1:14 pm

She doesn't do anything at all. She doesn't attack at all with the weapons I gave her. When I showed up and first met her, she was under fire from all the robots and was just standing there. I quickly finished them off with Lorenzos. She literally just stands there while I shoot baddies and follows me around (sometimes). It isn't that she's underpowered, its that she doesn't do ANYTHING while we're under fire. If she can be overpowered, what mods do you use? Not sure if I'll waste the materials to change her since she doesn't attack at all but hey, I'm super rich and swimming in materials so I guess I can spare the change. I wish I COULD activate her self-destruct.


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Farrah Lee
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Post » Wed Mar 30, 2016 6:28 pm

You really need to turn this font down. There's no reason for it to be this big. It only comes off as agressive and really annoying.

Oh and you're wrong lol

Modded ADA is the strongest companion in the game. And she actively scouts ahead the second a blip on my radar comes up

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Nina Mccormick
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Post » Wed Mar 30, 2016 10:37 pm

The you're bugged cuz Ada is the only companion I've liked so far.

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victoria gillis
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Post » Wed Mar 30, 2016 3:03 pm

Must be. What mods do you have for her? May as well try something. I also don't have an option to mod Codsworth. I can only mod Curie and Ada. It isn't affinity because of the three, Codsworth would have the highest affinity. I've used Ada more then them all as a companion (I don't use robots as companions) so I can't figure out what is going on. I posted a thread asking about this Codsworth issue.


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Laura Mclean
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Post » Thu Mar 31, 2016 3:24 am

They count against the LW perk (and presumably also benefit from the CHR perks that boost companions but I don't have those so I wouldn't know for sure) but imo they can make up for it.

For exemple my "Scrap Queen" character has all 3 levels of LW, with her main robot along she might lose 100 carry weight but the robot has 400+ and she might lose 25% damage but the robot a missile launcher, an explosive minigun, a cluster bomb launcher and a fatman that all have infinite ammo. There's the 30% damage resistance that the robot doesn't directly make up for but he's still a second target that distracts enemies and let's be honest, past level 50 you don't really need much resistance.

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Janette Segura
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Post » Wed Mar 30, 2016 3:04 pm

Robots can use mini-nuke?

I must have missed out some parts during my DLC quest run... I gotta go back to few places and check.

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megan gleeson
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Post » Wed Mar 30, 2016 12:24 pm

You don't need to find the part, when you finish the questline it unlocks all robot mods. It's a torso mod on the Sentry body, one of the shoulder mounted weapons.

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Trent Theriot
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